Hey. I am playing on the .22 Android Version.
Bug: When I get to the part where you tell her to change her hair style in tutorial the game crashes.
(And I think should add that I tried the .21 Android Version as well and it did the same thing)
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Why i have the feeling you didn't look in my reports? I stop my reports for now. Looks like you didn´t have the time or priority to fix reported bugs (at least some of them). I will watch your game from a little more distance now. If you need and want it, i can come back. Anyway nice artwork.
Latest android version. Miss Devis tells Kelly to come back on Saturday (second time) but I forgot to go to the college on that second Saturday. Instead I worked in the cafe all day. No reminder to go to the college so by the time I was done at the cafe it was night time. I tried to go home and it tells me I should go to college as requested. But when I try to go to the college, it says it's too late.
So can't go home because it says I need to go to the college but can't go to the college because it's too late.
Luckily, I hadn't saved a new file and simply quit the game and loaded an older save and went to the college before it was too late but the game should have taken this scenario into account because otherwise, you end up in an endless loop.
Save before entering the beach. Open savefile with texteditor.
On Windows save path is -> C:\Users\your_user\AppData\Roaming\Godot\app_userdata\High School of Succubus\saves
Search for "beccareveal". Change it to "beccareveal":true. Save the savefile. Load this in Game. This skips the Becca scene. Next Becca call you can trigger by multiply entering and leaving buildings, it has some random trigger.
Android has internal and external storage. Internal Storage normaly only the app who is writing and reading the data has access. So you need to find a way to make the storage external for applications or you need to find a way to get access to the internal storage.
But also think about the problem, if you manage to change this storing behavior you old save files before in internal storage could still not accessable. Perhaps its possible to access the savefile in internal storage?
Im stuck in 1000 corruption on lvl 1 and cant seem to pass to lvl 2, ive triend everything i could find to fix it, from redownloading to starting a new save and it just doesnt work, i really like this games and i wanted to keep going but until i can fix this i wont be able to progress.
I cant find the version number but its the latest thats in itch.io
Hope you can help.
This is a stucking bug. If you manage to reach night without doing the second part of the exam, you have no chance to go on.
If you have an older savefile you can easy reload from there.
Or you can save, open this in texteditor, search for "daytime" and change it to "daytime":3 (or1,2), then save this again and reload in game.
You find the saves in windows here.
C:\Users\your_user\AppData\Roaming\Godot\app_userdata\High School of Succubus\saves
Before i write nonsense here i tested HOS on Nox App Player on my Win 10 System. This player emulates an android system. I have no problems with starting a new game in HOS. I could also do the complete tutorial without any problems. So this is definitly a problem of your android system. Have you read this?
https://itch.io/t/499321/running-hos-on-android
For a fast test that your system can handle the godot engine, you can try the first link there to test other godot based games.
Next step is to find your android version and your GLES-Version. Without more information about your system i can't help anymore at this stage.
Ok, that´s strange. This must be enough envirement to handle the gfx of HOS. Let´s make some more tests.
So you can start HOS and game shut down when you click New Game.
What happens when you click Load Game, Options, Credits, Quit?
I have also looked on my NoxAppPlayer Test Envirement, what seetings is there for my installed HOS Application. But didn´t find any useful information for now. My installed HOS App has no extensional rights like accessing external storage or so.
At the moment it looks like, there is a special condition when you click new game, that´s trigger this shut down behavior on you app. So our next step to identify this behavior is to find a way to avoid the newgame process or to find the reason what deals this shutdown.
If you can click load game we can try to find a way to start your HOS with a savefile.
Luckily you have Android 6.0, so you have an integrated file browser.
https://www.cnet.com/how-to/how-to-access-android-6-0-marshmallows-file-manager/
My Noxplayer is simulating Android 5.0. I need to search first a filebrowser app.
Why we do this. It'looks like your system has no problems with the gfx, so my next suspect is, that we have problems with file access or permissions?
Before i continue here, i need to know if you can click load game without a shut down.
It means worked but in the range of 10-20 fps. I tried Cubiventure(https://khairul169.itch.io/cubiventure)
I think i found the special situation.
When starting a New Game in HOS it takes some time bevor starting.
On my second test envirement with Memu emulator i had a popup meanwhile that the application don´t answer anymore. But i could continue only by negate the popup.
What if your system shut down the app, because the system means the app is crashed, but app is still working?
Starting new game process on my win envirement and on my android envirement takes about 7 seconds. Is your shutdown earlier? It could also be that your envirement need more then 7 seconds before start a new game. I try to work on a save file i could send you. Have your system a kind of automated shutdown for apps which working to long without answer?
Edit : Yeah i had another some seconds no reaction part during the intro, i mean i read here in bug report where players got stucked.
