(thursday march 29th build) the only "bug" i could find wasn't even a bug, just in map 24 (the chasm) i was asked to find a texture which was a mid texture. and i can't select mid textures.
Randomly Generated Acts Of Kindness · By
Sorry I didn't see that "objective" bug reports were supposed to be posted to this thread - I'm going to merge my thread into this one. I believe I saw this on version #74846:
I was trying to craft but then I was unable to pick up items from my inventory screen. Then i got a vm abort. I'm not sure if I can reproduce it but here are some recent saves (I was using DOOM2.WAD) and a screenshot:
Getting this same problem on build 54. Rather constantly, in fact. Never on the first level but often within 3-4 stages. The inventory screen just does not respond to any clicks at all, and if you click to much you end up getting the "crash" a bit after you leave. Hovering functionality works fine though (item names and the glow around crafting spots).
Here's a save. Doom.wad.
It looks like it's mostly fixed; I'm not getting it the majority of the time. I did run into one time though. It no longer ends in an out of bounds array access, no matter how much i tried to poke it, and unlike before while it stuck in the save file it didn't stick around when I reloaded from the beginning of the stage.
A couple days ago I changed the Texture Sampler to swap its texture with what's being sampled, so most of the behavior you're seeing in that video is intended... you can certainly butcher a level's texturing with it but I wanted to try it out and see how fun it felt.
The bug there is that you were somehow able to sample the temp "no tex" texture multiple times and stamp it everywhere; my idea with the swapping mechanic was that you could never destroy or duplicate any given texture in the level more times than it originally appeared.
Ran into another fun little quirk: you can be asked to get a switch texture that you can't get anymore, because you pulled the one-time switch with the texture and now it's another texture. The detector gem still points to the pulled switch, but grabbing the texture doesn't solve the quest. Tripped me up on Sever The Wicked; was asked to get the "skull switch on wood" texture in the "unpressed" state, but the only switch of that type is the one right next to the starting point and I already turned into the "pressed" texture right off the bat.
Finished up and found two more things going wrong in MAP30:
First, at least in Doom 2's map 30, if you talk to the one and only enemy and try to get his quest too quickly, GZDoom freezes and needs to be end-task'd. I think the point at which your are safe is when the first cube lands and spawns a demon; merely waking the boss brain isn't enough.
Second, if you pick up and throw the Wacky Wizard around somewhere before talking to the Wizard, this happens.
ok, yeah this is not a bug. the pages do indeed spawn. you just need to use the friendly-vision (bound to weapon 4) to see them. and you don't need to lead the NPC to the location he wants to visit. you just need to go there, stand in the right spot facing the right direction so it takes the picture and then tell him about it. once you tell him, the quest is over.
I have a trello card for Heretic/Hexen/Chex Quest support, it'd just be a matter of doing all the writing: https://trello.com/c/84fg3DQG Not sure when I'll get around to it though.
HELP! it says
Script error, "friendly.pk3:friendly_zscript/ui.txt" line 1763:
Invalid statement
Script error, "friendly.pk3:friendly_zscript/quests.txt" line 36:
Invalid statement
Script error, "friendly.pk3:friendly_zscript/quests.txt" line 36:
Invalid statement
Script error, "friendly.pk3:friendly_zscript/quests.txt" line 132:
Invalid statement when i run it in qzdoom or gzdoom
GZDoom 4.0 was just released, and fixes this: https://forum.zdoom.org/viewtopic.php?f=1&t=64188
Just to mention i made some tries with heretic for fun and it works pretty great with it too. Only difference is that objects needs name and descriptions. Also the "computer map" equivalent can't be even taken, probably because it's not yet coded to be usable or something. but except for these two details, it works perfectly. ^^
Ok nevermind. I could get the map and it worked like the automap should. The problem was me not using the right tool. That made me spot another problem tho, that also happens with usual doom iwads.
When you end a level with the glowing-eyes power, you start the next level with this power as the active "weapon", but the power as inactive. (no journal pages appearing, no golden view effect) And since it looks similar to the picking up things 'weapon" but can't actually grab things in that state, the confusion happened to me. :p
Maybe a good fix would be to make the player start the level with the picking up things "weapon" set on by default. ^^
I was just able to reproduce this bug. It was to get stuck on the Inventory screen this time. Here are the exact steps I used. It happened at least twice in this exact way.
gzdoom -iwad DOOM2.WAD -file friendly.pk3 -warp 02
Completed camera quest, entered the secret area, collected both keys, completed the fishing quest, opened Inventory, opened Automap, closed Automap, unable to leave Inventory screen.
I hope this helps to reproduce the bug so it can be squished.
EDIT: additional conditions that may or may not have been present at the time; the level's alternate music CD was playing; the teleporter in the level was used at least once; neither of the level's switches had been activated; the problem ocurred while physically inside the exit room with the quest giver.
Okay, I've got 4.3.3 compiled on my laptop which runs a distro based on 18.04 (though it seems unlikely OS has anything to do with this). I am still unable to reproduce this. The steps I followed were:
Do these steps reproduce the issue for you?
If you're comfortable capturing some video of a session, that might be useful.
Thanks for the info, sorry this is a weird one.
I've been unable to reproduce this behavior on this level a third time.
This is indeed a weird one. I thought for sure if I managed to get it happen twice that it would happen reliably under the same circumstances.
It just so happens I'm set up to record play sessions, and I enjoy lounging around in Mr. Friendly on my time off. The bug happened on a completely different level just yesterday (at the time, I thought I had reproduced it already so I've forgotten where exactly it happened) It seems to be quite rare, but I'll try to track it down and hopefully provide reproducible circumstances and video evidence to go over.
Thank you for working with me on this.