update other than the obvious art style difference i see a lot of rim world / prison architect. but as long as the devs dont copy too much and implement there own systems and ideas i see potential. not really playable atm but maybe some day ill check back on this game when there is an update. ideas:
1. characters wander far and wide. should have a way to make sure they stay near to camp. im sure the devs have planed on that
2. more building options the prototype should at least have been included with the ability to build but what ever
Thanks, and yes it's using the same art style as Prison Architect and Rimworld. Definite plans for meeting and social areas to keep your settlers near to the base, and the latest updates do have more building options but this isn't publicly available yet - will be updated in July!
I don't think it is fair to call this a Rimworld clone, as Rimworld is a Dwarf Fotress clone which is probably a clone of some other earlier game I don't know about. The simulation/base-building genre is broad and while games will share a lot of similarities, throwing around "clone" seems pejorative.
The art style of Prison Architect, which the game is using (also borrowed by Rimworld), while distinctive, reminds me of boardgames I have played. There is only so much you can do with small, top down static/non-animated sprites.
Overall there is plenty of room for more games of this type, if executed well.