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Concepts/Early Work (Last Updated 21 May 2018)

A topic by WorthlessBums created Mar 08, 2018 Views: 35 Replies: 1
Viewing posts 1 to 2
Developer (Edited 2 times)

Daniel Allen has been hard at work playing with environments we can build procedurally!

Design is moving toward a stealthy, horror blend rather than a fast paced shooter. I very much intend to have conflict resolution tools beyond shooting stuff.





Developer

Testing some AI pathfinding on procedurally generated geomorphs, navmesh baking at runtime, etc etc.