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Hack and slash platformer game and tutorial in development

A topic by Tadgames created Aug 17, 2022 Views: 1,115 Replies: 34
Viewing posts 9 to 28 of 31 · Next page · Previous page · First page · Last page
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Also working on a boss stage and boss


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I feel some parallax scrolling would go a long way for the backgrounds!

What's the inspiration for this game? Will it be more level based with arcade action or adventure exploration? Would love details!

It's going to be more adventure exploration, I hope to sit down and spend dedicated time making nice involved scenes,
what you see now are general prototypes. I might do some parallax, but mainly I want to fill the main level scenes with more background scenery and some foregrounds scenery as well.
I do think parallax would be good for the boss stage, perhaps some rock/sand layers in the back, thanks for that suggestion!

The game will be open ended, enemies would only be in your way if you confront them, except for the boss.
It's not shown in the previews so far, but each level also goes up rather far, there is a lot of space that I have not fully used,
I'm aiming for four big levels with all kinds of different little areas to explore, the boss stage would be the third level.

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characaters are looking great. good luck

Thank you!

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Loooks like it will be a good adventure!

Thanks!

I'm now working on the advanced scene creation/basic enemies tutorial video, I hope to have it ready this week. I'm also working on an rpg tutorial series, both series together will give a full overview of using the tabageos library.  This platformer game that goes along with the tutorial series I hope to release by the end of December.

By the end of the month I hope to be releasing many of these things I have been working on. The platformer game will come out with a tutorial, and there will be an rpg game and tutorial too, I've decided to work on both at the same time, mainly because I've gotten really into the creation of the rpg :) With both video series together, one will get a full overview of using the new library to make advanced games.

I hope to release things soon, along the way I've released a couple games. I'm doing a lot of things behind the scenes as I get ready for a major release of updates to the library. There's going to be this platformer, with videos going over advanced scene creation and enemy creation and placement. And an open rpg with a tool to edit it, that's going to be very nice. And an isometric video tutorial.  And there will be some other coding videos.  Stay tuned!

That is what the rpg looks like so far, I've got the whole world map system done, with random fights,
and items and storage, next I'll work on the details of each town and place, the scenery details
and the npc and story line details.

This has turned into two separate major games, as I aim to show every major part of the library in the tutorials for each game.

The open rpg will be completely open source being released with art that can be used and distributed commercially.
And full source code and video explaining the source code, and a tool that makes editing the existing game very easy.
I can't find 16x16 cc0 helmets and shoes, there are 32x32 of such, but not 16x16, if any artist wants to make some sets of 16x16 classic style helmets and shoes
that would be cc0, that would be great. All of the art for the open rpg is cc0, but the art for the platformer one would have to piece together for yourself.
But both will have video tutorials showing how to make them and available code. Stay Tuned!




The next video tutorial in the platformer series will go over parallax and foreground and advanced scene layout,
this is what it looks like so far.  However the very next video tutorial I put out will most likely be the isometric touch screen tutorial
showing how to set up an isometric scene for direct touch control. Stay Tuned!
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I'm still working on this.
There will be three sets of video tutorials to go over almost every element of the library giving a full overview of everything.
I've finished work on the isometric touch example and video,
I plan on releasing the video this week, here is a code pen you can play with if you like,
showing the code that the video will go over; Isometric scene example 

This month should see the rest of the platformer tutorial videos along with the isometric scene tutorial, stay tuned!

I've been working on major updates to the library and other tools related to using it in different environments.
I'm now ready to start releasing the videos with the updated library and tools,
The original platformer has turned into a 4 stage quick platformer, just the initial levels with a cave level that has lighting and the boss stage,
both it and the tutorial showing how to make it should be out by March. Beforehand the isometric video will be out and a few isometric games showing what can be done. Then afterward I'll release the open rpg, which will be a very major undertaking and most likely will include a game jam as I release the tool for making rpgs from just art and strings, stay tuned!

The original platform game for the first tutorial will be out soon.

Along the way during making this series I've updated the library in many ways, and have been working on multiple aspects of it as things come to my attention.
Stay tuned for major updates, the platform game and updated tutorial series, and an rpg game jam!

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I've decided to also do a top down survival shooter tutorial series and game.

Believe it or not, making this kind of game is easier than an advanced platformer.
Also this kind of top down survival shooter style of game is popular these days,
and so I've decided to make a short tutorial series showing how to make it with my basic game objects.

This game will likely come out before the platformer series is finished.
The platformer is more involved, and is still in the works as well.
So coming up will be this top down shooter series, the advanced platform series, then the rpg series, stay tuned!

I'm still working on these, my day job right now is taking a lot of my time, but hopefully I'll be able to dedicate some time to finishing and release these tutorials very soon.  The planned order of releases is the top down shooter first, then the platformer, then the rpg. All three together will give a full overview of the library.

Wow, this tutorial series is turning into another development that I thought would take only a few months but is now going on a whole year.
That's largely because of my day job, which gets very hectic at the beginning of summer. But as things settle down I will have more time to complete and release this series, which will have a total of four game overviews and be everything anyone will need to make similar games quickly using the open source tabageos library.
I plan on releasing major updates to the library today and tomorrow, also updates to the documentation will be released, and there will be a new html and game js outline tool released.  By June I will release at least the initial top down shooter tutorial, along with another introductory tutorial.

I hope to start the releases of all this by the end of this month. I have the platformer and top down shooter complete, and the beginning of those videos, I just need time to sit down and release everything. My day job keeps me very busy right now. Hopefully by the end of the month things will start to finally get released.

Well, now July is coming to a close, but I've finally got some time to dedicate to this again. 

A lot has been finished slowly, and I can start to release things little by little.
The plan is a reworked initial tutorial, then the top down shooter, then the advanced platformer, then the rpg.

A look at the upcoming release of the first intro tutorial game:

The new intro series will go over major points in setting up and programming a game,
using this game as the example made.

The top down shooter will apply things learned in the intro tutorial
to show how to make the open world top down 360 shooter.

Then the advanced platformer will introduce more complex game making aspects,
building upon the previous two tutorials.

The first new tutorial set in the 4 game tutorial series is out.

It goes over how to make Ninja Spike Avoider from scratch using Tads Basic Game Objects.

This is the first part going over initial setup and title and background creation:


In total there are 11 parts in this first new tutorial set.
Next I plan on releasing the top down 360 shooter game with tutorial.
Then the initial game that I showed in this thread at the first, will finally come out alongside its own tutorial as well.
Afterwards there will be the RPG game and tutorial.

The very first game shown in this thread is complex, it morphed into a complex thing with much lighting and much boss code that I would need to explain.
The tutorial for it is going to happen, but first I made the Ninja Spike Avoider tutorial series and game to more quickly give a overview of a complete game.
Next I have to do the top down 360 shooter, because there are people who have been waiting on seeing how that is done, it's easy.
But the top down rouge series will not go over making a title screen, and sounds and publication details, for that, one would have to watch the Ninja Spike Avoider series. I hope to have the 360 shooter series out soon, also the art used for it has changed, it will be cco art so I can distribute the art with the code.

Robot Street Ultra Upgrades is in the works.
It will be the third in the Robot Street series of games.
And the source code and art will be fully open source.
And this will be the game I show how to code from scratch for the 360 shooter video tutorial series.
I hope to have everything released in the next couple weeks.
After this 360 shooter tutorial series, I will return to the original platformer from the beginning of this devlog.
And then probably start a whole new devlog for the rpg game and tutorial series.

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