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Captain log Sticky

A topic by Joseph Everland created Oct 21, 2022 Views: 1,756 Replies: 154
Viewing posts 133 to 152 of 154 · Next page · Previous page · First page · Last page
Developer

Ok, Level II basic structure + objects finished.  I got some issue with unlocked gate at 1/3 of level. So I didnt pass deeper yet :)  Has to fix those dammend gate first, but I made it till 1/3 which is good result for first try :P

Developer

I passed throuh two gates, slightly behind halfo of level....... now  all  gates  works correctly and I got print blue for so it will be quick from now, but during testing level II pass I got new issues with climbing and even jumping.....Hero is jumping to high and not in distnace I has to tweek it. Climbing is pain :) I has to rework some code, do it more user friendly. 

Developer (1 edit)

climbing bit better and jumping too, but still not satisfied.

Developer

I has to rework whole jump and hang process to new concept. Problem with current is if player needs cimb twice in row . Not sure how t resove it and I discovered better cocept via internet. I will try rework it according it. I guess It takes 3 more days

Developer

Climbing process reworked and works much better than previous system.  Tommorov I place allavaible climbing zones into level II

And after it I guess I can start works on new enemy

Developer

Captain log. Star date 23-02-24-1427.  Today I  for first time passed through whole level II :)  I has to use skill  "climbing " of course. I need fix only 2 bugs and I can release 2.5.8. (I am moving few things to do in later versions).  I think from version 2.6.0 will be game worth enough to try for players. It should have full lenght of 2 levels (from 14 ) and game will take to finish to level III  like 15 minutes at least.

Developer

Only some graphic adding to level II  an egyptian obelix in background (...as tribute for honorable batlle in viking  parallel earth universe )....... Tomorrow I probably fix those two bugs and release new update 

Developer

I fixed few more than those 2 bugs.  And I also added some potions ect. to level II

Last thing is fill with more worms for now, before I make  new level II  kind of enemy, but I also need to test it again (pass both levels) . I has to move release again on tommorow because it is too late today :)

Developer (1 edit)

Captain log. Star date 29-02-24-1485  

2.5.8 Released :)  Now I should do some game play video and in few days starts work on 2.5,9 

Developer

After short break I start work on 2.5.9

Developer

New feature: Every game should has "pause"...done (seems to be working) . For now game puase only after pressing "P" ( I add describe to help screen also)

Developer

Another bigger new feature: Now player after reaching specific point in level 1 can sign his name and it will be used during whole play, including working in save/load feature.

This will be used later into score board. this feature needs to be done. guess in version 2.6.0.  Now I am good with that.

Developer

I released 2.5.9 earlier because I figure out that some users might have roblems with install. I discovered that itcho games working fine if you dont change directory for install, but if you change it cant download. I first though it is because of some mistake in 2.5.8 but same problem was with 2.5.9 if I changed install directory. I described it in instalation instruction, but I start to think I shoul do some installer for my game

Developer

Installer done :)  via install instructions 

Developer

Today I fixed small game play bug in level II . Player was impossible to jumb enough to far to make it further. I better go through game testing again :) after I detected this bug

Developer

Start work on runing animation + set as skill in skill tree

Developer

Animation almost done ...after testing need some more adjustements

Developer

animation of running still needs work but for now good enough I start work on implementation

Developer (1 edit)

New skill implemented now is time for start yggdrassil skill tree let grow in wild by new skills. I got 3 basic branch Magic, fighter, last one will be specific skills i guess. Now is on turn score table....


Developer

Paper  (after hero make registration in dungeon) is now inventory item.  "If they find you dead, they might you recognize only by paper .....Also it is your exit certificate if you make it to level 6 or even higher" 


Viewing posts 133 to 152 of 154 · Next page · Previous page · First page · Last page