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At the World's End (Project Orbeus) - Experimental Mystery JRPG

A topic by noonestudiosbn created May 23, 2022 Views: 192
Viewing posts 1 to 1
(2 edits)

Hi everyone. I hope you are all doing well.  I'm a first time solo developer that's trying to get started in the world of game development using RPGMaker MV. I've actually been working with this engine for quite a while now, but I've always been too scared -_-'  to release anything. Until now that is!

I'd like to take this opportunity to tell you all about the first full, albeit short, game that I've just released a few hours ago: 

"At the World's End"

Essentially, it is a traditional JRPG using a break shield battle system (from a fan adaptation of the Octopath Traveller battle system). However unlike traditional JRPGs, there's no active plot at all, and instead the player is simply put into a series of small bite size maps with  nothing but a checklist containing broad strokes of things to do (e.g. defeat xyz, solve abc, etc.). By inspecting the items and objects in the world, the player will (hopefully) make sense of these objectives, and ticking them all off will lead to the end of the game. It's aimed to be a short (~1 hour), but hopefully enjoyable experience.

Anyway, I think I've rambled on enough now. Thank you for reading this far, and I hope you give my game a try. Here's a couple more unique screen shots that you won't find in the game page:

Battle_1

Do you like puns?

Field_1
The vision cones are just a guide, and not meant to be precise.


Battle_2

I sure hope so, because they're all like these..

Thanks. I hope you have a lovely day, regardless if you decide to play or not =) 

EDIT: Oh, and please do let me know what you think of it, should you decide to try it. I'd appreciate any feedback and would like to learn how I can be better at what I do! Cheers.