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The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

Your suggestions

A topic by DoctorHummer created Feb 04, 2022 Views: 21,898 Replies: 533
Viewing posts 61 to 80 of 356 · Next page · Previous page · First page · Last page
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I love the game, but i feel like the game REALLY needs to have some sort of visual indicator that the zombies are on low hp. it makes the zombies infinitely more scarier when you have no idea what their hp is imo, probably them looking scared or something also more zombie variations like a conehead clone would be cool, with enemies like the smiling gaper being able to run faster or something, idk lol

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i know spider mod exists but without it the game feels a lot more scarier

Maybe a small Ipecac baby called something like "Bitty Bob" that fires explosive AoE projectiles (would function similarly to the Melon-pult from PvZ).

Deals a lot of damage, fires rarely. Just like Ipecac.

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Endless mode (survival)

I'd personally would like to see a key binding option in the startup screen. A little customization for the controls can go a long way for getting more people to play.

(+1)

My suggestion is a very silly and small one, but adding cheat codes! The original Plant vs. Zombies had "cheats" like typing mustache at any time gave all zombies mustaches, typing future at any time gave them sunglasses, etc... I think it'd be a neat little feature to add just to give the game a little more flavor.

That will be not that easy to do in GM:S

(+1)

the fitnessgram pacer test

It seems like the pills are consistent through multiple playthroughs. Shouldn't the effects randomize every attempt like in Isaac?

They randomize, i had yellow-orange pill, in one run it was Speed down, in other - Something wrong, Speed up and other...

How about when you defeat a boss,you also get a "rare" baby?

Rare babies should be more powerful than the normal ones,of course.

I know this has been done by so many games,but they have a reason.

well you already get an item and access to the shop

Yeah,but a new baby never hurts...right?

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I can suggest you "Lil Abaddon" idea. I know you have a "Charge System" (How i call this fillng with green black ring), so you can give him this system. You need to charge him to make his ring 3x3 with him in centre when you need it (I need it sometimes). He'll cost 50 soul hearts. But maybe... It's already in the game, i don't know, i didn't find him when i played, sorry.

P.S. About Soul Hearts read in my post below

(+1)

More bosses would be neat, such as The Duke of Flies and Monstro.

What if you added a gargantuar type enemy like gemeni or something, as like a miniboss for certain waves.

Possibly an online version on the game page so that way us people that have a chromebook or people at school could play it? Might be kinda hard but it would prob be pretty good.

(+1)

different starting characters or "decks" that you can unlock and choose would be cool, they could also have completion marks or something idk

you shoud allow the player to pick a baby when starting a run, the blue room I is soo boring bc its allways the sa,e

Hey! I love the game but I find it kinda tedious that you have to click on the hearts to collect them, maybe you can grab them by hovering the mouse over them? I don't know if thats too broken. Great job and I hope to see what it'll become in the future, it looks really good!

(+1)

You can do that if you hold down right click and go over them! You can pick up coins this way too

I didn't know that! Thanks so much for the tip! And thank you for being kind too! 

Of course! :D

A manual would be helpful. As well as preventing flying enemies from spawning until you have a better method of control. (Also not starting from THE VERY TOP WOULD BE GOOD)

hey, i know people keep asking for more slots, but i had the thought that they'd cost around 50 coins, that way you can either buy the items, or buy an extra slot, id also recommend 5 slots after the first character unlock. as well as taking fan ideas for babies. 

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A suggestion from a friend would be to add Incubus and make it work like Imitater from PvZ.

As from me, maybe make pickups last a bit longer because they expire pretty damn fast.

I'm already getting all sorts of ideas for babies as I write this, like Succubus being an AoE low-damage tower that increases other towers' damage within its range too, sort of like an offensive Hallowed Ground.

Oh yeah and about the whole tower slots thing everyone complains about, it's true that things get hard quickly when you only have 4 slots, so maybe you can have 1 slot be added every floor or just add 1 permanently to the game?

Game is Great but amount of slots is a real bummer
it makes the game harder but not a good way , it would be better to have more diversity in the run as it would make the game more fun and balance out the difficulty even 1-2 slots would be massive since the fact that most of the time you are forced onto using lil chad so you only would have 3 slots for both attack and defense

TLDR : add more slots maybe 1-2

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