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The Adventure Awaits 2 ;) ( Adult Only... You have been warned... well you have! hey man don't complain to me!)

A topic by YOLO_Dragoon created Nov 22, 2022 Views: 1,453 Replies: 42
Viewing posts 1 to 36
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I've Just build the Prototype which up on my account if your curious... also I'm looking to put some player content in my game so if you interested give me a hoi down below and in a week I'll randomly choose one of you to have one of your characters in the game as a enemy... kinda like the Lamia creature you'll face in the game.

Also!... Also... No Lolli , No Scat, No Gore and OC's ONLY!

Let's keep things clean people! well... kinda... sorta... you'll get a decent idea from the game...maybe... I hope...

I'll be posting some screen shots in a bit... all I have is Proto shots right now... and the game is probably 2-3 days away from early access...

Also aren't Protofuwwies so cooool! ;P

This is most of the made progress so far... well besides a new enemy type just added... but let's not spoil that...  

Should be less then a week and  this game should make it's way onto early access.

I guess the free commission play doesn't work at my state of infamy...  ahh well... I'll try again at a later time and see if it works then.

Ok... I'm thinking I'll release the part of the game as free and the rest as like paid expansion... since the idea of commissions  didn't really have any traction maybe that'll work?... anyway progress with this project is defiantly going to slow down... and already has... the main reason being my activity on Youtube, I want to please their algorithm in all the right ways... as a way to grow my popularity which will hopefully enable me to do game design as a job or as a side of Youtube adds can support me instead... Guess we will see... anywy going forward my work will someyimes lean towards SFW or NSFW but either way I'll always come back to what the peeps like!... I mean I'll have if I want to be slapped in the face with your meaty dollar bills...

This is stupid... I wont be doing that, instead I'm just going to have fun and mess around! XD

I just have to finish off 1 enemy type add 1 more on top of that, program in a few cards  and add some more SFX's and I'll put up what I've done... also there may still be some place holder programs and art in the software... Oh well *Shrugs* no money, no pressure... probs for the best to be honest!

I've done 2 new BGM's polished off the AI on Enemy 2... just a bit to go on that one, I've done Enemy 3's sprite art and I have introduced a enemy stamina system so they can attack multiple times a turn to increase the complexity of the  enemies... I might also introduce a enemy intent system as well but I'm unsure if it would even be used since blocking it's really going to be that big in this game like it is with Slay of the Spire...

Also I might skip on adding new cards so I can bring this into Early Access a bit quicker...

Soon my Pretties.

"Wow Weeeee" Well the early access build is now live... phew... I hope the duct tape and wire holds it together...

Right now their is only a endless mode to play but maybe I'll put a story mode in later as well... maybe... I dunno...

If you have any  constructive criticism  or find any bugs in the game please feel free to tell me, don't worry I can take it.... I think... maybe... perhaps... I hope... hmmm... sigh...

In the next update a new enemy appears!

I don't when... Soon I guess... probs less then a week.

Things might be a little slower then usual... I am going through some stuffs and stuffs... No bad stuffs... just stuffs I've put off for a while and I hope I can finally follow though on... and stuffs...

The next update should be out in less then a week and with the way things are going contain a lot of new and updated systems.

Looks like the next update is gonna contain some new cards and potions... should be out in less than a week... a new enemy should also be on the way in either the next update or this one.

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Yeh... looks like 3 new potions, 10 new cards and a slight shop rework on the next patch.

After that one I'm defiantly looking to introducing new enemy.

Also after all enemies are in the game I'll start adding some new characters as well, the character's will have different scenarios based on the enemies they beat.

Maybe some will get hungry maybe some might not... I dunno...

There has been a lot on my mind as of late, nothing bad just distracting... the next update may be delayed for a week or 2 but after I resolve a problem, I should be laser focused on the project after that.

I still want to see how far I can go with YOLO_Dragoon and there is nothing more satisfying then watching a game been built from scratch (well as close to it as u can get... I am not using 10101010 for games!!!) and being erected all the way up to completion!

;*

Forget the above post I was... in a mood... 

Anyway with any hope I'll have the next update out in 1-2 days it's almost finished!... unless something catastrophic happens like some alien planet first discovering light speed forgets to swerve when encountering earth or something...

OK... I kinda went on a tangent... but hey! now there are Ultimate's in the game... with cinematics and it looks terrible... I'm sure it'll be fine though... anyway I might have to kick the deadline back by out a day... or maybe not... I dunno... I hope not! But it is on the way!

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I'm not sure how I feel about how Golem Girl is progressing through design... but nevertheless... she is planned as the next enemy type... plus some new cards, should be out in less than a week or a week.

