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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Implemented in 1.0.59+] Feather ignoring?

A topic by gnysek created Mar 21, 2022 Views: 366 Replies: 2
Viewing posts 1 to 2
(2 edits)

As GMS Feather is still in it’s early stage and reports lot of false-positive errors with GMLive, I would like to propose adding // Feather disable all comment on top of every GMLive GML script, so we won’t get any notices (as for now there’s 1000+ errors/warnings/notices detected by Feather in GMLive).

Developer(+1)

Added for the next version - since the decision was made to not accept explicit type hints, I don’t think Feather will ever process GMLive correctly.

yeah, I’ve noticed // @is {xxx} in last version of GMLive, which didn’t worked yet - sad that this won’t work at all, IMHO this will give more errors that it should, so I hope that YYG will change their mind one day.