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Sand: A Superfluous Game

An open world, base-building, adventure survival game with quirky humor and Llamas!​ · By Voided Pixels Studio

BUGS Sticky

A topic by Voided Pixels Studio created Feb 19, 2018 Views: 13,349 Replies: 640
Viewing posts 101 to 120 of 208 · Next page · Previous page · First page · Last page
(5 edits) (+1)

When I played the newest version, I noticed that automated gates when placed vertically have very unexpected behaviors.

As you can see in the top row of pics, the gate made entities looked like they clipped to the wall. I think removing the extra wall parts in the gates' sprite will fix the problem.  

The second row of pics was taken after I let the game run on its own. While I'm gone,  The *powered* gate had used its leftover energy and advanced intelligence to create an invisible wall which stopped two opposing sides from murdering each other and starting a war for over 5 hours in real time!  Peace is often overlooked by many developers. Therefore, I hope that you'll implement this into other automations.

Also, counters, bear traps and turrets currently don't cost anything.

Minor suggestion: Volume Control

Developer (2 edits)

I look into it thanks! Seem like I my have messed with the pathing when if comes to gates.

I know maybe I should just hack together a quick volume control. I really do loathe UI stuff :)

(+1)

I'm getting what I think is a problem. Whenever I go to an area, like the orphanage, steven's farm, or a mission location, I can't see anything except the supply zone thing. The whole area is just...sand. I looked at some videos and that is not what is supposed to happen. Everything else seemed great. I really love the game, I'm just really curios to know what is supposed to be here. Thanks!

Developer

ODD. There should be things there. Let me check.

Developer

It is working fine for me. Try clicking the reset missions map data in the other option menu. Check to see if there is .ini files located in %localappdata% with the name of the places. Resetting the mission maps data should fix it though. Also inside the rooms folder you should see starter files and they should have text inside it.

(+1)

I reset the missions map data, and the locations were still blank, I reset the missions, and the locations were still blank, I reset all data, and the locations were still blank. I looked in the game files and I did see .ini files. Inside the starter files in the rooms folder I see text like:

[large_water_tower1]
image_index="0.000000"
cost_array="[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]"
image_xscale="1.000000"
y="1082.000000"
x="332.000000"

Developer

Right which should load. Try re-downloading? Delete all the files that start with "rm_" in the %localappdata%sand_alpha folder. If that doesn't work delete the whole folder (CAMP.ini and resources.ini you can save)

https://www.techwalla.com/articles/how-to-access-the-application-data-folder

I deleted the whole folder, re-downloaded the zip file, but there is still no pre-made buildings in the locations. Is there supposed to be any buildings already existing at the starting camp? Because there is nothing except E.D.I.E., the player and the body. If you would like any more info, feel free to ask. I'd love to help.

Developer

This is very odd to me. Is this still the case with the new build?

Every time i unload or rejoin the game, my base resets. Love the graphics! 

Ok, tried running the game on my desktop and the bug is gone.

Developer(+1)

Very odd... I know it is fixed but today I'll look at the loading and saving of bases.

Should "save" be on "sleep" or "quit"? I have found that on "sleep".

Developer

Saving happens on quit or leaving you base.

A bit misleading of it is that after reload you are near your bed.

Developer

Where should you re-spawn?

(+1)

As I remember, in some of the games you respawn where you finished the game.

But as I recover more and more games, the practice of respawning in the centre of the map  / home place is quite common. So don't bother. Your solution is fine. I just got confused for a while. But after playing a little I got the point :) .

Developer

Oh I see what you are saying. That might be something I add in the future. It probably should be done that way to be honest.

When I stick to the tutorial, everything is fine. But when you want to expand your base in your own way, it is complicated then.

Bug: I have planted all the trees I could, then finished previous step of tutorial. After reaching step "chop old trees and plant new ones" I couldn't progress. And since I was a new player, I didn't know what else I can do (f.e. buy/sell products) to fulfil the needs except waiting.

Anyway: GREAT GAME! :) I don't know all, but so far I have found hundreds of possibilities and the game seem to be intuitive.

(+1)

Is it a "problem" that my game is always opened in minimized window? Most of the programs are opened in a standard window or full screen as default.

Developer

I will have an option to set full screen on start when the game is done. You can always press F5 to switch between the 2.

(+1)

Sorry, but I have to say that turrets are too powerful.

Along with bear traps, they cost 0 and that is much too low ;) . Plus they shot with a little delay.

