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Are mobile games bad ?

A topic by RONDODARKON222 created Oct 09, 2022 Views: 379 Replies: 6
Viewing posts 1 to 7
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As you saw from the title,are mobile games really bad.what makes them bad maybe there's some that are good but not what we're talking about so if you know why tell me

Moderator(+1)

Mobile games are not by definition bad.

Desktop games had a phase years back where everyone would release whatever games of any quality, leading many people to lose faith in the industry. This is how platforms with quality control were created.

When mobile became the new platform to develop for, there were very few rules. This means that as long as an app doesn’t harm the user’s device, it will be allowed to be published, regardless of its quality. This leads companies to releasing multiple new projects a month, which generate revenue for them.

This is what gives mobile games a bad reputation. It’s not that mobile games are bad, it’s that there are people out there working full time trying to reach the top charts regardless of the quality of the project.

There’s plenty of amazing quality mobile games, but most likely they’ve spent less time on manipulating the algorithm, and more time on increasing quality.

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Mobile games have to be playable on a touchscreen. There are junky cash-grab games on every platform, the Industry guarantees that. But mobile has the added challenge of a totally new controller. I think that because the touchscreen is so different from anything before, the games often struggle to have really good controls. 

Most ports from PC or console rely on the on-screen buttons and joysticks, which is not ideal. Have you ever enjoyed trying to use the on-screen keyboard with your console controller? Its clunky and inefficient, like using the wrong tool for a job and taking twice as long because of it.

On the other hand, games that are specifically made for touch control may be innovative and can really shine. But they are now totally in uncharted territory, with very few or no previous titles to learn from.

Basically the "meta" of mobile controls is just starting to form. To echo Aloofdev's point, PC games were all over the place with their controls for some time.  WASD was not a standard thing, so it was just straight up wild west as far as what you were gonna get for default controls. The thing is, keyboard and mouse offers the most buttons, and assuming your game allows full configuration, players will find the best controls for you (where do you think WASD came from?). Quite a few console titles have suffered from not letting the player remap the buttons freely. I think mobile will suffer even more... it will take longer to figure out what works because most games won't allow any reconfiguration at all. For a lot of games, it's not even possible to offer that. How could the player change the control in Fruit Ninja?

If you're an adventurous developer though, it's a great opportunity to create something totally unique. Touch control is limited in some ways, but it can also do things that keyboards and controllers can't. Capitalize on that!

Excellent mobile games, but there are limits to graphics, sounds and artificial intelligence in mobile games

For example, PUBG Mobile, of course everyone knows this game of the mighty, whose beginning was from only one person to a large company, but what is interesting is that the sounds and graphics are very limited, not with realistic graphics like gta v It is true that our phones do not have realistic graphics, but this does not mean that phones are very weak. Apple one day can make a super phone that bears realism, and it is also possible to issue gta v or Samsung plans to launch a very powerful phone and Google will enter the game industry soon and may produce better phones and Stronger for this, from my point of view, that the mobile does not bear high graphics, but good and excellent mobile games such as Pubg, Minecraft and many other games

I have a bunch of mobile games from Humble Bundle from before they sold out.  I've even tried a few of them out.  I regularly spend two hours a day on bus trips with only my smartphone to keep me entertained.  And yet I have absolutely zero interest in spending that time playing mobile games on my phone.

I have played in Terraria as a mobiel version. And likes it a lot! But mainly i have not played mobile games for ages. 

Another of the problems that have mobile games, it is the abuse of microtransactions and fake ads and nothing skippable, but they give a lot of money to the industry (specially in China). In addition to being the most short-lived compared to most PC & console games (Hardly any apps from early iPhones between 2007 & 2008 can be accessed on modern iOS versions). It doesn't make sense to develop an app that works properly for you without updates for 5 or more years, specially by the new rules of Google Play that won't allow any app with more than two years without updates. 

The traditional model of paying once and playing is fading away and mobiles are more for developing free-to-play with micropayments or publishing single-player games through subscription platforms in the cloud.