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Captain log Sticky

A topic by Joseph Everland created Oct 21, 2022 Views: 1,756 Replies: 154
Viewing posts 93 to 112 of 154 · Next page · Previous page · First page · Last page
Developer

Captain log. Star date 04-12-23-663

Hahaaa! Perfect! Items work fine for now. I sucessfuly add feature which cause if player pick item in level and save. Item will be no longer avaible in level and player got it in inventory. Thats perfect for now. New feature about inventory will be comparing classes. If hero finds some better for example helmet. It automaticaly switch on his head for better and ignore if helmet will be worse. Now I add some new graphic to level I, level II and I can release 2.5.6 and start work on 2.5.7 :)

Developer

Last 2 days I working on "kills ratio" feature. looks like working good enough. I has to try in row of few levels if still works corectly, but now after level I done it is ok :)  Skal! 

Developer

Of course killing ratio stats has in connection with new level some bugs :) I work to eliminate  tham

Developer

All  main bugs about objects, items, enemies fixed  after passing to level II  :) . I need one more crucial thing for combat. and it is turning armed.

After it I can release 2.5.6. But now I go  "relaxing" on adding some new graphic content to level I and bit extend level II .

For level II I need hero climbing.....so this will be big topic for next update 2.5.7 with this is connected  "skill tree unlocing" 

Developer

Last two days I work on "chest" feature.  It will be part "secret location of level I "

Developer

chest modelet, animation of open done,  script for triggering done.....tommorow hopefully I find time for some script implementation of gold and food fromchest,

Developer

OK Yesterday  I did some simple gold visualization. Today  during star dance I was working on turn armed animation. Now I has to connect it with some code.

Developer

Turn animation bit better.  It is time to move on to another topic. Now I guess , I should add some content to level I. Problem for level II is that I need another

big topic do first: It is climbing. It should be part of "skill tree" so it is another big topic connected. It takes some time to implement this. Maybe I release 2.5.6 and level II will be not finishable still. And this topics will be working in 2.5.7

Developer (1 edit)

Captain log. Star date 20-12-23-726.  Secret I  location implemented.  Now I work on save / load  discover status + visualize in level done screen.

For now I got 1 secret.  Later will be in level I  3 secrets to found. The second one is connected with another old school game. 

Developer

I start to be happy what is working and ready for release 2.5.6.  I will do it tonight and as usuall  I will start work on next update  :D

Developer

Like usuall I moved release and add something :D

Last feture before releasing ..."secrets ratio" implemented into stats. In level I is right now 1 secret (later will be 3)

Developer

I had litlle  time in evening for some detail in level I .  Many more things before 2.5.6 to check :) I guess I release it 29.12

Developer

Roxy hall bit edited, also another view camera script added to  final part of level I

Developer

Today I fixed few bugs,level I is ready for new update I guess. Now I need some worm scripting to do. Guess last thing before relase 2.5.6

Developer

Developer

Back to worm and his beahaviour script, but currently no progress only created more bugs :)  will work on it next day. 

really last thing before 2.5.6 release :)

Developer (1 edit)

I was working on AI of worms like I promised,  Saint george worm sound not implemented yet ,but I am desided already release 2.5.6

Worms act bit more complicated now when spote player,so there is some new progress, but it is still far from finall result. Sometimes they do strange things but it is kind of funny. I like it.

I love chaotic, hard predictable enemies in games. Let's go upload and work on 2.5. 7....... :D

Developer

One bigger bug after release discovered and now fixed. Item after picking up on next load still avaible to pick , of course it is wrong......Now ok but 2.5.6 is already released so It will be fixed in next version.

Developer

I has litlle time today  I kept improve worm AI.

Developer

Today I  work on sound cutting from record who I make with my 10 moths old son saint George :) .....I got like 5 sounds now  is tim to implement into game.

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