Eat all the flies and reach the exit before time runs out in this N64-style collect-a-thon!
Game Link: Toadally Fly by Elliott Dahle (itch.io)
This project was made to explore the N64's method for bilinear texture filtering, which used three texture samples instead of the standard four used on modern hardware. This limitation led to the N64's distinct look with textures appearing to have a "rupee" shape. This was implemented as a custom unlit shader in Unity.