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Orc Colony

Take command of your first colony as an orc prince. Dig, Build and expand your colony deeper underground. · By Luzon Game Dev

Can you make a tutorial on how to make this with no programming skills at all?

A topic by HUNTERROTHMAN2 created Jul 12, 2018 Views: 258 Replies: 10
Viewing posts 1 to 3

Thanks and bye :)!

Developer(+1)

What do you mean? I used the Godot Engine to make the game and there's a lot of programming involved in the development. 

Are you a graphic artist, modeler or animator?

Nither Just Started.

Im using game maker.

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I think you'll have a rough time trying to make the kind of game you want without any programming skills.  Even a software suite that allows you to make games with no programming only allows you to make extremely generic games that way: things like infinite runners, basic platformers, etc.  Basically, without actual programming skills you're stuck making reskins of existing demonstration-type games that have been made for your chosen platform.

The good news is programming is not that hard to learn.  I'm getting a youngish vibe from you, and I feel the need to say if you're thinking you're too young to learn real programming you couldn't be more wrong: there's no lower limit on the age at which to learn programming.  Almost the opposite, in fact, if you let your brain get all old and calcified you may lose the chance to internalize some of the more mind-bending concepts required.  Even if my guess at your age is wrong, however old you are, the sooner you learn programming the better at it you will be.

Finally, Game Maker may not be the best choice if you want to make a unique game and learn to program doing it.  Glancing at their documentation, it doesn't seem like they natively support any "real" programming languages, just their Drag and Drop and their specialized GameMaker Language.  If you try getting into the Godot Engine (https://godotengine.org/), it supports C#/C++, as well as its own native scripting languages.  Having access to a "real" programming language like C#/C++ opens up a whole world of versatility.  Godot isn't the only option, though.  There's Unity, libGDX, and many others.  The most important thing, though, is to choose one and make yourself a game with it.  That's really the only effective way to learn about the limitations of a game-making suite and what you actually want from one.

i've used something like C++ i think, for something on code.org. it was a code monkey to make 2 or more robots talk to each other. it would go something like this

Bot 1 Say "How are you?"

Bot 2 When i receive message "How are you?" Say "Good thank you!"

And i know java script is also a codding language, C++ Is just C+ Upgraded!

And notepad++ Can be used for c++, right?

Anyways, yes i am young. not even a teen,(i only give these types of hints, if im a teen i would say i'm not an adult yet.)

Anwyays thanks!

Notepad++ is usable for programming, but imo it's not ideal.  Also, don't jump to the conclusion that Notepad++ and C++ are in any way related.  "++" is the increment operator in many programming languages, what it does is add one to any value it operates on.  So when it's used in a product name like Notepad++ or C++, what they're trying to connote is that it's the successor product, not necessarily any relationship to other ++ products.

If you use Godot you don't even really need a separate text editor, you can create and edit all your code from within the Godot suite.  I'm pretty sure most game dev environments are like this.  If you really want something for reading/editing code outside of your game development environment (for example, if you're exploring other open source products for ideas, or doing simple tutorial programming projects with a compiler other than a game development environment), I strongly recommend Sublime Text.  https://www.sublimetext.com/

Ok. But do you know Any game development tool or website that starts of like scratch and then starts teaching you real codding?

I have no idea what scratch uses, but it's really easy!

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I don't know of such a tool, but trust me, you don't need it.  If you just start with a C# tutorial (text or video, try http://csharp.net-tutorials.com/getting-started/introduction/ or searching for Derek Banas on Youtube.  Even if you choose the video learning option, you'll probably want a text tutorial around for quick reference until it's all second-nature to you) and go through the Godot documentation carefully, I think you'll be in a good position to do your thing.  And don't worry too much about learning C# even if you start to suspect you'd rather ultimately do your development in another language.  The basic mental machinery you're building in learning it is cross-applicable to any language, every one you learn after the first will be MUCH easier. 

I find voice tutorials much more easy as the show you what to do.

Hey... I don't know if you know, but GM is something that does use actual coding lanquage, right?

That's for... "Advance".

Anyways, im doing the official tutorials on Godot.

So far godot seems more easy than i thought.

Npcs? Well i may not make one yet, i found out what a node is.(im such a noob)