https://ragnarrandom.itch.io/hantolzuca
inspired by meso-american mythology and artwork. 2 levels, more to come (eventually)





Simple way to create an old-school First Person Shooter! · By
https://ragnarrandom.itch.io/hantolzuca
inspired by meso-american mythology and artwork. 2 levels, more to come (eventually)




My first game made with EFPSE Pro is out!
SUPER SUPER FUN WORLD
Genre: Weird exploration/adventure game
https://pixelpauer.itch.io/super-super-fun-world

I am very new to game development, but I have a deep desire to make games. This was made with EFPSE lite: Cacophony by sickpleaseohno (itch.io).
Played it, the main character's design and graphics (especially the first map) reminded me of Might & Magic series, nice nostalgia trip :)
I was wondering how did you make those sparkle effects below the flying carpet, since decorations don't have animations in this engine. Then I realized, it's actually a 0 speed, 0 damage and 99999 health enemy with empty png's as blood, and that animation is his walking sprites :D Clever, you should post it as a tip in workarounds thread :)
This, because retro reimaginings are neat 👾
Needs work - like, a lot of work - but a fun start if I say so myself 👍
Ikari no Yousai: Fortified Zone 3D - Stage 1 demo by Grave Reaper Cushions (itch.io)
A new game by Zirbeldrüse and Mark van der Hell. There is no room in hell, the dead walks on earth. A old school FPS First Person Shooter with Zombies, Demons and Witches. Including weapons to kill, gore and zombie blood. Turn off the light to play the game. DOWNLOAD for windows https://zirbel.itch.io/killerzombies
Enjoy :) and thank you!

Geometrical hitman 2 glimpse: The sewer levels (2nd half of the game) are focused a bit more on the action side, also showcasing few new monsters.
And again, not using doom engine, but efpse engine instead, just for fun.
(recorded from phone because my computer drops framerates while recording)
So, yeah, this is a sort of sequel/prequel from the geohitman game i've did for the reload magazine x in the keep gamejam.
I had 72hs for the first game, then did a post jam update, now i learned a bit more about programming on this engine and wanted to push things a bit further for the sequel/prequel.

I started this fangame project a few months ago, then put it on the back burner as I'm planning to redo it in Godot further down the line. However I've decided I might as well release what I've made so far.
ALIENS: Hunted (prototype; project on hold) by Grave Reaper Cushions (itch.io)
Flaw Detection - Tape Two is a short experimental joke game in PS1 style that continues the story of the first Flaw Detection.