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Lets talk about a content/age rating system for itch.io

A topic by leafo created Jul 02, 2018 Views: 17,186 Replies: 119
Viewing posts 8 to 27 of 61 · Next page · Previous page · First page · Last page
(+12)

I think some sort of content ratio would be a great idea.

I'm not a big fan of the age-based content ratio, simply for the fact that it does not tell me much about the game. On the other hand, a tag based rating (gore, sex, nudity, drug usage, depression, self-harm, etc etc) would be much more useful IMHO.

(+5)

I see two distinct issues:

  • The current NSFW tagging option is not being used as much as it should due to it being hidden as metadata
  • The current NSFW tagging option, regardless of its visibility, is too vaguely defined, as people have different definitions for what constitutes NSFW content

To me, both these have individual answers. Let's look at the first one. I went to a game that I believe should be marked as NSFW, which was You Must be 18 or Older to Enter. Nowhere on this page is a warning flagged for NSFW content, nowhere in any expandable section is this apparent (the developer did include tags for Erotic and Porn, however), and nowhere on the page when I download the game am I warned of its potential content. Only in reading the game's description and its title am I made aware that this game might not be appropriate for all ages. To me, that is an issue on the front-end design and the user experience, but that is a bit out of scope for this comment.

I propose we move the current NSFW checkbox from metadata to the main page where you edit the title, description, etc. For now this would be a simple checkbox, just as it is already. In making this move, though the definition of what constitutes NSFW may still be arbitrary, it should at least lead to more developers selecting the option, thus increasing the set of games on itch tagged NSFW.

After some time passes, statistics can be aggregated. How many new games uploaded were tagged NSFW versus before? How many older games that were not tagged NSFW had updates and then were tagged NSFW as a result of the change in visibility? To me, this is useful information in understanding how developers currently interact with the tools that already exist. While on this thread we have some limited insight and suggestions, I think I am most interested in understanding why a developer would click the NSFW button. What content did they feel defined NSFW? We can speculate on the obvious ones like nudity, but perhaps in probing the developers who do have games marked NSFW, we can better understand their decision making process. We can similarly probe users (with accounts) who play NSFW games, and survey them as well. Naturally, the surveys should be anonymous.

In probing for this information, we can then better learn what filters for NSFW should exist. As stated before, nudity is an obvious one, but I believe some not-so-obvious options exist in this space, too. Once an encompassing set of NSFW filters/tags is determined, then the developer dashboard can be updated such that those fields are available.

I would rather have a static set of NSFW filters, ones that the developer cannot add to, unlike the freeform and very arbitrary tagging system that exists currently. This is because if I want to filter out certain NSFW games or books, I wish to do so rigorously. If everybody can tag things arbitrarily, then somebody can tag something with a typo, or include a specific tag that I may not have heard of, whereas rigid filters like "nudity" or "drug use" are more universal.

I do not think specifying age guidelines like ESRB is a good idea unless forced by law. If the law forces this decision, then a much more rigorous process must be taken, akin to Google Play's questionnaire all developers must fill out for their games. The resultant ratings that emerge differ by country, sometimes in surprising ways, and the entire process is slow and not great to go through. It already is daunting for a developer to update their game and fill out every field that exists, but I would not want to introduce too many changes too quickly, as I do not wish to burden the developer with more noise they must work through when their end goal is to simply release their game.

Admin(+2)

I originally wanted to move our "NSFW" checkbox to the main project edit page, but I figured if I was making updates then I should see if there are some other simple changes I could make to plan for the future. Thanks for your feedback.

(+1)

I do not wish to burden the developer with more noise

Considering the ramifications (vulnerable players getting PTSD because they played your horror game), I think this noise is necessary :-)

(1 edit) (+5)

Long time since I used the site but wanted to chime in anyways.

In general I'm a fan of simplified systems and not slang nomenclatures, so I what I would to is to tag all the games as "All Ages" by default, and add an opt-in "Adult" or "Mature" tag/system. If needed, add a "Teenage" tag too. This system should be pretty visible/a major requirement.
Reports should catch devs that forget, decide to not tag, or simply didn't update their games.

I strongly suggest not using any specific numbers (like "18+" or "18 an up") since, as mentioned, both laws and culture are different by country; so I think that a bit of ambiguity would really help. Similar case to "NSFW", some cultures might have no idea what's that, better to stick to some pre-2000 terminology :P

As an added suggestion, we could also have a filter for Mature games (both see it and don't see it). Maybe have an opt-in setting to enable seeing them? Maybe that will help with some countries' laws? Some kind of futureproofing?

