Sometime in the last three months, I played a great tower-defense game that was pixelated, maybe pico-8.
It was unique and popular enough to have a wiki. Its unique features were:
- The player could place a tower, and its type would be randomly selected.
- Two towers of the same type could be merged. Like, two mushrooms could be merged into a potion bottle, two bottles could form a cauldron, and two cauldrons could form a wizard.
- Merging towers repeatedly ended in a "legendary" humanoid tower, like a Siren, Wizard, Necromancer, etc.
- Towers could be sold for a bounty that changed each turn; bounty sales returned more than the cost of building the tower.
- Enemies were food; each turn, a "challenge" could be selected that would either give enemies a permanent bonus and the player a different bonus, or make all towers the same for one turn and all enemies the same for one turn.
- For example, if you chose the "water towers only this turn" bonus, the enemies would all be watermelons.
- Choosing "all enemies give 1 more gold" might make the next turn all strawberries.
Does this ring a bell for anyone?