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A great game I played but can't find: pixel tower defense based on merging towers where the enemies are food.

A topic by CoronaVitae created Nov 10, 2022 Views: 187 Replies: 2
Viewing posts 1 to 2

Sometime in the last three months, I played a great tower-defense game that was pixelated, maybe pico-8.

It was unique and popular enough to have a wiki.  Its unique features were:

  • The player could place a tower, and its type would be randomly selected.
  • Two towers of the same type could be merged. Like, two mushrooms could be merged into a potion bottle, two bottles could form a cauldron, and two cauldrons could form a wizard.
    • Merging towers repeatedly ended in a "legendary" humanoid tower, like a Siren, Wizard, Necromancer, etc.
    • Towers could be sold for a bounty that changed each turn; bounty sales returned more than the cost of building the tower.
  • Enemies were food; each turn, a "challenge" could be selected that would either give enemies a permanent bonus and the player a different bonus, or make all towers the same for one turn and all enemies the same for one turn.
    • For example, if you chose the "water towers only this turn" bonus, the enemies would all be watermelons.
    • Choosing "all enemies give 1 more gold" might make the next turn all strawberries.

Does this ring a bell for anyone?

(+2)

Of course, you're talking about Witchcraft TD right?

https://www.lexaloffle.com/bbs/?tid=49166

YESSSS
Thank you.  I don't know how I missed this after searching HTML5 Tower Defense + 2D, but this was the one.