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Depth of Extinction

A tactical RPG with roguelike elements that features in-depth strategic gameplay and high replay value · By HOF Studios

Build 42 bugs/weirdos

A topic by Tchey created 85 days ago Views: 60 Replies: 1
Viewing posts 1 to 3

Greetings,


Trying build 42, i've found out a few weird things.

- i need to move the camera a little before i can see the path to move my soldiers. If i don't move the camera around, i see the GUI, but i can't move and i can't see the path my soldier will take while moving.

- in tutorial, i can't access the option menu before a few steps from the tutorial. If i want to change ie the sound settings, i can't before several minutes ingame, and it could be frustrating.

- from the main screen, the Option menu fits the screen, but while in pre-mission screen, the same menu is huge and i can't see the bottom of it (image : http://pix.toile-libre.org/upload/original/1526978337.jpg

- in tutorial, the arrow showing where to click is not aligned with my GUI (image : http://pix.toile-libre.org/upload/original/1526978360.jpg

Linux Mint 18.3 64bits Xfce
Intel Core i5 4590 (4 x 3,3 GHz)
MSI GeForce GTX 960 @ 2 Go
Drivers NVIDIA 384
8 Go DIMM DDR3 PC12800
Screen 16/9 24" LED 1920x1080

Developer

thanks for the bug reports!

The path not drawing is logged (and really weird) but we haven't been able to reproduce it locally for some reason. I think there is some detail I'm missing. Is it happening on every mission or only on the tutorial?

I actually meant to fix the tutorial options issue but it slipped my mind so I will log it.

The UI scaling changes definitely still need some work before they are final. We'll make some adjustments and push an update but probably not until next week unless someone finds some game breaking bugs.