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Spellrazor - a haunted arcade game from 1981 · By Fluttermind

Best game ever played

A topic by wokawoka created Jun 29, 2018 Views: 348 Replies: 3
Viewing posts 1 to 4

I just adore this little jem.

Is there a small chance that a linux version will someday see the light?

And I still have to understand why it was greenlit on steam but never published. It would be great to have it in my steam collection...

Many thanks again for this incredible work


Thanks so much. Explanations ahoy!

1) Linux version is already there. You have it. It's the .love file inside the .app on this site. You'll need a slightly earlier version of Love2D though, but after that it works perfectly.

2) Steam: As you say, I got greenlit. But then I looked at:

a) How much work would be required to do all I wanted to do to it to make it a suitable Steam release.

b) How little interest this game seemed to generate when I released it for free.

...and suddenly  realized it was not really commercially viable. Shooters don't sell. Steam users are super-demanding . I wasn't sure it was worth the extra effort considering the overall lack of enthusiasm I was experiencing. 

As a result, I've been working on other stuff instead. I hope that answers some of this?

Thank you very much for your detailed answer.
I see your point and I'm really sorry if the reception of the game here on was not up to the expectations.

Personally I felt enchanted since the first seconds I started playing the game a couple of years ago.  Having grown up in the 80s arcade era I simply love the look, the sounds and the atmosphere, and I find the gameplay extremely well calibrated. Maybe the huge choice of weapons and power-ups could feel overwelming at first for the average player (could they have been introduced maybe even more gradually with the progression of the levels??), but in my opinion this richness of possibilities contribute to the great depth of the game. The huge amount of details that you included in the game makes me imagine that you like to carefully take care of every little element but still, in my opinion even a rough inclusion in the steam catalogue would be much better than nothing; the game really deserves to be discovered and played by more people.
It may be that shooters don't sell as much as other game genres, but maybe roguelikes do. 

Thank you for this gem of a game!


Thanks so much, again, for your kind words. The response of people who have played Spellrazor has been delightful... just really, really small! 

As for the roguelike folks, I think I've fallen foul of being nor roguelike enough: roguelike lovers seem to dislike anything with real-time anything. 

Thanks again, and I'll try and get around to Steaming Spellrazor when I've finished with my other 2 projects!