For now I have no opinion on the checkboxes for content. I think it will be good to have but I'd consider it an extra, after the other systems have been deployed.

Admin(+7)

I think I'm considering this direction. It seems like age ranges aren't great, but having things like "Everyone", "Mature", and "Adult" will allow us to get the distinction we want without making assumptions about maturity and age.

I definitely want this new system to be front-and-center on the project edit pages, and not hidden away on a sub page. I think it's important that certain kinds of content is classified.

Deleted 2 years ago
(1 edit) (+4)

GameJolt has a set of radio buttons where they ask the developers to self-rate their games and depending on the selected options, there's a corresponding "rating" image generated along with the contents of the game ala ESRB ratings. Might be worth a look.

Here's a screenshot:

https://screenshots.firefox.com/BXJIoWs4l2uk71t0/gamejolt.com

Moderator(+3)

Yeah, but GameJolt's system ( like their entire publishing workflow) is clunky and vague, with especially unclear requirements and way too many steps. We want something people can actually use easily. Maybe something like the tag system to select what the game contains, and players could exclude the kinds of content they don't want when browsing. In fact, a lot of people are asking for the ability to exclude ordinary tags as well, so that would make a lot of sense.

(1 edit) (+7)

I totally get what you mean, I'm more just pining for that auto generated rating image 😛 Something that will generate this kind of badge on the game page. (But obviously not the ESRB one, something that's custom design by itch)

Just fanning my vanity I guess 😅

(+4)

I also think that system Gamejolt uses is pretty neat.

(+3)

While I get the inclination to think of this in a dev perspective, I think it's ultimately the players who are more important to consider here as it is to their benefit. Yes, it would be good to have a system that is easy to fill out by devs and doesn't take half an hour per game, but if that leads to a subpar content rating system, it's not that useful to implement. 

My own inclination in this case is to have some broader subject matter tags that can be chosen, after which some refinement tags are suggested to help branch out to more specific subjects. It should also be possible to add multiple subset subjects. 

Some suggestions for categories and subsets: 

  • Violence: cartoon/fantasy violence, violence towards children, intimate partner violence, etc.
  • Sexual content: heterosexual sex, homosexual sex, intersex sex participant(s), transgender sex participant(s), group sex, masturbation, fetish, etc.
  • Alcohol/drug use: marijuana, alcohol, smoking, hard drugs, etc.
  • Coarse language: sexual innuendo, sexually explicit language, blasphemy, slurs, etc.
  • Mental health/abuse: child abuse, domestic abuse, depression, self harm, etc.
  • Common phobias: spiders, insects, needles, etc.

This would allow the developers to fill out the contents in broad strokes if they aren't interested in being super specific or want to avoid spoiling their games, but it also allows them to get more specific for players who asked about specific subject matter or if they want to be specific in the first place. The one flaw I can think of is that some subjects that fall under the broad categories might apply to multiple broad categories (rape would fall under violence, sexual content and abuse, for example), so it would be good to have some subjects automatically apply more broad categories when picked.

I personally think age limits are only useful in a legal sense, as different people mature at different rates. I'm not particularly interested in age ratings as a result. The problem I have with the categories of "mature" and "adult" is that the line between them is very blurry for me personally, especially for games. I would personally only mark with ages or age categories if a product is intended to only be consumed by legal adults (basically: porn).

Admin(+2)

Thanks for your feedback.

I think the difference between mature and adult is specifically to account for "adult content," and we're going to need that distinction.

(+2)

Fair, though I would personally put that as "legal adults only" to make it clear it has potentially illegal content for minors.

Deleted 5 years ago
(2 edits) (+1)

While I agree that it probably shouldn't be required by game developers to be so fine-detailed descriptive of specific subcategories of sex, it may still be useful to allow these tags to exist as community-submitted contributions to the game page that are viewable (and rateable) by other users.

You seem a bit overly-defensive for what was a discussion of content rating descriptions and terminology.  Immediately accusing others of being 'phobic' because they do not desire to be exposed to certain content in their entertainment is both narrow-minded and short-sighted of you.  Every person, regardless of who they are, can choose to exclude themselves from being exposed to certain content.