I still want to get some practice with commissions and stuff so at the end of this project I'll choose a random follower and ask if they want their OC in the game as a playable character for free!... I'll build a random generator later to choose a contestant! if it looks good, I'll post the generator here as well.

Well I've finished the art for the Golem, now I've just got to program her in and you will definitely see her in the next update...  nothing sus here... nothing at all... no sir!... no sus!

I'd give it about 1-2 days and the update should be live... unless I fumble and break everything that is! HA ha... ha.......... haaaa *Pulls on turtleneck*

The next update will come with some new cards and maybe save system(The system works fine for windows but I haven't tried for html yet), note: each new update of the game(Provided the system doesn't have many porting problems...) will delete any previous saves of the game...

After that update ^^^ I've got a really neat idea for a Protogen enemy, super excited owo

I don't think I'm very good with deadlines... never a less I want to see this one through to completion! Consider deadlines from now on as rough estimates... Either way I'm aiming for weekly updates now and in the future... However, when I start introducing new playable characters, they may take more than a week since they need cards added to the pool plus their own interactions with enemies and so on. ...

The save system seems to be functional but trying to adapt it to this build is causing a few headaches...

The next update should be out in a few days if all goes according to plan....

The save system keeps crashing on itch for some reason... maybe some sort of compatibility issue?  Either way I've disabled it for now until I can find a solution.

For the next update I plan to release a new enemy the Protogen! also I'll start work on another class but you probably won't see that one until the update after.

I have been putting off saying this... but I kinda burnt out on the project so I have been a taking a bit of a break and playing around on the engine with another project... it's a vanilla one for a vanilla account... but when I'm playing with it, I'll be back here and continue this project... after all I've never seen this kind of interest towards any of my games then I have so here! :)

I think for the next NSFW project after this one I'll aim a little lower... this one so far has been a pretty big build... and I guess my eyes were bigger than my stomach...

Maybe I'll remake Nom Nom Dragon with higher resolution and more movement tech... I dunno... It's defiantly a smaller build then this one...

If get good enough at art and animation maybe I will build a spiritual successor to Echidna Wards DX... but without the lolli...

Or make a NSFW in the style of the old Fire Emblem games on GBA... I got loads of ideas I just need more experience with character design...

I could even design a game like the mugen reskins but not as jarring... Since the build will be programmed with that in mind...

I Dunno... but I will... maybe... kinda... sorta... possible... I hope...  ....  be back to finish of this build!....

At least I know I won't stop NSFW Builds... maybe... Hopefully... sigh....

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Says "Adults only" but honestly it's ok :) It's not that bad

NANI?!... Maybe the posts aren't that bad... but the game defiantly needs and adult audience... Nevertheless! I do indeed respect and appreciate your opinion! you may go now!... but also... your post has indeed changed the lens in which I view this title and for that I am grateful.

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yes, of course it needs adult audience, but I was probably expecting something really extreme due to being used to the internet :D

I had hoped the title would be seen in a lighthearted jokey kinda way... but maybe a revision is necessary if it is turning away those that suspect a little worse...hmmm...

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Nah, I think it's fine. :)

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Cool! I hope there will be no aliens! And you finish the things you are doing! In OK time!!

I dunno man, Card Battling games just have soo many variables and are very complicated... I really think I bit off more than I can chew with this one... Maybe I'll keep going or maybe I'll downsize to a NSFW project that's easier to handle... either way I'm glad to see that people are indeed interested in these projects it makes the whole thing worthwhile! XD

Here is some character art of the Protogen Cipher or PC for short, I might add this into the game later... hmmm... maybe the arms need redoing first though...

I've started to mess around with a Prototype Vore game where you play as a slime... I'm sorry... but I do indeed think this Card battling game was a bit big for me... At least this build is much smaller in scope... I hope... 

It is a sad for me to leave one of my biggest projects so far in this state... but I do indeed feel as if it was too much for me as of now...

So, I've released something smaller, and I am building content for it... The Slime Horde is my newest project and should take me 1/3 of the time this build was going to take...  for those looking forward to more content on this game I am sorry to let you down, I will revisit card games again in the future when I have more programming/art experience in fact, I've got more great ideas on the genre.

I'll Probably release The Slime Horde in 5 episodes so that content for the game is pretty consistent... maybe some bonus episodes if people like, Each episode will contain 20 stages and each stage should take a few minutes to pass, I want things to be fast and snappy like Super Meat Boy.

The Slime Horde is a lighthearted puzzle action game and contains no Lolli, Gore or Scat.