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Procedurally generated warehouses

A topic by Astronautz created Dec 15, 2022 Views: 191 Replies: 5
Viewing posts 1 to 6
Developer

I have upgraded the building generation algorithm to handle industrial buildings (previously it only did residential).

These are the results:





I want to extend the algorithm to include all types of buildings, including ruins, shanty buildings, half constructed buildings, etc.

Nice to see the development of the game. Do you already have a schedule for the next release?

Developer

Probably February

Just played the demo, really enjoyed it. Feedback regarding doors, maybe add an option to open/close the doors? Also, the AP needed to open a door seems a little high.
Overall though, I really like the game, can't wait for the next update.

Developer

Hi Soultrain, glad you like the game. You can already open and close doors. A button will pop up in the HUD when you are next to the door. It's 3 APs to open/close. I don't think that's too much. 

Hopefully the next version will be ready this month ;)

Hi Astronautz, thanks for the tip. I see it now.

When I was going through the doors, the AP was 5 (opening and the actual movement through the doorway) which seemed a lot. But, yeah, I agree 3 APs sounds just about right.