If I watch porn involving people of specific ethnicities (or excluding them) then that is displaying a preference that I am entitled to do so as a consumer of such content.  I never feel that game devs (or anyone) should arm-twist people into being exposed to content they do not desire to be exposed to.  Caveat venditor and all that.  Kindly keep the penises to yourself :P

In a recent AAA game (Assassin's Creed Odyssey), one of the (gay) male characters makes obvious unwanted sexual advances towards my main male character multiple times to the point where it might constitute sexual harassment.  That is NOT ok.  I don't give a damn if they are gay.  Unwanted is unwanted.

TLDR:  No means NO regardless of the genders involved.  Get over it.

(+1)

No, a community submitted ranking or tag only ends up in a mess. It happen in Steam, Gamejolt and Metacredit. They all have reviews that do not reflect on the game but on what they believe.

(+3)

Consider the other side of the coin: the devs are important to consider, too, because it is part of their workflow, and ultimately their responsibility to jump through these hoops. Yes, it would be good to have every game thoroughly documented, but that friction will make devs less likely to want to put effort into categorizing their game. It's better to implement a 'subpar' content rating system that is actually used than it is to implement a content rating system that is in theory ideal but in practice inconsistent and subpar in its own ways.

The players don't see the rating system directly, they see the result of collaboration between system & dev.

(+1)

I'd actually like to see an end-user contributed tagging system similar to how Steam does it.  You have the basic tags added by devs and then additional tags added by the users (with inaccurate tags being reported if needed).

(+3)

I'm glad you're finally doing this!

I think you missed a few content descriptors, like:

  • Alcohol/Tobacco reference/usage (kinda fits in with drug reference/usage)
  • Blood/gore (kinda separate from violence?)
  • Language/profanity
  • Horror themes (for scary games)

It might also be a good idea to have users come up with their own content descriptors and explain their content in depth. E.G: if the creator selects "Alcohol Usage," they could write "contains a scene with two adults responsibly consuming alcohol."

Also, alcohol should be separate from drugs, since those two have different connotations .

Those are my thoughts.  I'd like to know what you all think!

(+5)

As some of the comments above have stated, I'm also a huge fan of forgoing age based categories and focusing more on specific content warnings. This will make it easier for people who are comfortable with one type of "explicit" content to filter results to show games that they're more likely to feel comfortable playing and enjoy.

Potentially losing a section of an age group that would enjoy your content just because it's labeled 16+ or 18+, or thinking that the content will be watered down just because it's 13+, hurts both players and developers. 

Admin (1 edit) (+3)

What about having "Everyone", "Mature Audiences" and "Adults Only" instead of specific ages?

(+4)

As long as the specific warnings are at the forefront, I think that could be fine. When I'm trying to avoid certain content for my kids, or even for myself when I don't have the spoons to deal with a certain topic, knowing the content matters a lot more than the age rating imo

There's some PG-13 movies that I'm perfectly fine with my 5 year old watching alone and there's some PG and G rated films (Jaws, Poltergeist, Watership Down, etc.) that are just too much, so I'm sure it'll work the same with self rated E/MA/AO. For me, the warnings matter more than the rating itself.

(+6)

i cant think of anything else than currently the adult content button is very hidden and considering how important it would be to not show adult content to people who dont want to see it, imo adding the options for the rating system on the main game edit page would be important.

(2 edits) (+3)

Instead of having a specific age, or age bracket, for games - maybe the game could have a rating score that indicates the general type of content expected.

Blips & Chitz: World of Adventures (7/100)
Murder & Mayhem (83/100)
Weed Smoking Simulator (42/100)
Wholesome Fun: Part 2 (0/100)

For example, you could be fairly granular with content questions and assign them a weight (value). This could be compiled with other values based on the type of content.

Cartoon Violence [None (0)] [Mild (1)] [Moderate (2)] [Intense (3)]
Fantasy Violence [None (0)] [Mild (1)] [Moderate (2)] [Intense (3)]
Alcohol [None (0)] [References (1)] [Usage (2)]
Drugs [None (0)] [References (1)] [Usage (2)]
Gambling [None (0)] [Simulated (3)] [Real (15)]

You could then compound the result to account for multiple items of the list, rather than let the developer directly set their own rating.

ex. Alcohol [References (1)] + Drugs [Usage (2)] would result in a rating score of 3. However, because both drugs and alcohol are involved, an additional 2 points are added; resulting in a final score of 5.

