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Sinathir

Raising sim / survival game inspired by Princess Maker. · By QuentinWH

Bug reports Sticky

A topic by QuentinWH created Oct 20, 2022 Views: 1,881 Replies: 225
Viewing posts 21 to 40 of 77 · Next page · Previous page · First page · Last page

Hello! I got some notes, but I  don't know if they are still relevant for 29.0
hunger potion doesn't work or it conflicts with "big stomach" trait
I don't get humanoid meat from kobold warriors and leaders
Trait "sickly" is too op. 3 trait points for -2 wellness each week. $_$

I don't know how hard it is to code but please consider adding mouse input so people could play with one hand only
maybe "wasd" input instead of arrows and memory of last turn (helps with grind)

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and for some reason game won't go fullscreen
most likely it's my potato pc's falt

Thanks for reporting.

Fixed the hunger potion

Kobold warriors and leaders already drop humanoid meat in 0.29

Traits are still not balanced properly and they will need some adjusting. I will look into it change it if necessary.

As for playing with one hand, you can already do that for the most part, if you have full size keyboard. Num 0 acts as esc and enter is confirm. Only keys that are out of the way are Q and W, but PAGE down and up works just like them.  I will try to add proper rebinding into the game at some point though. As for mouse control, this might happen, but not anytime soon.

Last turn memory might also happen, but I don't want to spend too much time on this combat system. I will most likely be replacing it completely sometime in the future. And as for the fullscreen, you can get the exacly same effect by pressing ALT+ENTER. The engine doesn't support any other type of fulscreen anyway.

how do I attach bayonet? or get roman's sks?

Weapon upgrades are not yet in, so you can't. Roman has an SKS that is unique to him and can't be obtained anywhere else.

sadly
and alt+enter didn't work either:(

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i forgot how i got 3 sks but,, good luck edit: i think i got em from the spider caves the random gun chest beyond the abominations

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Got a bug when I tried to harvest my precious potatoes farm, no notification about me getting the potato and no potato in my inventory. I forgot when I planted the seeds so maybe I took too long to harvest it and that caused the bug?

Edit: this is my second harvest, the first planting+harvesting works just fine so idk why it didn't work now

was the plant green?

It looked like this, my first planting looked like that too but i still can harvest it.

This one gotta be a bug, i tried to take Arf with me when i got a full party slot and he just gone

Plants that are dark like that are rotten. You can still pick them up to free the farm plot, but you won't get anything from them.

Left row is rotten, right row is ready to harvest.

As for the Arf, yes, there was a check missing. Fixed it for the next version.

It took me a minute to see what's wrong with the picture, is it the random wood sticking from the background or something but then i realised that your character is not there 

Found the issue and fixed it. No more walking on air in that location.

(+1)

my favourite hiding spot

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White's trait reset is broken
it keeps stat bonuses and loot (shashka/portable kits) so rn I'm abusing it

I'm aware of that. I kept it in for now as a bonus / cheat, since you still need rather rare item to get the reset, so it's not completely broken. I will be fixing it in the future though.

can you swap "pay" and "fight" options in bandit encounter?
no way I'm walking up to you to gift 1/10 of me money 
it's the malicious intent that brought me here

(+1)

Sure. Next update will have it.

(+1)


magical tree

Thanks. Fixed the trees and the cave.

(+1)


underchurch bottom right cave with long path
if you go straight up you'll walk into textures

(+1)

i'm supposed to go on beach after my first year, but I get this

Thanks for reporting this. 

It will take me some time to properly fix, but doing this might help you get around that error.

  1. Save your game before you get sent to the ending section
  2. Start a completely new game, save to a different slot
  3. Load your old save and go to the end section

I tried it and it worked for me. Tell me if it does or doesn't work.

Yes, It did!
Thanks!

ok, i've killed 134 hungry abominations, 3 strong abominations, 55 mutated abominations, 10 stalking abominations, 6 flying tumors.
134+3+55+10+6=208
yet it didn't count at the end section
did you put specific abomination in condition?

(+1)

I checked and there is a bug that didn't make abomination kills count. I fixed it and I will release new version tomorow.

I don't feel good about you wasting all that time killing them, so I will implement a simple temporary "cheat" menu. I will add a command that will give you 200 abomination kills, so you won't have to go through all that again. 

Do you need to kill a specific amount of abomination to get an ending? If you make a cheat about it, i assume that's pretty important

Finishing the game opens the "unlocks" option in the main menu. It looks like this.

It shows you a list of challenges you can try to complete in new save. Doing so unlocks something new, like an outfit, strong weapons or cheats. One of these challenges is to kill 200 abominations. You have only a year to do that (All challenges can be completed only in the first year.) and it takes quite some time to do so and because of that bug, all that time he spent killing them was for nothing. That's why I want to add that temporary cheat, so he can finish the challenge without having to that all over again in the new version.

I got the save 
just fix the bug, no cheats needed

I got the save 
just fix the bug, no cheats needed

The bug is fixed, but it still won't count the kills you had on your previous save, so you would have to kill them all over again. It's up to you though.

If you decide to use the "cheat" however, just go to the spot on the screenshot, interact with the picture and input the number you see there. It will give you 210 abomination kills, but nothing more. No XP, no money.

I will release new version in about 10 minutes.

Deleted 288 days ago

The game asks you if you want to save your characters imprint at the ending section. Doing so saves all your stats and atributes, but not your skills you learned from other NPCs/ Things like basics of hunting and so on. 

When you create a new character, go to the secret cave (It's right next to the bridge guard) and use the machine in the top right corner of the cave.

This will replace the stats of your new character with the stats from your old character. Replace is the key word here. It won't add them, it will replace them. 

