Hello All,
With our latest Update (0.4) we're officially moving it into a beta. While this is really an abitrary distinction, I think the game has come a long way in the past 6 months and this is meant to reflect that. Also, in the event that you might have held back any feedback because it was marked as "Alpha" - you now have excuse to provide it. We especially want to hear issues you had with the game as it helps us make it the best it can possibly be.
Last few updates implemented a number of big changes (full details in our dev log). To highlight the big ones:
-Revamped difficulty levels. Stellar Fury is designed to err on the side of being "too hard" as I think it's better for a game to be seen as "too hard" by some than boring. That being said, we've introduced a Normal difficulty setting that should be a little more approachable to players to new the genre.
-Completely revised scoring system. Scoring system should be way more interesting now. Instead of a simple combo chain that is applied to points from destroying enemies. It only applies to the point items from executing a double focus screen clear
-Added new ships. Added new ships to the game.
-Added a tutorial mission and reworked the help section
-Reworked the ship/weapon select screen
-Added Key/button prompts
Download the demo here: https://figamesllc.itch.io/stellar-fury