Not sure if this might be more complicated than what you are looking for in terms of implementation and usage.
Additionally, you could then display these warnings somewhere for the game

Pirate Simulator: Swashbucklin' Adventures

Content Warning Rating: 32/100
This game contains

- moderate depictions of fantasy violence.
- references to alcohol.
- mild swearing.
- moderate cartoon violence.

(+3)

While the whole number ranking concept seems novel, I don’t think it really helps the player in deciding if they should play a game. If I told you that some game had a score of 39, could you make a judgment off of that alone? The content descriptors are a good idea though.

(+4)

Yeah the number alone is too vague to be useful by itself.  Although it could be a good way to quick-search through stuff. ex - a search function that allows you to specify a rating range (adventure games with content rating 50 or lower) and then you could go through them in more detail to view the individual content warnings. 

(+1)

Not many have talk about it but what if lootbox become forcibly into laws, right now ESRB will not accept lootbox as gambling thus leading government to force it into law. This is a problem with all content rankings not such ESRB, if these content rankings do not do their job it leads to complex rules and laws. This is why lootbox is a mess in gaming, while it is ok in the USA not so much in China or Japan that have rules and if your game falls into it you are in risk of not only losing customers but money too.

I do not think you should only use the ESRB, it is a flaw system from the very start since any kid can buy AO games online or M rated games on steam store.

If you really want to do this right you got to have the IARC which protects game developers. This system can give warnings like games having nazi symbols, violence, noise that may not be ok to someone who went to war, realistic like killing, etc. ESRB does not have those things because like i said it is a fail system.

(+1)

I don’t think the ESRB is a failed system. It isn’t perfect, but it’s good enough at conveying what it needs to.  And if the content desctiptors aren’t enough, the ESRB provides a description for everything it rates.

(+2)

except it doesn't for things like nazi symbols which under usa is ok for anyone since the usa does not care or Japan who used them for religion reasons. However in germany it is banned 100%, you can't even make it for art. This is what i'm talking about, different laws and different ranking will crash into each other leaving game developers with problems they never knew.

(1 edit) (+2)

The ESRB has always been a system exclusively designed to benefit the games industry rather than to give a single iota of a damn about the consumers.  As someone who used to work retail many years ago (and had friends/siblings who did the same), very few parents bother to even look at ratings or content descriptors at all.  They buy whatever their kid wants them to buy.

The Target mom who bought her 5 year old son Grand Theft Auto 3.  I will never forget that sale lol.

(+1)

I’m not sure about it being exclusively beneficial to the industry (it costs developers to get their games rate), but I still see your point. Many parents don’t care about the ESRB ratings. But what are we supposed to do? Make the rating obnoxiously large on the box? Forbid the child from purchasing it? (Supreme Court ruled that you can’t).

Also, come to think of it, I’m not sure that the ESRB’s content ratings are the best. They give games with full frontal nudity a 17+ rating (not 18 plus, because that would be bad for marketing I guess), and lump them in the same category as “games with just a bit too much blood in them.”

(1 edit) (+2)

First Amendment says you cannot ban games for their content; only put prominent warnings/labels about content that is accurate/descriptive within reason.  I'd actually advocate for adding in QRcodes to the back that pull up the ESRB entry with more details about the game's content.

When I said 'exclusively benefits the games industry' I meant it benefits the major game publishers/developers as well as the ESA which lobbies heavily to maintain the 'licensed not sold' nomenclature that has become the standard for software both gaming and otherwise.

The ESRB's content ratings aren't the best but neither are any content ratings in any part of the world.  They're only a band-aid solution to the absolute glut of trash that floods the games market on a near-daily basis.

Gamers and consumers alike need quality control and curation from multiple sources simultaneously.  GoG can't do it alone.  We need featured games and recommendations based on our past actually-played-games history.  As gamers we should ask ourselves why we spent 500+ hours playing and complaining about terrible games when the good ones sit unwanted, unloved, and unplayed.

I feel the market is slowly starting to shift away from the trash and focusing more on rewarding the treasure.  It is very VERY slowly happening but I am starting to finally see this with major AAA companies and their 50% or lower stock prices from their historical peaks.  It is a downward spiral that never ends.  It just goes on and on my friends...

