'The Ruins of Calaworm' is a Rework of german Cult Roguelike 'Die Gemäuer von Kalawaum', that has had it's heyday back in early 90s (mainly due to a popular ATARI ST-Port), then vanished into obscurity as PCs took over the world. A Roguelike with fixed Layouts and procedurally generated World Parameters. It has streamlined Mechanics (no Spellcasting, no Ranged Combat, no complex Stats), and is built all around the idea of Bumping into Things.
With the Rework I first implemented Core Mechanics (managed to contact the original Authors, who were quite positive about my undertakings and gave me their blessings), then threw my own ideas into the Mix, and overall tried to make it a more approachable, varied and "friendly" experience fit for modern day audiences, while still trying to nail that vibe I remembered so fondly. RUINS OF CALAWORM has now been in the works for one and a half years, and I intend to finish it some times in 2022.
The Story comes with a Lovecraft Spin: you're a Plague Doctor who's investigating a nearby Fortress, thereby encountering lots of Monsters. There's Shrines, where one can pray to the Old Gods, I added a full fledged Minigame, and last but not least there's going to be an (optional) Sanity System, where one has to manage their Mental Condition (currently deactivated in the Demo).