Making a base that is impossible to defeat (for sure in early game, I don't know where is "late" for now) is very easy. Enemies are trying to infiltrate your base, so leaving open doors with turrets behind them is the easiest way to kill them without any problem.

Developer

Yes traps and turrets are not balanced. I also haven't set the prices yet.

okay so i love the game so much already but i might have found 2 bugs but at least 1 for sure.

so the first one i am not sure if its just that the questline stops there or if its a bug. For the quest i had to get the spy drones from the south and deliver them to edie. I picked up the drones and the area is not showing on the map anymore. So i am sure i have the item but edie doesnt show the question mark for wanting to talk and the quest is specifically saying for me to talk to edie.

the second bug i am experiencing is with the bow. The shooting works fine but in order to get arrows back you have to pick them back up. but whenever i walk over them the animation and sound happen forever and i get all my arrows instantly back.  the arrow will stay on the ground and the area will get covered in arrows most of the time. I like it since its pretty handy but not balanced and how it was meant to work i think...


The link for a gif of the arrow problem

https://gyazo.com/9d9990514e1d063c62baccf8fdd41628

 Screenshot of the quest problem


(1 edit)

Arrow problem:

I noticed exactly the same thing, but I understand that as a feature not a bug. ;) So using arrows is probably the best option to defeat all the enemies. :)

ahh okay yea then i like the feature but! :) but the earrape sound it makes when you pick the arrows up is not good its very loud

Developer(+1)

lol I'll look into it. Thanks for the find guys!

Also I have a problem with proceeding the tutorial, with the pack of drones. I have defeated all the dogs (?) in the found location, took all the goods that were there and the box with the drones and returned to the base. But E.D.I.E seems to sleep and I can't give the box to him. What else can I do? I remember that before the start of the game, I accidentally moved the tutorial forward (and enable electricity tutorial location), but I haven't found what I have done, so I can't reproduce the situation.

I have just noticed that somebody else had the same problem above.

Developer(+2)

I just haven't unlocked the rest of the quests yet. I have more made but I am still working on it.

(+1)

My base is quite big and has 28 beds, but unfortunately there is no more than 10 people inside. Is it a bug, or intended behaviour (to have higher FPS)?

Developer(+1)

So I've capped the amount of NPC per base. I'll increase the number as we go. I'll also probably make it a number you can set in the menu.

(+1)

I went to the electricity tutorial and when I got to the last part, the "graduation" stage, an enemy appeared but went right into the far right corner of the building. Then Duke "The Sniper" went into the far left corner of the building and started shooting randomly. Because the enemy was stuck in the wall, I couldn't shoot them. I had to use my machete to get to them. I guess I was able to knock the enemy out from the wall because it ran out of the building and only then did Duke follow. Not too big of a deal but I didn't think it was intentional either. 

I ran into a bug where the game was stuck in a perpetual state of RAID where a raid was coming from the North, but even though we already killed the raid, the message didn't go away and for some reason ALL of my campmates went by the bell and just stood in one place. I thought maybe I had the bell on and forgot to turn it off, but it was off. But I turned it on, and they all spread out from that one area, then I turned the bell off and they all went back into ONE space. ALL of them in one space. I had to quit the game and come back. An easy fix, but again, I'm sure it wasn't intentional. 



Developer

i'LL LOOK INTO IT. An enemy was probably alive still but they couldn't reach it. Do you remember what type of enemy it was?

It was a human enemy. I forget what those are called.

(+1)

Loving the game so far, but finished the warehouse and as I was leaving, my llama had wandered into the edges of the map and I couldn't get it back, tried to go back for it but can't go back to the mission and my llama is gone into the abyss. There a way to get it back, or is this a recurring bug?

Developer

Sort of a bug. They should stay put when you dismount them (in the wild). I think your llama ran off for now :(

I'll put it in my bug fix list. Thanks for finding it!

(+1)

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_entity:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_entity_Draw_73 (line 3)
called from - gml_Object_obj_koed_enemy_Draw_73 (line 2)


Got this when i ran over a snake with the car.

Btw long live game maker

Developer

fix in next version. thanks!

Also GML 4 Life :)

(+1)

btw i also found abother bug when u hit enemies with a car their life bar empties completely but they don't die and sometimes they fall asleep its a bit weird

Developer

lol yeah saw that. Fixed it too :)

(+1)

Hi, I am really enjoying your game!
But I ran into a crash when trying to enter the quest zone where I have to kill skellies to let the cows sleep.

