is there a way to activate an ending tile upon a certain condition? Like, I need the player to do a certain task and then the game should end. But apparently there's no way to do it?
Or am I missing something?
Yeah, think I can't find a Bitsy way to do it (I blame myself to always overcomplicate simple things).
Well, I'll try that hack, thanks! It seems perfect also because the very last thing you do in my game is speaking with a character. So it will get to the end quite naturally.