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I.RULE

The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

Your suggestions

A topic by DoctorHummer created Feb 04, 2022 Views: 23,785 Replies: 533
Viewing posts 81 to 100 of 356 · Next page · Previous page · First page · Last page

I havent fully completed the game, but if it doesn't exist having ball of bandages would be cool. Maybe it has less hp but gives some hearts back when it dies or just produces them at a slower rate than chad? Or less hp again but charms enemies, like in the civil war challenge, when it dies. Or even make it upgradable like in BoI, having 1 is just a worse cube of meat, having 2 lets it shoot, having 3 lets it sometimes shoot charming tears. I think having a different blocker would add some variety to the staleness of selection others are talking about (although i do think 4 slots is good)

(+1)

I would adore it if this game was posted as a web playable as well, which as I've heard from my brother isn't hard to translate. I would love to play this on things such as chromebooks that cannot download all windows files.

(+1)

This might have been suggested before but a hotkey for pausing the game would go a long way, maybe "P" could work?

(2 edits) (+1)(-1)

Hearts should be magnetized a bit toward the cursor and should not need m1 held to make it easier on the wrist and index finger.

(+4)

sigmonstro should replace gargantuars, i will not be taking criticism.

I very much approve.

Hello again, know, you don't read these ideas, but i have an idea for soul hearts. You can get soul hearts by converting red hearts with Demon  Bum (Get him from start, cost 25 soul hearts) at a price of 1/4. Like 200 red hearts = 50 soul hearts. Soul hearts can be used to plant angel/demon babies, you have 25 from start to plant a Demon Bum. Read my post about Lil Abaddon, please, but i know no one cares about what i say.

Lil Abaddon is above, on this page (if you want it)

(1 edit) (+1)

Back again.

Even with the speed-up feature days take real long regardless, can be annoying when are guaranteed to bust through early on, but the chaos is fun.

I'm saying especially the first day, as you need to complete it to get an item, nothing interesting happens, in base Isaac even though you started with nothing you'd have different characters and could find pickups or whatever. If the base baby slot count is 5 then you could get one baby from the get-go instead of waiting, I guess.

Also the whole shop and/or obtaining passives needs a rework, money gen is already really random, there's a well chance that you cannot obtain a rare after the first boss, and some common items are even far better than rare ones (E.G. the bean that moves back enemies when a babies die, there is a rare costing 3 times that amount that accomplishes the same thing, but when they spawn. There is no reason to get that rare. And then you can only get one charger replenishment for the cost of a rare, or 3 whole great common items. If there was a baby that generates money I don't know of that'd instantly turn your run into obtaining as much dosh as possible, with you always wanting that baby filling up a slot, reducing choices and incentivizing the same lame 'ol strategy.

Pill baby is poopoo why would you use him.


-- anyway, my ideals for slots that probably won't get added because of your game design or whatever. Far off from now --

  • You start with 4 slots, but get 5 after the first boss.
  • You start with 5 slots. Perhaps with a baby selection pre-run.

Then I thought, because after you loop you don't get a baby selection you get a 6th slot, this slot automatically picks a random baby in your arsenal before the round. Or possibly just to make the game harder you don't get an extra slot and it just forces you to do whatever heheheh.

Of course there'd be the shop slots, backpack is well, but could possibly be another common item that randomly chooses one from your arsenal.

Therefore:

  • PvZ (6 slots)
  • PvZ + full drip (10 slots [no need holy moley])
  • PvZ2 + full drip (8 slots [haha you have to pay real money])
  • I. Rule Beginning (5 slots)
  • I. Rule Loop (5 slots, 1 random)
  • I. Rule Very luck + full drip (7 slots, 2 random)

This is still less than the amount of slots you'd get in PvZ so attention can be brought forth to your quirky active items, fellow game designer.

Maybe backpack could instead give to active slots (alternating) like in base Isaac, and the slot increase would be something else, would be a very fun 'OP' run if you got such a thing, but getting fun 'OP' runs is the point of Isaac.

If there was wet water levels far later on in dev (good job nice :thumbsup:) then a slot would be force filled with a lily alternative, I guess.

(1 edit) (+1)

i have some baby ideas
1.super baby:shoots very fast small damage tears like a machine gun
2.king baby:has a 3x3 radius,babies in the radius will aim at the cursor(except for if its not a projectile attacking baby)
3.bum:attacks as fast b bobby but costs sligthy more,you can buff bum by using coins(1 coin increases attack speed by 15% percent or less)
4.devil bum:attacks the same way as lil loki but attacks a little slower but can be buffed by using hearts(5 hearts increases attack speed of devil bum by 2.5% percent or less)
5.pill bum:attacks as fast as b bobby and and attacks like a b bobby but something is wrong pill makes pill bum attack like rainbow baby,and other pills can buff(if you give pill bum a pill it will increase one of 3 stats 1.attack speed(10%) 2. attack damage (5%) 3.health(you choose) and also increases the stats  that pill gives)
6.super bum:attacks super fast and now can buff attack damage by 5% using coiins,pills and hearts and attacks like rainbow baby
7.gun baby:has a 4x4 radius to shoot enemies at

and some item ideas:
lullaby:increases tower attack speed
hologram: all towers(except for towers like lil chad) have a hologram that is on the opposite side and shoot the opposite direction(the damage of the hologram is half
toy gun(active item):shoot the enemies for insta kill

and some changes ideas:

make mongo baby shoot corresponding tears for babies that dont neccersarily attack like explosive tear if bob's brain was behind mongo baby and also make mongo baby use the mongo baby's behind it's tears like if rubber soul was behing mongo baby and a mongo baby was infront of that mongo baby maybe make it so that both mongo baby shoot rubber balls
and also can you make it so if mongo baby is behing a mongo baby both mongo baby's get double attack speed,attack power and health

I would either add a button to skip the first floor, or start the game with a choice to start with a new baby. Right now it's kinda boring going through the first level without any changes.