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 1
for object obj_surface_drawer:

Trying to draw non-existing sprite.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_surface_drawer_Other_11 (line 12)
called from - gml_Object_obj_surface_drawer_Step_1 (line 6)

Developer

THANKS! I'll look into it.

Developer(+1)

Fixed. Will be in the next update.

Developer(+1)

I also ran into a bug with the dirt patches not showing. I fixed that issue too. Expect an update in an hour or two.

got crash when visited first mission place gotten from Steven Farm's. and crash every time when trying to visit it.

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 1
for object obj_surface_drawer:

Trying to draw non-existing sprite.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_surface_drawer_Other_11 (line 12)
called from - gml_Object_obj_surface_drawer_Step_1 (line 6)

Developer

Try clearing the mission map data and see if that fixes it. I changed the way some things load into the game (to speed up FPS).

Developer

Also re-download the game. I made an update that might fix this issue.

This is such a nice game but  when i go outside my base the map doesnt appear i just see black  and the home symbol

Developer

humm... odd. Did you try clicking and moving around some? I'll check it out first thing tomorrow morning.

Developer

I couldn't reproduce the error. Could you send a screenshot?

(+1)

i didnt know how to make a screenshot so i used the snipping tool

Developer

Humm... is this every time you leave the base?

Try updating your Microsoft DirectX Library from here:

https://www.microsoft.com/en-gb/download/details.aspx?id=35

Developer

newest version?

Developer (1 edit) (+1)

Ah found it. It was an Id10T error on my part :) Upload soon.

Developer

patch out

(+1)

Every time I try to enter an area on the map other than the main base camp it loads me into an area that is just empty sand. I can't progress with the missions because it requires me to go to the south and find some crate, but the area with said crate isn't appearing so I don't know how to continue. Also, I can't seem to get manual switches, relays or transformers attached to anything that would need it, like the electric well and wall gate.

Developer

Try maybe some of the reset options in the main menu. Except the delete everything option.

Transformers attach to relays. Relays attach ONLY to other relays (must be hooked up from powered to un-powered).  The relays turn green when powered. Relays provide energy to switches (you do not have to attach them to relays). Switches attach to other things like doors.

(2 edits) (+1)

I've already tried all of the reset options in the main menu and have reset multiple saves at this point, but nothing has changed. Also, I understand that only certain objects can attach to other certain objects, but the transformers won't attach to relays and switches won't attach to anything that needs them such as the wall gate and electric well.

I love this game though, so for now I've just been stuck at the mission that requires me to move down and I've automated my base with 3 npc workers.

I don't know if it's supposed to be like this, but this is the area with the question mark below base and the entire place is empty. This is the same for all areas other than base camp that I try to enter. I'm not sure what I'm doing wrong.
Developer

Are there files in your ROOMS folder?

(+1)

The fitness and exploration upgrade is replaced with the player upgrades in the latest version, but I can't get past mission 25 as it asks to build the fitness upgrade.

Developer(+1)

I noticed that today. I'll work on it and do a hot fix tonight. Thanks!

(+2)

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_light_control:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_light_control_Draw_73 (line 17)

i need help, much appreciated :)

(+1)

Been playing the game for two days now. I really like it and there´s definately lots of potential, keep it up!
There is quite a problem with feeding the other "slaves" though. When they are hurt after a raid happend (especially when I changed jobs back and forth for it) they walk up to the ("full") veggy pot, become shy and stop about three blocks away from it. Then they are waiting to die miserably. Sometimes this even happens when they are hungry after regular work. When I delete the pot they walk away, but the only thing that works is placing a new pot right on top of them (I revive them and they heal up). So if I´m not checking on them constantly they slowly die away...

Developer

I'll check on it. Those dummies :) I actually did see that with one of the guys earlier this week. I have an update tonight and I'll see if I can fix that bug before I post it. Thanks!

(+1)

Neat, thanks for the quick patch.. I´ll try it out later :)

(+1)

Food supply works good now as far as I can tell. Good job!
I also really like the new top tile half walls, though I discovered a minor issue with doors. When you place more than one half tile next to them, their door-texture fades while you can still use them as doors – they just don´t look like doors anymore. 
And there´s a bug about raids not showing up sometimes.

Developer

I noticed fences are the same way. That is an easy fix. I'll put it in my list. THanks!

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