This, because retro reimaginings are neat 👾
Needs work - like, a lot of work - but a fun start if I say so myself 👍
Ikari no Yousai: Fortified Zone 3D - Stage 1 demo by Grave Reaper Cushions (itch.io)

Simple way to create an old-school First Person Shooter! · By
This, because retro reimaginings are neat 👾
Needs work - like, a lot of work - but a fun start if I say so myself 👍
Ikari no Yousai: Fortified Zone 3D - Stage 1 demo by Grave Reaper Cushions (itch.io)
A new game by Zirbeldrüse and Mark van der Hell. There is no room in hell, the dead walks on earth. A old school FPS First Person Shooter with Zombies, Demons and Witches. Including weapons to kill, gore and zombie blood. Turn off the light to play the game. DOWNLOAD for windows https://zirbel.itch.io/killerzombies
Enjoy :) and thank you!

Geometrical hitman 2 glimpse: The sewer levels (2nd half of the game) are focused a bit more on the action side, also showcasing few new monsters.
And again, not using doom engine, but efpse engine instead, just for fun.
(recorded from phone because my computer drops framerates while recording)
So, yeah, this is a sort of sequel/prequel from the geohitman game i've did for the reload magazine x in the keep gamejam.
I had 72hs for the first game, then did a post jam update, now i learned a bit more about programming on this engine and wanted to push things a bit further for the sequel/prequel.

I started this fangame project a few months ago, then put it on the back burner as I'm planning to redo it in Godot further down the line. However I've decided I might as well release what I've made so far.
ALIENS: Hunted (prototype; project on hold) by Grave Reaper Cushions (itch.io)
Flaw Detection - Tape Two is a short experimental joke game in PS1 style that continues the story of the first Flaw Detection.
Just found this engine a couple weeks ago. Started making a proof of concept to learn the engine. Built an office building/bank. This engine clicked for me better than most. Thank you for this amazing engine! I've learned so much these passed couple weeks tinkering around. I made sure to try to use just about every tool. Custom models, custom modifiers, animated textures, etc.
The intro outside area. Still have to texture the vehicle models I made and do some more decorating of the building -

My swat van was the first custom model I built for the engine-

The inside of the building with an elevator-

the 2nd floor cubicle office -

breakroom with animated tv and a custom model couch with a texture that needs to be redone -

The glorious bathroom with custom model sinks. Of course with a big brother corporation they would have security cameras in the bathrooms and no doors on the stalls. -

Desolation - Dark and Creepy Survival Shooter with a more realistic approach:
https://dk-productions.itch.io/desolation

Haven't made a game for about fifteen years. Felt that JessicoChan and KeshaFilm gave me the opportunity to at least give it another shot again:
https://twisted-sickle.itch.io/reverend-proof-of-concept


So this is something of a swan song 😌
I've had a great time using EFPSE, particularly for experimenting with retro aesthetics, but I want to brush up on my Godot skills, so I'm expecting to make future FPS projects in that instead (or at least major ones; I may still dip into EFPSE for the odd quick little project).
However...
As a last hurrah, here's a project I'd started months ago for Unofficial Easy FPS Editor Jam #2, shelved, then finally finished for Bring Out Your Ghosts.
Full development backstory in the game's description 🙂
(Just a heads-up: I was very tired and crunching hard to meet that deadline when I put the last couple of levels together - I haven't playtested the first underground level yet... It may be unreasonably tough... 👀)
And if the music's getting you where you like to get got, the soundtrack is also available for $1.99 🎧


