I've started modeling the first asset for The Answer Is Never! It's not much yet, but it will start looking pretty once it gets into Substance Painter. Stay tuned to see the 1988-era skateboard goodness. http://www.theanswerisnever.com
I work during the day for Roblox. Go to school from 6 pm - 8 pm and then get home around 8:30 or so, and do a small amount of modeling for 2-3 hours. I wrapped the base mesh for this asset up over the course of the last two nights. Looking forward to bringing this into Substance Painter.
The texturing is coming along nicely. I should have this wrapped up over the next few days. I only have very small bits of time to work on it in the evenings. Luckily Substance Painter makes things move along very quickly in short bursts.
This is the "final" version of a shoe that is wearable for the main playable character in The Answer Is Never! The art asset is rendered in Unity 5.64 using a Standard Specular Material, the Post Processing Stack and a custom HDRI image.
If you are interested in the creation of this game and it's artwork/codebase please consider following this project on Twitter. I would be forever appreciative. https://twitter.com/AnswerIsNever