Community voting & tagging can supplement the self-disclosure provided by (responsible) game developers.  While itchio does a decent job of making sure actual literal asset-flips and trash don't get dumped onto this specific market, it is only a matter of time before the itchio staff get overwhelmed and cannot handle things on their own.  The community should help with this and be rewarded for doing so.  Itch points or whatever for helping to vote/rate/tag stuff accurately and bonus points when other (unique) users are upvoting their tags.  We'll ignore downvotes since those are often abused to censor things.

Automation/bribery of any kind results in an automatic permanent blanket ban from the itchio marketplace for that developer and all of their game titles/products.  That kind of threat would significantly incentivize game devs to strongly discourage their users from doing anything to set off the botting alarms. 

But in hindsight, all of this kinda just seems up in the air and at this rate things may not really make traction on this rating system issue until at least early February 2019.

(+1)

If ANY game developer has lootboxes in their games, then they should leave game development and NEVER return.

ANY game developer that is ok with unregulated unrestricted gambling to minors deserves nothing less than to have all their gross income seized/frozen and to be punished to the full extent of the (local) laws.

(+3)

ESRB is too complex. I feel that it should be simpler.

Everyone (All ages)

Teens (13+)

Adult (18+)

You’re right that someone will pick the young age option as a joke. I think if there is going to be a rating system then they should take it seriously when choosing “Everyone”. If not then strike for misuse? And, if they get 3 strikes then they get banned??? 

I think your content descriptions is good.

(+3)

There is very well worked video about this topic:

At the end of the day I think that adult content should be disabled from the home public page by default and then on the settings an option to turn it on.

(+4)

I have to say something should be done about this

I was browsing the front page of the html5 games and came across this game called can-i which after about 2 minutes of game play basically devolves to torturing a cat with a Knife.

I know I would NEVER want my children to come across this type of game when they are looking for HTML5 games to play on the internet. 

I think games with content like that should be hidden away behind some sort of paywall where you have to verify your age in some way to access.

I can't think of many people who want their kids coming across games they can play in any web browser about torturing cats with knives. (Now that I can state how that game ends, once I accidently cut the cats ear off moving my mouse around to try to find out what to do I stopped playing) 

Admin(+4)

Something that like should be flagged as adult using our existing options. I've found the page and updated the setting on it.

(+2)

I'm sorry,  I didn't realize the game wasn't flagged NSFW. However, I'd like to mention that the game has a content warning right at the beginning that requires an action to start.

(+2)

Sorry doesn't cut it.  You deserved that catty pun :P

But really though; to torture a cat with a knife and you didn't flag the content as adult or NSFW?  Shame on you!

This is why I feel we should have a community tagging system to make up for what game devs fail to do themselves.

(1 edit) (+3)

Mea culpa. In my defense, though, I never released a NSFW game before, and last time I checked, which is to be fair quite a while ago, there was no way to flag a game as NSFW besides the tagging system (remember that itch is a very young site and it is constantly changing). Also, the flag is not on the main page of the game page creation, it is hidden in the metadata menu and you have to know it is there and look for it (which I didn't know until it was mentioned to me). Which is why I put the CW in the beginning in the first place, since I don't want to expose people to content they don't want to see.

You say CW is not enough, but to me it's actually the best way to approach this, since if someone happens on my game by chance, surpassing the internal filtering system of the site (like from an external link), they will still know if they want to play it or not. I mean, you can't get much better than having the dev itself say "look, this game has this and this, if you don't like this then don't play it." But I can see why it isn't a good choice to enforce CW at the beginning of every game.

(1 edit) (+2)

Your humble response has moved me to forgive your transgressions.  I'm hoping itchio makes a more easily-accessible NSFW/adult tag available for game devs to self-flag their games to avoid situations like this in the future.  I know there's a (stickied) discussion thread on this and I'd encourage you to participate in that discussion if you haven't already done so.

Deleted 5 years ago
(2 edits) (+2)

If you are an 18+ adult and need 'trigger warnings' by others to get through life, then perhaps you should get off the internet :P

It is not the responsibility of ANYONE else to account for infantilized inadequate pseudo-children masquerading as adults and demanding that others cater to them.  That's how CHILDREN make demands.  They are not adults and not suitable to be treated as adults so therefore they should be denied access to adult content without further question or consideration.  Take your trigger warnings and bugger the hell off the net already.

Literally the only people that I believe could possibly have a strong case for desiring 'trigger' warnings would be military veterans with PTSD.  That's about the only type of group I could sympathize with to some extent but I still wouldn't feel 'trigger' warnings are a good idea.  The individual needs treatment and society should not be required to bend over backwards for their individual situation.

