https://karantiin.itch.io/karantiin
If you have no idea what KARANTIIN is all about, you should check it out, it's made with zero budget and all alone with heart.
It is designed the way that it support high framerates, the framerate is as same important to me as the gameplay.
I have to say, so far if anyone ever made a gameplay, i always watch them with great interest and when you have feedback i surely will accept it!
KARANTIIN contains:
· Tutorial
· Story levels
· Open World (work in progress)
· WaveMode
This is the biggest version made so far on itch.io, it includes:
· New story levels. (MAJOR)
· Open World (MAJOR)
· Added Radiation zones.
· New item: Iodine Tablets.
· Added Radiation UI.
· Weapon Revolver improved with new sounds.
· Ability to set Sensitivity for Snipers.
· Ability to edit Sniper Aiming Sensitivity in General Options.
· Improved Slow Zombies speed and health.
· Improved Demon speed and health.
· Bloom and Ambitement Occlusion default is enabled.
· Added new reloading animation for AK74m.
· Added new reloading animation for AK74u.
· Added new reloading animation for AK12.
· Added new reloading animation for Thompson.
· More badass horror supporting Flashlight.
· New weapon: P90.
· New item: Inventory Expansion pack.
· Ability to expand inventory slots.
· New weapon firing sounds.
· Fixed Bug: Switching weapons while ADS, breaks animation.
· Ability to close Inventory and Computer panels with ESC key.
· New and more immersive shadows.
· New enviroment object, Supply Crate.
· when player gets hit, plays a noticeable sound.
· New player take damage sounds.
· More immersive Grunt AI.
· Even more brutal AI, they don't wait before attack.
· Added a lot of LOD (level of detail) to support Open World with good Framerate.
· Added LOD (level of detail) for zombies to support better Framerate.
· Pickup notification UI activates from right side.
· Trees, bushes, rocks, mushrooms, terrain height and textures for Open World.
· New realtime lights controller, that basically disables realtime lights (lights that make shadows) if the player is far away, the system allows to have more realtime lights in the scene and keeps the fps higher! (may sometimes see this happening but is supports the Open World)
· Food system where player needs to pickup food items and consume them from time to time, this is necessary to keep the energy levels high.
· Thirst system where player needs to pickup drink items and consume them from time to time, this is necessary to keep the energy levels high.
· Food and Thirst UI.
· Food and Thirst Icons.
· New drink items icon.
· Some weapons have laser sights.
· Inventory context opens with right click only, left click selects the item.
· Spiders die by animations. (people asked for this a lot)
· Shotgun reload just puts in the bullet, doesn't charge the rifle anymore.
· Double clicking items in inventory Uses the items.
· Double clicking items in containers stores the items.
· Tactical Flashlight is a item now, it needs to take 1 inventory space in order to use the flashlight with V key.
· 6 Different looking spiders.
· Added a very slight crosshair with 1% visibility for picking up objects easier.
· Fixed issue: On load enemies spawn again.
· Added some music to backround. (will get better with time)
· Mixed together old levels with new ones.