(+1)

Another few suggestions, two pills:

Health Up, adding max health to a tower, and Balls of Steel, adding temporary health to a tower instead that you can't recover once lost, like Soul Hearts work in Isaac.

A baby:

Robo-Baby, a familiar that'd shoot a low-damage laser relatively fast that can pierce through an entire lane. Could make for decent chip damage while working with a different damaging tower, would definitely work well with Ghost Baby.

(+2)

Since Devil Deals are such a huge aspect of Isaac, I thought it would be super cool if they got represented here too.

How I imagine they'd work is if you clear an area without losing any chargers (since that's sort of like taking no damage), after the shop, you get a special Devil Shop with a selection of 3 items with prices of a different sort: Game Modifiers. Similar to the Chaos boons in Hades, they temporarily handicap you in exchange for a more powerful upgrade. Handicaps could include things like Curse of Darkness, Curse of the Blind, Hearts don't fall from the sky, shovel gains a charge, etc.
Of course, the items from the Devil Deal would be stronger or more useful than the average shop item to compensate. It would be a great way to implement additional slots if you don't just want to give them out after the boss fight, as others are suggesting. You could also feature stronger babies like Lil' Brimstone or other strong passives worthy of the trade.

I think this'd add a great additional risk/reward element to the game which rewards skilled play, as is the case in og Isaac.  Just wanted to say your game is awesome and I've been loving playing it!

agreed, woud be a great addition, it would be also good adding the angel deals

i was playing the game, i lost, i restarted and placed a little C.H.A.D. and then i left, when i came back i had all of my actives, familiars, items back.

Maybe if you don't like any of the babies available at the end of a stage you can choose to get a random passive item instead.

(+1)

I've got some cool baby ideas, but they're pretty basic:

Twisted Pair (Costs 200): Similiar to the repeater in PvZ, just shoots twice

Quints (Costs 125): Similiar to the peapod in PvZ2, shoots just like a normal brother bobby but can place up to 5 on a single space, allowing for 5 shots for a total of 625

Guardian Angel (Costs 125 or 150): Similiar to the pumpkin in PvZ, can only be placed on another baby, giving it additional HP similar to the Cube of Meat, it will count as a defensive baby.

Lil Abadonn: (Costs 150 or 200): Similiar to the fire dragon from PvZ2 (but different), each shoot will damage all enemies in a 3x4 area (centered but only 1 column behind it and 2 in front)

Succubus: (Costs 300 or 325): The same effect as Hollowed Ground, but will instead give damage boost to babies within 3x3 area.

You may already have these or maybe not, but i just want to give you ideas, because that's what this place is all about.

I'd imagine Lil Abaddon more like the Gloom Shroom since we already have a familiar that's like Snapdragon, being Dark Esau.

(+1)

What about a jacob's ladder baby that deals base damage and shocks up to 3 more enemies for 0.33x damage. That would add more crowd control options.

(-2)

Listen dont add anymore ways to get baby slots ( unless you want to ofc) bc its already pretty balanced, it just needs a few enemy nerfs at the end of the game and thats all that i can say. This game is sick and i cant wait to see it get even better

(+1)

The 5th slot felt necessary before, but now 0.1.6 launched and suddenly the game got actually much more playable.

Can agree that this game is hella fun, and I love it.

Перезаход возвращает не на уровень, а в меню выбора бейбиков. Из-за этого можно пытаться перепроходить один и тот же уровень, например, чтобы не потерять газонокосилки, что попахивает читами. Можно сохранять состояние игры перед выходом, чтобы пресечь это.

Также было бы неплохо, если бы лейаут уровня был сгенерирован уже в меню выбора бейбиков, чтобы можно было посмотреть его, как в обеих PvZ, и подкорректировать стратегию.

maybe add one time use items that upgrade the babies for the rest of the run, like a birthright effect, like for crispy baby the birthright effect would be: start with power pill effect maybe? or maybe do not remove the fire when getting hit by pegasus

(+2)

Probably a controversial suggestion, but honestly one of the best things about the original pvz is the fact that you can always choose your towers depending on the situation and once you unlocked them you have them for good, with no stress of losing them all and having to start over from the first four, so my suggestion is some kind of endless mode, in which the player has all babies they discovered so far unlocked from the start, the catch is that they can't discover any new items, active items, or new babies while in this mode.

Again this might be controversial since this game is supposed to have a roguelike gameplay, but I think that would be nice for people who enjoyed the plants vs zombies feeling of having your arsenal of towers unlocked at your disposal with no stress of losing them all.

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