Igor is always taking different sprites, he already became Villi, Mr. White and the default stick man
That's pretty much what ghouls are about. They walk slowly but once they are close to you, it's pretty much over (Unless you are really overpowered). I did some testing and they work as intended. I waited in a cave for ghoul to spawn at t he oter side of the screen. Once he did, I saved the game, loaded it again and he was still walking because he was not close to me when I did save. Same with using speed potion. He only started sprinting when he was very close.
Fun fact, ghouls have speed 5 when they sprint. Speed potion also gives you speed 5, but because of how enemy movement is handled, you will be slightly faster.
Thats the point. They are very strong and you pretty much have to avoid them, which is not that difficult in most cases, but you will need some practice and plan ahead. Get speed potion and buy a lantern. Drink the potion before you enter the caves and switch speed when necesary. Try to lure the ghoul somewhere where you can slip past it without making it chase you at full speed. If it starts chasing you, switch to full speed, try to escape the map and return again.
If you want to fight them, try befriending Zacharias. He is the strongest NPC you can recruit without having to do anything else. Suong becomes the strongest NPC if you take her with you on the first meeting with Mr. White in the basement.
Again, ghouls are meant to be avoided and caves are meant to be very dangerous. But once you get really strong, they will become a good source of weapon XP, since they respawn forever without having to rest.
Easiest way is to kill kobolds. One group always spawns in the forest area with the ruins and a bear. You can also kill bandits, but these are way too strong to kill alone. Only humanoids killed by the main character count, which means you have to do the last hit. Companions can still deal damage to them.
More kobold groups will spawn as you keep killing, making the entire process easier and faster. Keep in mind that killing humanoids gives you large mood penalty. Picking the psychopath trait removes this penalty, but you can also just use alcohol, drugs or do other mood raising activities. Once you have enough kills, Mr. white will appear near your hideout. You can't miss him.
If the letter to meet at the crossroads occurs on the same day the tailor asks for the cure, it'll be stuck on an infinite loop between the tailor appearing asking for help and the crossroads letter dialogue.

Edit: I'm guessing the fix for this is to have a conditional check after the crossroads letter dialogue for the current weeks remaining (to see if it's time for the tailor cure quest), and defer the scene transition until after tailor finishes asking for help (a conditional check on that dialogue to see if the crossroad's scene is active - may need to set an additional boolean variable to track this in this situation). Maybe just add a little extra bit of dialogue after that exchange indicating something like "ok, better go to this meeting". Alternatively, maybe have it simply postpone the crossroad's letter event until after the tailor cure quest week.
there's something weird about Helena's skin condition
I've finished first annual having 101 relationship
but I got nothing in "unlock" menu
what are the conditions for job endings? like science, farmer etc.
does it conflict with assassin's job?
do kobold leaders, warriors count as humanoid since bestiary says they're simply mutants unlike regular kobolds?
Billy's shotgun reloads 1 shell per reload action idk if it's intentional just weird
I've tested various rifles on abomination brute and turns out svd and sks suck
consume 2 bullets and output very little damage for that cost
you're better off with using kobold cannon for everyone and AT rifle for tough targets
some equipment don't show stat change except def value even in "status" menu
the only way to find out is through training menu then it shows true values in the menu I mean
There was a typo in the condition check for the outfit from Helena. I fixed it. You will have to get the ending again if you still have the save and it will work now.
Job endings are governed by your highest stat. If you have cooking 10 and everything else below 10, you will get the chef ending. Assassin job is different, because it takes priority over ordinary jobs. So if you kill 150+ humanoids, you will get the assassin ending even if your science skill is 500.
Just to make something clear, this ending system is temporary and in no way perfect, but there is not enough content in the game right now to make proper endings. This will change in the future ofcourse.
do kobold leaders, warriors count as humanoid
Yes. I simply forgot to fill that part of the bestiary out for them. Will be fixed in new version.
Billy's shotgun reloads 1 shell per reload action
This is intentional. Weapons with magazines get reloaded to full in one action. Weapons like mosin nagant or pump action shotguns get reloaded one cartridge at a time.
svd and sks suck
I will be buffing ranged weapons in the future, since they are underpowered compared to melee weapons, especialy for stronger characters.
That said, I want to make single fire weapons cost effective and multi-shot weapons stronger but less cost effective.
For example, Mosin and SKS use same ammunition. Mosin has 140 ATK and SKS has 220 ATK while using two bullets at a time. Obviously, SKS is less cost effective, because two shots with mosin will do more damage per bullet. However, SKS will deal more damage in less amount of time at the cost of more ammunition being used. This makes it useful for rich characters who can deal with the ammo cost, while mosin is good if you are short on ammunition. In that regard, SKS is blatantly better because it does more damage, which means fights end faster and thus less oportunities for your enemies to hurt you.
Anti-tank rifle is an endgame weapon which is supposed to be much stronger than anything else in the game, so it is not really comparable to other firearms. It uses same ammunition as SKS, because I don't want to create realistic ammo items for all the weapons. There would be way too many ammunition types if I did. That said, I will be adding some more ammo types, like RPG rockets, grenades or anti-tank bullets.
some equipment don't show stat change except def value even in "status" menu
This is partialy intentional. In the past, I gave some weapons bonuses to agi or dex to simulate them being more accurate, or faster firing. It doesn't really work like that right now, but the stats are still there and they affect some things like training. I will remove those stats and add a proper accuracy and speed properties to them instead.
