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Funky Game

A topic by Daxtear created Feb 23, 2022 Views: 106 Replies: 1
Viewing posts 1 to 2
(1 edit) (+1)

First off - I love the concept and theres definitely something here.
I played through the whole thing, got 250 shiny thingos and photographed 2 lizeeeerds.

And it's pretty fun on a basic level. The Level design is still a bit confusing (everything looks the same, few landmarks), but that's not really a big issue at this stage. Rolling is great and one of those movement options that becomes more fun the more you realize how you can use it.
Love the Alley throwing ability - essential part of a balanced breakfast.

But - there's clearly some issues here. The Jump being the main one.

The jump arc is..... funky. If you keep the button pressed, Pumk will jump and then suddenly snap into the falling animation while you are still ascending - this does not feel good. If you tap the jump button, Pumk will immediately stop ascending and start falling - again this does not feel good. There should at least be a small arc after you release the button - a bit of leftover vertical momentum. I get what you were trying to do there - precise movement control and all that, but sometimes you just have to take a step back and accept a compromise - this would be one such moment.

Now a smoler thing, Alley feels bad to play as - which is ok bcus you dont do it a lot - but it would be benefitial to add some more moves to her arsenal like a roll or a tiny useless jump - that would contribute a lot to gamefeel I think.

Also the tutorial signs were broken when I played - windows version. format: "Missing Sign - Missing:  sign_name_here"

But yeah funky gambe, interested to see where it goes from here.

7/10 it's no run away from snakes

(+1)

Thanks for the feedback! I need to redo quite a bit of the character movement I think. I'll look into the sign bug too.