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Cuteness Overload [Gameplay Video and Summary]

A topic by MaliceDiary created Mar 15, 2018 Views: 202 Replies: 1
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 ฅ/ᐠ。ᆽ。ᐟ \   ~Hello~

This was a very cute demo. The background and level design were outright adorable, and the character models were well done. Overall, this is an aesthetically pleasing game. I can see a lot of work put into the graphics portion just by looking at the level design, animated ending credits, and character model movements. Another thing I was really impressed with was the music. The soundtrack is quite lovely, and it's definitely one of the strong points of this demo.

Unfortunately, I do think that the demo didn't show enough of the gameplay and combat. I played the other levels off-screen, and so far the combat feels very basic. I hope the combat is improved upon in the future as this is just a demo. Another problem I had was that the dialogue progressed on its own. Voice acting it made it difficult, and there were some grammatical errors. 

Overall, I feel like this game is going to have great potential. It's absolutely filled to the brim with charm, so I look forward to see where development goes with it. Great job and good luck with development!

Developer (1 edit)

Hey, hello! :D

Thank you so much for playing my game. And thanks for this review! It means a lot for me. 

I'm so glad that you liked the graphics - as you have said, there's a lot of efforts into it since I'm a graphic designer, hehe. 

This is the first demo of my first game. My goal is to work more on AI and coding stuff this year. This version is short, I know, but it's all that I have developed in two years. Right now, I just have a MacBook, so... Things are a little harder for me, hahaha. Yep, this is not some kind of "excuse".

I had some stuff done in terms of gameplay, such as a magic system, where the abilities will be useful on some enemies and stages. The coins will be usable, too: there's a shop feature that allows you to buy things to increase magic, stats or help on some levels. But I had to remove from this demo due to some incompatibility on codes when I tested on Windows. After all, my main goal was to see if this game is running well on computer. I can't test it on my MacBook because of lags.

About the plot, it was removed (too..) from this version because of some recent changes and problems with this windows version. Everything worked well on Mac, where you push a button to advance the dialog lines. And, when I borrowed my friend'a notebook to build the game, I found a bug, so, the quick solution was to use a timer on every line. Sorry for that!

And sorry, too, for the bad english! Do you mind if I ask you where you found the grammatical errors? I want to adjust it (at least) as soon as possible. I just hate grammatical errors. :P

Also, did you find some bug or weird things while playing?

Again, thank you very much for playing it. You helped me a lot! Your gameplay and review made my day. I hope that I can develop a good and fun game.

Have a nice day! 😊