I don't know if this was patched already as I'm currently on 0.28.2 version, but sometimes cutscenes will break my character's sprint function, and it will take another cutscene to happen so my character can properly sprint again, and it would be nice to get a confirmation window for skipping cutscenes since I tend to press the menu button a lot on instinct and it also is used to skip cutscenes entirely, skipping even the choice part of them like the concubine event, straight up deleting the event from existence, so I don't even know if pressing the menu button to skip cutscenes is intentional or not.
Also to join the militia I apparently need Riverstone citizenship, how do I obtain that?
It seems there is one cutscene that messes things up. I tried skipping some of them and none broke the sprinting. Concubine cutscene was also skipping properly (First skip put you right before the choice, second skipped the rest. Skipping while selecting the answer was impossible). I will try and search for the broblem towards the end of the week, but if you could remember which cutscene broke sprinting, that would make things much easier for me.
Pause button for cutscenes is something I plan to do in the upcoming days. The whole cutscene skipping system is not great so I will try to improve it too.
You get the citizenship by finishing a simple quest. Talk to Billy about delivering the letter and after that about higher circles. Go to riverstone and go to the mayors house.
Edit.:
The cutscene that might have broken sprinting probably was the one where you meet the german general for the first time. Tell me if you find another one.
Also, I managed to make pausing cutscenes work. Will need more testing to make sure everything works correctly.

Yes! It was the german general cutscene, but I also believe it broke as well on the cutscene Suong and her Grandson are talking about weapons and you have to pick a side on the weapon debate, though I am not sure if it was that one cutscene or another one, but I 100% remember it breaking twice during the story, but yeah the german general was definitely one of the cutscenes that broke sprinting. I'll try to figure out which was the other cutscene breaking the sprinting if it doesn't turn out to be Suong's and Georg's, thanks for the citizenship guide btw.
Also, why does the main menu turn so creepy after you beat the game once holy crap, from soviet colony theme to something straight out of a horror game! And that ominous "The city is waiting" which I don't understand the meaning of quite yet.
You are right. I went through all the cutscenes and the general and Suong ones were missing a line of code. I fixed and I also implemented the pausing and then skiping. I will release new patch tomorrow.
As for the menu, this will be tied to the story (Once I get more of it implemented). I also want to make subsequent playthroughs more different. Basicaly there will be more event's, enemies or dungeons that won't be there on your first playthrough. The Red city will be the part that will differ the most.
I found another cutscene that breaks sprinting on my replay, when the 2 generals meet and agree to find Mr. White, with the pause function you added it becomes a lot easier to figure out which cutscenes are breaking, because once you are done with them opening the menu also opens the cutscene menu like if you were still in the cutscene, and I managed to bypass the glitch by reloading through auto save and just skipping the cutscene before it ends.
That's pretty much the end game for now. You can do the dungeon and get the metal, power source and syringe. Metal is used when you want to train with him. which will raise your stats by a lot. Power source allows you to reset your traits you picked at the start of the game and pick new ones. And syringe raises your stats and mutates you. He also sells quite a few weapons you can't get anywhere else. You can give him the Ichor canisters you can find in the caves to get minor passive bonuses.
Pretty much. Now you can try unlock new outfits and cheats, get different endings and explore the rest of the map.
You can also try and fight Mr. White by talking to the purple guy who stands near the Riverstone Inn. You can fight him multiple times and he will be a little stronger each time.
You can raise relationship with him, but it doesn't really do anything right now, since he doesn't offer you any jobs and there are no events tied to it.
Thanks, I will fix that and release new patch, probably today or tomorrow.
In the meantime, if you ever encounter error like that in the future, you can trick the game to still work. Create the folder structure like in the error message and put blank PNG file with size above 4x4 pixels named "01_Dress08.png" in there. (Sinathir 0.29.5/Graphics/Characters/Equipment/01_Dress08.png) The equipment won't display correcly, but the game should run. Same goes for any other missing asset, like sound files. Just put something with the proper name in the propper directory and the game will run.
Happens to the best of us! It is working properly now thank you!
I got the special name after the 20 Warden kills and I got some answers that confirm what I was suspecting, but holy crap does it creates a ton of new questions... This is probably the biggest lore reveal currently in the game, and was worth the grind to kill White 20 times, is it planned to have the special character impact in certain story decisions? And more importantly...
HEAVY SPOILER ALERT TO ANYONE ELSE READING IT
-----------------------------------------------------------------------
Is the custodian transformation item going to affect cutscenes and the appearance of the character in the sprite? Custodians apparently have black eyes(and do not age) so I was wondering how characters like the General would react if he saw you as a custodian on the first encounter, the whole full Custodian transformation really could change things up. It actually reminds me of Undertale, when naming yourself with the true name of the character you control, it enabled a (incomplete) Hard mode where things got really rough for the player.
-----------------------------------------------------------------------
Also what is the current age cap for the body growth of the character?
Glad you like it. As I said, the custodian mode is unfinished but should give you a taste of what's to come. There will be exclusive cutscenes and other story moments. The intention is to make playing through that mode different depending on "when" or "if" you use the item.
As for the special item, it only stops you aging for now, but I'm currently working on the main character sprite rework. Once that's done, using the infusion will slowly alter your appearance. The generals and other people will recognize who you really are and will act on it.
All of that is not finished yet and will take some time to add, since there are way more pressing things I need to work on.
Also, last age sprite is for age 17. Full game will end once you reach age 18 (Game ending after the first year right now is only temporary), so there is no need for more sprites. I MIGHT make more sprites for the post game, like one for reaching age 30 or 60, but I don't think that is necessary right now.