Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Dr. Lunatic Supreme With Cheese

1,200 levels and hundreds of hidden bonuses in Bouapha's greatest adventure! · By Hamumu

Dr. Lunatic Supreme With Vegetables

A topic by Romarix created Jun 27, 2018 Views: 1,360 Replies: 19
Viewing posts 1 to 12

Download: Coming Soon!

New weapons!

New creatures!

New levels! 

                                      Be a helper!

Send ideas! That will help a lot! I do not have much creativity.. If your idea be accepted, your name will appear on the credits!

(1 edit)
 Only a test...

Cool! I'm excited for try it! :D

That sounds really exciting. So I see you are doing a revamped version of the original game? If I may, may I contribute some level designs for the game? I have a lot of level ideas at the moment, that I am currently making into reality using the editor of version 8.0d of Dr. L SWC but I would be happy to share them with you for you to make them part of Dr. Lunatic Supreme with Vegetables if you want.

Cool! Can you send me a world to test? 

Unfortunately, if you want the newer worlds I am designing I am afraid there will be a wait. But I will try to pick up the pace with finishing them. However, if you are interested in some old worlds that have never made the addons list, would you consider these:

Halloween Horror 13 - RR:

Back in the days when the forum was still around, I do not know whether you would know this piece of trivia or not, there would be annual world building contests held for a particular theme. Starting in August/September and ending in October, the Halloween Horror theme was one of four where world builders or onlookers would suggest names for levels and then there would be polls where nine of the most popular names would be chosen and people would have to design levels based on those names. Having only been tested once, this is one of the lesser known worlds of the Hamumu community designed by me as it has never made it to the addons page due to lack of testers. However, if you would like to include it in your game but you do not like the title, I would not be offended if you would rename it.

World of Lunacy:

Another lesser known world, but it was designed by a friend of mine from Brazil. It is one of those worlds that had pushed the editor to its limits with some very enjoyable and challenging levels.

Yearly Merge I:

This yearly world merge has levels from four authors including me, and it was initially supposed to run for a few more years. However, due to lack of new members in the original hamumu fora and the reality of university of career time investments that the old members had to be responsible for this was the only world produced in of the series. Though be that as it may, it has some quite challenging gameplay and the levels could be considered some very good gems. Again, if you would like to include it but do not like the name then by all means you can rename it. I do not mind name changes that much, as I would prefer to see these worlds put to good use or appreciated than forgotten forever.

Wish me luck in developing further worlds. I too have become one of those members who is bogged down with university and life-related responsibilities, however I will try to finish as many worlds as possible during the holidays as I do not want to end up being a Leonardo Da Vinci. I hope you find these worlds listed enjoyable.

(1 edit)



(1 edit)

+ New sounds!

+ A Simple NPC System!

+ A new BOSS! 


Open Beta - Coming Soon!

(1 edit)

Hi, Cannibully here. I have reworked some of the sprites from other free hamumu games to fit with the AI's and their attacks. Originally I planned to apply this in combination with 'change bullet' special alterations or some basic trickery to fool the players into thinking the monster is authentic and not of the original game's design. I have reworked roughly 33 or so different sprites using borrowed graphics from other Hamumu games, the animations are smooth and professional looking. I assume this is now an allowed distribution with the fact that all these borrowed graphics now come from free games. I have a question for your project. What are your plans for new monsters? I have a lot of borrowed graphics creations and I was wondering if you could turn them into monsters with the corresponding bullet attributes that would make them unique. I figured creating an AI would be rather complicated and lengthy, but if you could just alter bullets like my initial plans before I was aware of this project and the sprites were pre-built in alteration for you by me in matching accordance to a variety of Dr. Lunatic original AI behaviors and create new monster entities that way through copies of the old characteristics, I think that would save a lot of time and make for some beautiful results. To put things into perspective, I have some pretty juicy sprites, for instance the super duper zombie has a replacement sprite using the evil Bobby final boss in Kid Mystic and the plan was to replace the rocks that fall when the enemy does his jump stomp with grenades to add to the challenge. I will remind you the animations are smooth and I can send you the files if you want and continue this sprite rework project if you like just so you can confirm my positive results. Hope to hear from you, thank you for reading this message,

WOW! Can u send me a Jsp to test?

Okay, here is a download link to the Super Duper Zombie to Bobby transformation. For the fully intended effect all you do is put this in the place of the normal Super Duper Zombie graphics using the change graphics special and then change the rock bullets into grenade bullets with a uses unlimited attribute in a special. This is how the enemy was intended to carry out behavior by me. I have many more sprites, but I would rather you give me your email so that I can work with you and keep a lot of this stuff surprise, if this graphic transformation idea entertains you. As I said, I made around 33 custom sprites using borrowed graphics, so this isn't even near the amount I already have made. I also plan to make reworked graphics for as many sprites as creatively and vastly as I can. In a perfect reality I would find use for every JSP that isn't involved in Dr. Lunatic and can be found in the other free games. This includes but isn't limited to Kid Mystic, Sleepless Hollow, Loonyland 1 & 2, even games such as Eddie Galaxy. I was committed to this process of conversion for personal use even before I had discovered your project. I planned to convert every sprite I could to a Dr. Lunatic sprite. Tell me what you think!

Omg! That's so cool!

You can email me at, hope to hear from you and if you are willing to collaborate with me I will make contributions to your project, it looks like a lot of fun.

HMMM... Npc??



(1 edit)

I have some ideas:

1. Making the Wacky Wizard playable.

2. Adding  vegetables to the game that increase health (Lettuce, Spinach)

3. Adding the Mad Cow to the game.


Good Idea!

A lot of the suggestions here can actually already be added using some creative specials, like increasing health via pickups and changing your playable character. I've found that using a combination of tagging your player and using keypress specials to summon bullets can yield some interesting results.

Anyway, I'm mostly posting here just to be notified in case this project actually gets completed!

Good luck.