(+4)

German board games have a self-rated "suggested age" that is more about the cognitive difficulty and the themes, so a non-violent game about politics would be 12+, Chutes & Ladders is 4+ and Catan is 10+.  Probably not a lot of four-year-olds on itch though...

But in that context, "adult themes" would be more along the lines of "Kirby does his taxes".

(+3)

Or "Yoshi cooks his ledger file", if you want to build on that.

(+1)

everyone has a butt and the le leche league has made breasts a non-issue as it has been for most of history, so on visual it's just whether genitalia are shown or not.

on sex there would be E none- T spooning/natural mounting like in nature- or AO unnatural sex acts like missionary position

(1 edit) (+2)

Hello leafo.  I'm the derp that complained about the 'claim' option on free games, lol.  I appreciate your feedback/info on that last page and it allowed me to get in touch with many indie devs that weren't aware of how that claim system works.

I'm gonna do a few feedback bits here related to this rating system you posted about.

I would like to request clear & consistent 'content descriptors' and a simple '18+' descriptor in the title of any game that is marked as having mature sexual content and/or excessive violence.  All this would be down to the devs marking their games as such.

In addition, you could get the itch io community to also help by giving 'itch points' to those who help by rating/marking games with accurate community-contributed content descriptors.  Devs and the rest of the community would be able to look at them and upvote the good ones.  Then itch points could be used in raffles for games contributed by devs (and the winner could choose which game they wanted).

I'd love for the removal of downvoting comments/stuff on itch.io in order to deter trolls who merely disagree with the post rather than having a valid reason for doing so.

I'm strongly AGAINST censorship of any kind.  Allow the community to report the devs/games that break the itchio rules/ToS and to allow adults to purchase any (legal) lewd/violent content if they want to do so.  All I'd want is that each game has the 18+ thing in the title so I can see at a glance if this is one of THOSE games or if there is more than sex in the game.

(+2)

no, voting system will always get abused. There is never a perfect way to make voting system, people will find a flaw and abuse it.

(+1)

Those who abuse the system would have their itch accounts banned & an IP ban put in place to deter them from making new ones.  Itch already has a system for Two-Factor Authentication so make that a mandatory requirement when making a new account.  Even the most ardent trolls will find it cumbersome to go through the entire 'make a new account' process alongside creating new 2FA info & verifying it every single time.

If itch wants to go further to prevent abuse, they could require phone verification with a valid phone number via SMS.  That would significantly cut down on a lot of potential abuse.  However, that would also exclude a lot of people so I feel the 2FA requirement becoming mandatory would be a nice middle-ground, even for those without phones.

(+1)

Doesn't work, Steam has an even more annoying system and trolls as well as scammers go to the process. Newgrounds is not even inmunite to this either, trolls will make somewhere to 10 accounts, rise them up weekly and they would have something to affect voting. Not even Voat was able to come up with a better voting system, the best they can do is delay the abuse and try to find them.

Voting is always a bad idea.

(+2)

Content Descriptors and an 18+ age gate is all you'd really need.  Best way to go would be to make it 100% self-reported and have games that don't fill out their content report de-listed from search results by default.

(1 edit) (+3)

I would like the ability to 'hide' or 'block' a creator.  If they make a bunch of games that I don't like then I don't ever want to see them or any of their games in my feed.  I know we can 'follow' someone so surely we can do the opposite (block them) perhaps.

I'd love to see a way to limit the number of characters a developer can use for the game title.  Some devs deliberately make it so long that the end-user is unable to see the price of the game itself.  This is an abuse/exploit of the itch.io system and I hope this can be changed.

Alternatively, have the price/discount be displayed separately from the title at all times.

(+2)

speaking of titles they may want to look into restricting the ability of a dev to change the title of a work. for example let's say the sell a game "X", then later they change the title to "X demo" or "X version 0.001". this happens a lot with adult games when the dev abandons the itch version in preference to selling on patron, or decides to milk the audience for more, granted milking could be somewhat defended if they had initially sold the game as "X demo" or "X version 0.001", but to sell it as "X" then downgrade it is a bit bait and switch. 

(+1)

I'd love to see a mandatory archival system for 'older versions' where developers can NOT prevent customers who paid for a game from downloading an older version prior to an update.  That way if a future update 'nerfs' a game and/or removes features/content then customers have some recourse and aren't screwed out of money.

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