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Axu

An open-world graphical roguelike. Still in development. · By Cynapse

Found a lot of bugs (updated for 0.6.3)

A topic by John Snail created Apr 05, 2018 Views: 389 Replies: 2
Viewing posts 1 to 2
(2 edits)

Edit 2: Struck out the bugs that were fixed in 0.6.3. Also found some new ones.

Edit: Struck out the bugs that were fixed in 0.6.2. Thanks for fixing them Cynapse!

- Some buttons don't do anything when clicking on them:

  • The Random and Back buttons on the New Game screen
  • All the buttons in the pause menu
  • The Continue button in every place it appears

- Anything you type in the Name box on the New Game screen is not set as the character's name. Not sure if this is just me doing something wrong.

- Rivers can spawn in Volcanoes.

- Killing a creature with Charge throws a NullReferenceException.

- The last terminal you interact with in the Power Plant to complete the quest throws a NullReferenceException and doesn't change its sprite. (Haven't tested this in 0.6.3)

- Attempting to use Ember Wall throws a ScriptRuntimeException.

- Shinpel Fish are broken. They do not move, and being next to one throws a NullReferenceException and prevents you from moving or attacking. There's two ways to get out of this situation:

  1. Use an ability or item that will take you away from the Shinpel Fish, like Charge (which can also push it away but it's not guaranteed), Blink or an Escape Teleporter. The Blink Stone doesn't work, because it immediately puts you back where you were, and the Return ability doesn't do anything at all.
  2. If possible, kill the Shinpel Fish with abilities. Shooting at it or throwing something at it doesn't work because that throws another NullReferenceException.

- Opening the pause menu and then closing it (not with the X button) while the trait selection menu is open will unpause the game and prevent you from picking a trait, unless you open another menu and then close it with the X button. Opening and closing menus randomizes the traits on offer.

- The Extra Head trait is duplicated when loading a game. No extra head is added though. (Haven't tested this in 0.6.3)

- The Keen Eye trait's +1 accuracy is lost when loading a game.

- Entering a Swamp sometimes throws the error: "No NPC with the ID: 'slime3_small'."

- The cursor on the world map isn't centred on the mouse.

- Pressing the Force Attack and Wait keys together throws a NullReferenceException.

- The check box for the Fullscreen option is always displayed as checked.

- On the New Game screen, clicking in the Name box and then hovering over a Felony throws this error: "Attempting to select ClassButton(Clone) (UnityEngine.GameObject) while already selecting an object" It's also thrown when starting a new game.

- Clicking on the Map button in the pause menu immediately sends you somewhere on the world map depending on where your mouse was.

- "NULL 0" tiles can be found on maps where Oceans and Tundras meet.

- Upon loading a save, you are greeted with 60 NullReferenceExceptions a second and some other weird stuff.

Thanks for keeping this updated! Sorry for my lack of initial response. I have read the post :)

You're welcome! Also, that reminds me. I haven't tried out 0.6.3 yet! Gonna go do that now. I'll update this when I'm done.