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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Solved] obj_gmlive is missing live_restart_if_necessary script?

A topic by Lazy Brain Games created Jun 27, 2018 Views: 421 Replies: 3
Viewing posts 1 to 4
(1 edit)

I'm using option A with getting GMS1 setup. I followed the instructions but I guess I made a mistake since its unable to run due to the missing live_restart_if_necessary script in obj_gmlive. I looked at this line of code in Action 1 Line 3 of the object and it mentioned that I could comment it out, but since I'm using option A I need it since I'm using GMLiveHelper.

Just as a test I commented out the line anyways, and both gmlive-server and netlog connect okay, so I think I'm pretty close. Not sure what step I missed here in the setup.

Developer

As per doc, you'd need to import GMLive-Helper extension which is added as an included file in the main extension.

Deleted 5 years ago
Developer

Right-click on Extensions, pick Import Extension, pick GMLiveHelper.gmez, and then do the same for netlog.gmez. Both should show up under Extensions afterwards.

Ah, I see I was confusing GMLive with GMLiveHelper. Thanks for getting back to me :)