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Feedback Controls Demo

A topic by qubodup created 1 year ago Views: 117 Replies: 1
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Hi, I didn't take time to get used to the controls and I'm not a skilled race gamer (so probably not target audience unless an arcade style is planned). Of course I had problems with the swimming controls and no chance against the bots.


Developer (Edited 1 time)

AWESOME! thanks for the game play video! You can use a game pad to play.

I had a good chuckle at some of your comments!

Something I want to mention to anyone who watches. I have modeled the racing mechanic after something akin to superbike GP. You need to reduce your speed into the corners and then boost with afterburners on the way out to get max speed on the straights. The craft are deceptively agile but over powering through a corner is gonna make you slide into the wall. When in a turn and breaking you will glide with inertia so its a must to have the correct speed when entering a corner. If you get the mechanic down you will be amazed at how fast you can fly.

Everything just I said is meaningless if you are not familiar with the track. Trying to get the mechanic down will allow you to learn the layout.

Start slow and build up your pace and whatever you do, dont touch the sides, you will loose speed, the A.I. hardly make a mistake.

I will implement a skill level selection on the next build. I love your video!