You can also use an imprint, get even stronger, finish the game and save that new imprint. Doing so will make your starting characters become stronger over time.

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huh
I can't apply multiple states to a target, can I?
I thought since I can't beat you with an axe then I'll poison and burn you
turns out I can't do that at the same time 

edit: if a target dies via poison/burn it won't count as a kill in bestiary

I think you can apply more states, but similiar states don't stack. For example, if there were two different skills lowering enemy attack by 10% and 20%, then using both of them would simply replace the earlier state. Same goes for damage over time.

I will try to fix burning enemies not showing up in bestiary, but it will take some time.

When we first encounter General Keller, when he present himself his name is bugged

Do you have a screenshot? Just watched the cutscene and his name was fine. It initialy shows as "???" but it gets replaced by his name as soon as he introduces him self.

sorry didn't take a screenshot, I meant when he said that he is General and his name, the General is mixed with his name

Generaloberst is his military rank, Friedrich Keller is his name, but he is fine with you calling him just general Keller, mainly because it is shorter and quicker to say.

Oh, I thought Generaloberst was a typo.

And what is a token? I am trying to report two bugs with screenshots but it says missing token

I don't think I can do naything about that. Could be a problem with this site / your browser / operating system / pretty much anything.

If you can't upload images here, you can  try just uploading it to a third party site, like imgur for example, and just posting a link here.

sadly I lost the images and don't remember where are the bugs

No problem. I'm sure they will pop up again eventualy.

Just killed kobold messing with trap and trap is not there, but only visually 

Thanks. Fixed the issue.


Trying to test if newer version (29.0) can be played in older version (24.0) kinda just because i was curious and

because I feel the older version Ghoul is much easier to defeat than the new version Ghoul when trying to get the fire blood stone and it's hard to get it inside the cave when the Ghoul comes like 5 minutes after I went in.  I already know older version cannot be played in newer version "but what about playing newer version in older version?" I thought. And it looked like I can play my save file but then this happened.

Not saying that you should fix this, just giving you the info if you ever need it for something, idk what tho.
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That's quite interesting. Some saves will be compatible like that, but there will definitely be problems. It's almost a miracle you could load that save at all.


As for ghouls being harder, that is true to some degree. They are stronger, but they are also slower and easier to evade.

The Ghoul sometimes still sprinting towards me like in the older version and not walking so idk if that's slow enough. The Ghoul walk slow at first but if I saved and loaded the save when the Ghoul is on the screen or near me it instantly starts sprinting towards me like when that ghoul inside the mineshaft attacked

Ghouls should work like this. 

When you enter a cave, a hidden variable will start increasing by 1 every ten seconds. Once it reaches certain number, a ghoul will spawn. You will hear a sound to signalise that.

Ghouls are very slow, but they always know where you are and they will follow you untill you leave the area. Once they get close to you (about three tiles), they make a sound and start sprinting. Killing the ghoul makes it dissapear from that area, but entering it again will make him appear once more. 

When you sleep  or work, the variable resets and you can enter the caves again without ghouls appearing instantly. Each cave area also needs different value for that variable to spawn ghouls. Outer caves, like the beach cave or the rope cave spawn ghouls after about 100 seconds. Deeper cave, like the one with the bloodstone spawns one after about 50.

Bear in mind that this variable counts for all caves at once. If you spend 100 seconds in the beach cave, the ghoul will spawn. If you kill it and go to another cave right away, the ghoul in that cave will spawn instantly because you spent 100 seconds in the caves in total. Doesn't matter which one.

The ghoul almost teleport and even pass through walls

Ghouls pass through walls, because there is no pathfinding in the game yet. They would get stuck on anything otherwise. 

They shouldn't be teleporting though. They only reset their position when you leave and enter the area and they incredibly fast once angered, but should be it. What exacly do you mean by teleporting?

they appear where they weren't, in a moment there is nothing and in the next they are there, but when this happen they don't come running they just appear out of nowhere even if we are near or not of the walls

I will look into it. I think I know why that might happen.

I couldn't replicate ghouls teleporting around. They always spawned on one spot and then started slowly walking towards you. I was switching areas, killing them and leaving areas, passing a week and coming back and they always spawned at the same spot.


Is it a specific location that does that, or some specific action?

My theory is that because of the darkness and the fact that ghouls home on you from the start (They don't have a cone of vission like other enemies. They always know where you are and are always chasing you) makes them look like they are teleporting, which isn't the case when you get rid of the darkness.

Zach is QUITE helpful if you decide to actually fight a Ghoul
But I managed to avoid it with speed potion and lots of saves
those tight caves really leave you very little space for maneuvers.

How to touch the tip?

It only marks the spot where you can climb down. I didn't have a better icon at the time so I used that one. I will replace it with something different so it won't confuse anyone.

Wrong sprite when talking to Olaf

Yeah. I noticed that too, but I never really bothered with it since he doesn't have a sprite anyway. I will fix it ofcourse, but I want to make proper sprite for him first.

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I equipped the Holy staff when I'm getting the flesh staff so I got the flesh staff and the Holy staff didn't disappeared, I got both of the staff. I tried both of the staff and I can't access my skill in battle even though I actually have it.

edit: help pls

Good news.

Holly staff is not needed to make the blood staff, so it is OK that you have both of them now.

I did some testing and blood powers are working "correcly". You just need the right amount of SP / Endurance for the skill to appear. Once you don't have enough sp, it will dissappear from your list.

This is not perfect, so I will fix it to make the skill appear grayed out instead of dissapearing.

Igor is always taking different sprites, he already became Villi, Mr. White and the default stick man

Thanks. I found the issue and fixed it.

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