When selecting babies after level there is a row of already obtained babies at the bottom, same row of obtained items at the top would be very useful, to fully understand what combinations one can do.

The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By
New item: Odd Mushroom. Infinite use. When used on a baby, it's fire rate with increase, but it will lose accuracy, eventually shooting in random directions and hitting nothing. Would have a limit per baby. The baby's eyes would start to get swirlier and swirlier, being hypnosis-looking eyes by the maximum use of 9.
New game mode "You and Me".
In this game mode no chargers instead you get a friend, like the BoI games, you start with Isaacs, he has his health that show next yhe heart counter, you can move him like the minecart, also shots when a enemy on the same line, it a enemi reach him he taking damage slowly and its health is reach zero you lose, few upgrades effect both him and the babies few may mske him stronger, each round end have a chance to shows a friend update.
"More Options item" is kinda item against the player, 'cause any baby that wasn't picked is gone from further pools of selection, and when you have 1+1+? = it's simple to pick, but when it's 1+1+1+? = player "looses" 3 babies variants, and often there are 2 babies player would like to pick. This makes the item not desirable to buy.
My proposition: make "More Options" add babies that were not picked in past(at least those from "?" variants).
Dr. Medicine "allows you to replace damaged babies" - why would anybody do that?! Either babies "live to the end" or get removed with shovel to place another.
Proposing a buff: Real healing to randomly picked damaged baby, very slow, 1% hp per 1 sec, when fully healed randomly picks another damaged one.
p.s. or at least make current "replacing" behaviour cost 2x less hearts, so there be any reason to use this at all.
A more interesting late game would be cool, losing and gaining handpicked babies and items would be a cool way to force the player to change up their strategy. I would also really like it if hallowed ground gets replaced by a mystery gift when reaching the loop that changes your heart limit to 6, with the item of course excluding getting it again. Sorry for my bad English.
hi I would like to suggest a couple of new ones tests 1. (tests for success)what is the essence of the players include a vending machine in which three items can fall out such as hearts, Isaacs, pills, opponents, etc. to win, you need to scroll the machine 100 times. 2. (sleep my joy sleep) once every 5-10 seconds, one Isaac falls asleep and sleeps for 15-30 seconds during a new wave, they wake up there will be 4 waves in total, Isaac can be woken upusing pills to speed up the attack