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Night Frights

A topic by Helena created Jun 19, 2022 Views: 211 Replies: 1
Viewing posts 1 to 2
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Sunday, Pride Month, 19: Hi everybody! (and by that I mean absolutely nobody because I just started developing, unless you are reading this, in which case I thank you!) My game is going to be called Night Frights. Originally, it was going to be called family, but that idea sort of faded away after a while. Don't expect amazing things from this game, as I am ver new to game development. Also, this game is going to be made independently. This not only means it is going to be an indie project, but nobody else will be helping me with this. I am doing this completely alone. The concept of this game is childhood fears, which once revisited, are more frightening than when the lights or on. I think we all find ourselves a little spooked at night when we start to hear odd noises in the darkness, so I decided that this would be the premise for the game. My goal in this project is to create the scariest 2D, pixelated game possible. It is going to be semi 3D, however, sort of FNAF style. This is only because I needed it to be first person for it to work with the scares. Parts of it will be open world, for instance when you're being chased out of the house, or when you're investigating a strange noise in your room. I wrote all this down in my personal change log, so I think I'd be better off summarizing it, because last time it took forever. So, for the sake of organization, I'm just going to list my goals for this project.

1. Make a first person, yet 2D environment where you can look in front of yourself, to the left, to the right, and behind you, as well as allow you to peak beneath your bed.

2. Have spooky noises cast themselves from areas such as, the mirror, the closet, under the bed, behind yourself, the window, and the door to your bedroom.

3. Allow an 'investigate' function that lets you go into open world view mode of your room, and explore any potential sources of the sound. When you get to the source however, it will output a little animation, sending you back into first person mode (allowing you to view the noise source a little more closely), and depending on your luck, maybe a jump-scare, and maybe even a chase.

4. Make jump-scares depending on a RandomNumberGenerator output when you go investigate the noises.

5. When the RNG lands on the number representing chase when you investigate a sound source, let the player be able to exit out of first person mode back into open world mode without getting jump-scared, but then as soon as they take another step have the intruder chase them out of the house to the point to where they have to hide in the backyard, sneak back in, and go to sleep, then winning the game.

6. Rarely, after investigating a noise, when you get to bed, let there be a sleep option that allows you to go to sleep, but sends you into sleep paralysis, where you get tormented by sleep paralysis demons.

My main goal in all of this is to make the player as paranoid as possible. This way I can see if the game is scary or not. The reason I need to figure out how to make a scary 2D pixelated horror game, is because I am going to work on a second project later on, that will test not only your guts, but your determination and passion for the things you love. I would get to work on this game right away, but frankly, I find Markiplier, MatPat, theodd1sout, that (annoying) vegan teacher, and the buzzfeed unsolved network much more entertaining. I swear, however, that I will start, (and hopefully make some darn good progress) tomorrow. I'll make sure to update you once the game is 10% complete. Goodbye, the (what, two?) people that are reading this!

Turns out I reached way too high way too soon, Im not ready to create a legitimate game like this one yet. In the future I've got plans for a great game, but for now I need to get a handle on what im doing.