Thanks and bye :)!
i've used something like C++ i think, for something on code.org. it was a code monkey to make 2 or more robots talk to each other. it would go something like this
Bot 1 Say "How are you?"
Bot 2 When i receive message "How are you?" Say "Good thank you!"
And i know java script is also a codding language, C++ Is just C+ Upgraded!
And notepad++ Can be used for c++, right?
Anyways, yes i am young. not even a teen,(i only give these types of hints, if im a teen i would say i'm not an adult yet.)
Notepad++ is usable for programming, but imo it's not ideal. Also, don't jump to the conclusion that Notepad++ and C++ are in any way related. "++" is the increment operator in many programming languages, what it does is add one to any value it operates on. So when it's used in a product name like Notepad++ or C++, what they're trying to connote is that it's the successor product, not necessarily any relationship to other ++ products.
If you use Godot you don't even really need a separate text editor, you can create and edit all your code from within the Godot suite. I'm pretty sure most game dev environments are like this. If you really want something for reading/editing code outside of your game development environment (for example, if you're exploring other open source products for ideas, or doing simple tutorial programming projects with a compiler other than a game development environment), I strongly recommend Sublime Text. https://www.sublimetext.com/
Ok. But do you know Any game development tool or website that starts of like scratch and then starts teaching you real codding?
I have no idea what scratch uses, but it's really easy!
I don't know of such a tool, but trust me, you don't need it. If you just start with a C# tutorial (text or video, try http://csharp.net-tutorials.com/getting-started/introduction/ or searching for Derek Banas on Youtube. Even if you choose the video learning option, you'll probably want a text tutorial around for quick reference until it's all second-nature to you) and go through the Godot documentation carefully, I think you'll be in a good position to do your thing. And don't worry too much about learning C# even if you start to suspect you'd rather ultimately do your development in another language. The basic mental machinery you're building in learning it is cross-applicable to any language, every one you learn after the first will be MUCH easier.
Hey... I don't know if you know, but GM is something that does use actual coding lanquage, right?
That's for... "Advance".
Anyways, im doing the official tutorials on Godot.
So far godot seems more easy than i thought.
Npcs? Well i may not make one yet, i found out what a node is.(im such a noob)