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Captain log Sticky

A topic by Joseph Everland created Oct 21, 2022 Views: 1,756 Replies: 154
Viewing posts 125 to 144 of 154 · Next page · Previous page · First page · Last page
Developer

Climbing good now. Now  I has to pack it into "avaible from level II character " + done as part of skill tree

Developer

Captain log. Star date 05-12-24-1205. Today I started work on skill tree. Here is concept design. Now I start to do logic for it. Guess it takes couple of days

Developer

Captain log. Star date 08-02-24-1236. 

I am getting close to make working skill tree. After It, I change focus for extending level II finally :). Also I might get help from another game designer, who is probablly willing make for me new kind of enemy - I mean model + animation (coding will be done by me)

Developer

Skill tree is working now and looks almost same like design, except green color of improved numbers. This small detail I do later perhaps:) 

I will do some short video about how skill tree responds and after it I can start working on extend level II in next few days. I aso fixed one hidden bug in experience today :) 

Developer

The skill tree

Developer

green color to numbers added by html tags 


Developer

One climbing bug fixed. 

I keep extend level II. Today I finish full lenght of level II, but it will be without most of content for now. (missing new monsters, some secrets, some new items)

I will test if is possible reach to exit to level III

Developer

I was too optimistic. Placing basing construction with basic stuffs of level II takes one more day.  I guess Tommorow I will be able test if I can pass with hero through Level II :) 

Developer

Ok, Level II basic structure + objects finished.  I got some issue with unlocked gate at 1/3 of level. So I didnt pass deeper yet :)  Has to fix those dammend gate first, but I made it till 1/3 which is good result for first try :P

Developer

I passed throuh two gates, slightly behind halfo of level....... now  all  gates  works correctly and I got print blue for so it will be quick from now, but during testing level II pass I got new issues with climbing and even jumping.....Hero is jumping to high and not in distnace I has to tweek it. Climbing is pain :) I has to rework some code, do it more user friendly. 

Developer (1 edit)

climbing bit better and jumping too, but still not satisfied.

Developer

I has to rework whole jump and hang process to new concept. Problem with current is if player needs cimb twice in row . Not sure how t resove it and I discovered better cocept via internet. I will try rework it according it. I guess It takes 3 more days

Developer

Climbing process reworked and works much better than previous system.  Tommorov I place allavaible climbing zones into level II

And after it I guess I can start works on new enemy

Developer

Captain log. Star date 23-02-24-1427.  Today I  for first time passed through whole level II :)  I has to use skill  "climbing " of course. I need fix only 2 bugs and I can release 2.5.8. (I am moving few things to do in later versions).  I think from version 2.6.0 will be game worth enough to try for players. It should have full lenght of 2 levels (from 14 ) and game will take to finish to level III  like 15 minutes at least.

Developer

Only some graphic adding to level II  an egyptian obelix in background (...as tribute for honorable batlle in viking  parallel earth universe )....... Tomorrow I probably fix those two bugs and release new update 

Developer

I fixed few more than those 2 bugs.  And I also added some potions ect. to level II

Last thing is fill with more worms for now, before I make  new level II  kind of enemy, but I also need to test it again (pass both levels) . I has to move release again on tommorow because it is too late today :)

Developer (1 edit)

Captain log. Star date 29-02-24-1485  

2.5.8 Released :)  Now I should do some game play video and in few days starts work on 2.5,9 

Developer

After short break I start work on 2.5.9

Developer

New feature: Every game should has "pause"...done (seems to be working) . For now game puase only after pressing "P" ( I add describe to help screen also)

Developer

Another bigger new feature: Now player after reaching specific point in level 1 can sign his name and it will be used during whole play, including working in save/load feature.

This will be used later into score board. this feature needs to be done. guess in version 2.6.0.  Now I am good with that.

Viewing posts 125 to 144 of 154 · Next page · Previous page · First page · Last page