Climbing good now. Now I has to pack it into "avaible from level II character " + done as part of skill tree
Captain log. Star date 08-02-24-1236.
I am getting close to make working skill tree. After It, I change focus for extending level II finally :). Also I might get help from another game designer, who is probablly willing make for me new kind of enemy - I mean model + animation (coding will be done by me)
Skill tree is working now and looks almost same like design, except green color of improved numbers. This small detail I do later perhaps:)
I will do some short video about how skill tree responds and after it I can start working on extend level II in next few days. I aso fixed one hidden bug in experience today :)
I passed throuh two gates, slightly behind halfo of level....... now all gates works correctly and I got print blue for so it will be quick from now, but during testing level II pass I got new issues with climbing and even jumping.....Hero is jumping to high and not in distnace I has to tweek it. Climbing is pain :) I has to rework some code, do it more user friendly.
Captain log. Star date 23-02-24-1427. Today I for first time passed through whole level II :) I has to use skill "climbing " of course. I need fix only 2 bugs and I can release 2.5.8. (I am moving few things to do in later versions). I think from version 2.6.0 will be game worth enough to try for players. It should have full lenght of 2 levels (from 14 ) and game will take to finish to level III like 15 minutes at least.