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Quiet as a Stone

Ambient slow game for casual creators. Countryside exploration and creation. · By Distant Lantern, Richard Whitelock

What's the plan? (Steam, Stones and History) Sticky

A topic by Distant Lantern created May 02, 2018 Views: 256 Replies: 1
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Developer (4 edits)

Hey all.  If you are wondering what the general plan is then hopefully this thread will be informative.  

 - A steam version!  The 1.0 release is intended to be the steam version. I will setup a wishlist page at some point fairly soon! It's very important to me that whatever the steam store page looks like it fairly represents what Quiet as a Stone is.  I don't want anyone buying it and not getting what they are expecting.  Do you think the current store page is a good representation of what you get?

- More stones and discoverable objects. I want the variety of stones to be quite expressive...almost like paint brush tools. I already have a very large list of ideas for these, but feel free to add any ideas you have in this thread.

- The hidden history, told via snippets of discovered text and figurines. This is an aspect of the design which barely exists in the game currently.  The only clues you can currently see are the books at the beginning (currently used for the tutorial text), the explorer's log UI and the generative place names.  I have high hopes for this... I have been heavily inspired by @str_voyage and the work of Failbetter games here. I love the idea of small segments of evocative text which act almost like ambient audio cues or environmental FX - selling the idea of a larger and imagined ancient world.


The Steam page is now up if you care to wishlist it on that platform.