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Nowhere Prophet

A roguelike tactical card game set after a technological apocalypse. · By Sharkbomb Studios

BETA Versions

A topic by Martin Nerurkar created Apr 06, 2018 Views: 271 Replies: 1
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In case you're not aware: There's a channel of unstable beta versions available for anyone who's interested. Fair warning though: The beta channel may feature snapshot builds that don't quite work, with weird changes, out of balance behavior, save-game corrupting changes and all that other fun stuff. HERE BE DRAGONS!

If you are interested in beta-testing? Send an e-mail from the address used in your account (so I can verify your purchase) to I'll then send you a key to access the beta version.

If you've got feedback on the current beta build, please put it here. 

Also the #beta-discussion channel on Discord is the best way to stay in the loop in regards to updates on the beta branch. Bigger changes / weird experiments will also be cross-posted here.

Beta Experiment: STAT CHANGES

This is a RANDOM quick experiment in the beta branch.

Anything with cost 3 or more got their total stats lowered by 1. This generally means -1 attack, but for some (like the classic 4/4 raider) it means -1 Health (Raider now 4/3) .

Why? Because with the cost+1/cost+1 stat blocks things feel a bit stale as compared to more uneven stat blocks. This makes units a bit more varied and might make them more long-lived, allowing things like buff and heal cards to have a bit more value and positioning to become a bit stronger too. At least that's the thought.(edited)

Inkie predicts that it'll make the game harder. And he may be right.


Again, this is a random experiment - something I've been mulling over and want to try. It's also a pretty quickly executed change so I make no claims that all the stat blocks make sense now. But in any case, I'm curious to find out how it plays and what you think!