I spend some more time trying to find my Android savefiles. But thats´s tricky on Android. You need to root your system first to have full access on filesystem. Rooting Android is a security risk, you also loose your warranty, some other apps could deny their work and updates could be more work to do. There is also a way without rooting by using the ADB (Android debug bridge) and control the Android from another computer. But i have noticed, when i start from a savegame it takes same time to start, so it´s no different here, if you start a new game or try to load a new game.
There is an "android app not responding timeout" of 5 seconds.
https://developer.android.com/training/articles/perf-anr.html
This is also a problem of coding, if you run timeexpensive code inside codeareas handling the gfx, like building a window and so on. The whole window build process is waiting for this timeexpensive code and the system reacts at some point. This problem could be fixed if you separate the "build windows process" from the "timeexpensive code" using different threads (multithreading) and then let the window wait till the timeexpensive code is finished. Normaly you do something like "please wait ...". This is a problem of the modern programming. You can't put long running code in objects like a window without "separating" it.
Looks like your cpu is to slow to handle this problem fast enough? Can you stop some other running apps to give your cpu some help?
This code problem is nothing we can do. You need access to source code and rewrite some mechanics to work multi thread there. I also can´t say, if this is common for godot engine based games or if this could be fixed in game coding part. Normaly it should be fixed in game coding, but its´s more then to change a trigger. You need to learn first the mechanic and syntax of multithreading in godot.
https://docs.godotengine.org/en/3.1/tutorials/threads/using_multiple_threads.htm...
There is also some special in the conservation between multiply threads, so it´s also some more work to wait (sleep) in one thread till the other thread is finished. This is something we can´t do. You can only try to speed up your system or try to find a way to stop a shutdown.
https://www.howtogeek.com/183004/why-android-phones-slow-down-over-time-and-how-...
What happens if you try to pause HOS before the shutdown.
I am new to android handling, but programmed in past some code on android. I know there are some states for the app like pausing and resuming.
https://stuff.mit.edu/afs/sipb/project/android/docs/training/basics/activity-lif...
Is it possible to start HOS then start a new game and pause and resume it without coding? I mean you start new game, pause it by switching to another app. What happens then? I think godot engine handles the pause and resume events correctly. Perhaps this will make the HOS-Code part paused. If HOS app is not shut down, when starting a new game and pause it, this could be a way to jump over the problem, by pausing and resuming the app. But this is only theoretically.
Edit : I have used the mechanic to start a new game on my test envirement without "the app is not working" message triggering.
Try this -> Start new game in HOS. Then fast click another app. I used the Filemanager. Now you can wait. I waited 10 seconds on my try, you need to wait longer i think. Then click HOS back to work. I was instantly in first tutorial scene. This means the HOS time consuming code can work in background and when its finished you can switch back to the app and the gfx build process then is no longer slowed down.
You need corruption 200 and level 2 and meet becca at the beach and wait for her two calls to allow buying the dress. If there is a bug to buy the dress in version 1.26 (i need to wait before this version goes public), you can "cheat" the dress by manipulate the savefile. Use texteditor or hossaveed. It´s : items->partydress->true
public downloads are here, you need to wait 3 or 4 days, till 1.26 is public.
https://two-succubi.itch.io/hos
if you can´t wait, patreon downloads are here.
https://www.patreon.com/hosgame
playing this game in browser "without" download, is only limited possible, if you search for high school of sucubus you find some sites hosting older version of HOS in browser.
You ask questions. In 1.24 and 1.25 Kelly's max corruption level is 2 and I didn't think in 1.26 it's different. Kelly's max corruption on 1.25 is 300/level2. I think it was 200/level2 the version before. Think of next Kelly Levelup about 1000/level2 or higher? So it could be about seven more updates before this happens. I didn´t believe this happens before chrismas this year. Perhaps if you write a letter to santa and declare him your wish, this could help. ;-)
Hi, I've been a fan of your game for months, even the black screens and everything didn't bother me because I found a way of dealing with those. But today I went online to see if there was an update (I play online on a computer --- Not mac) and I was happy to see one; BUT then it was impossible to load my game cause it was gone ?? I spent months playing that and now my file just diseappeared ? What can I do ?
I will try to understand you. You can't play this game "online"? I think you mean you play it in a browser, also because of the blackscreen bug? Perhaps it looks like online, but your browser downloads the game data to your computer and start the game also there. Savegame data in browsergames are mostly stored in cookies. The Cookies are also stored local on your computer. Each browser stores his cookies on there own way, so you can't access a cookies from another browser. The update you mean to play is not really an update. It´s the next standalone version of the game. So now you have your old cookies with all your savedata from your playtime with the older version and the new version with a new separate cookie at this point mostly empty, because you didn`t played and saved here.
You can try to find your old cookiedata in your browser. It´s in options and there in security. But if you wanna look deeper in cookies, you need special programms. Google for "browse cookies" or "edit cookies".
Anyway i need about 4 hours playing this game new from start to end. You can also switch to a non-browser version of this game. If you are not playing on android you have no problems with your savedata then.
So you have 3 options. Replay the game. Replay a non-browser version. Try to restore your cookiedata.