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The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

Your suggestions

A topic by DoctorHummer created Feb 04, 2022 Views: 22,149 Replies: 533
Viewing posts 41 to 60 of 356 · Next page · Previous page · First page · Last page
(+3)

The ability to use pills on enemies
There is literally no point to the negative pills after you identify them, so it would be cool if you could use them to debuff enemies.
I mean, you wouldn't want to use a full health pill on an enemy, but a speed down on an enemy would be a little bit usefu

yes!

(1 edit)

totaly

Can you make it so that mega plum shoots babies randomly instead of always shooting at the back of the row.

(+2)

A lot of people suggest having an extra slot, but i think that it can be worked around by implementing more interesting ways of getting hearts. Maybe trinkets, giving a passive effect until your next shop? Or passives that give you hearts under some conditions? for exemple: every enemy a charger kills drops a hear/ some% for an enemy to drop a heart/ have your babies drop half their half cost when they die
This would also help with making the no heart-giving baby achievement actually achievable!

I was also thinking that Blood Puppy could be a passive that randomly takes place of a used charger after every shop.

Otherwise, great job on the game so far, can't wait to see more! Don't forget not to overload with work yourself either, dunno how you're doing with that, but quality over quantity remains way better anyway!

(-1)

Okay but I need an android apk for this, it would run amazingly as mobile

I believe that the Wiz Baby should be nerfed. Probably just a price increase should be fine, but only 125 for full-lane coverage single-handedly won me an entire run. Spam them all over the place, and they protectively snipe from across the map!

(6 edits) (+4)

Well off fangame. I've played it for a couple hours at this point, got up to one loop and died on a mines stage, I don't know shit everything but I'll give my thoughts.

I really like how chaotic shit is currently. That's much unlike the PvZ1, it gives a sense of dread a well roguelike does.

Many said the lack of plant slots and I'd have to agree, in the original PvZ you even got up to nine, yowza, I presume the game is based around this fact, there may be a passive that ups the count but here's my thoughts of why such a limit diminishes gameplay:

PvZ is a tactical game, and plants can correspond or intermingle with differing niches, usually as Generators, Power, Defense, Instant, & Support. Well not only that each of those niches are either Weak, Medium, or Heavy in cost/power. This is fine, when assembling a deck you can't have everything. The thing is you need a Generator or you're taking a death sentence, you basically have only 3 slots to choose, this really incentivizes one to just use the same synergy of 3 over and over. If there was a passive giving one slot that'd increase the basically 3 slots to 4, a very marginal increase compared to, say, the extra pill slot.

In my run I took I won multiple rounds with Chad, Hallowed Ground, & Mongo + one other never switching those placements, everything else was lacker. I get that the Actives / Pills are supposed to be the alternatives to this but then I soley never switched my Active.

The fun thing to me about PvZ is seeing your field of immense colours firing all different shot types, with even one extra slot it'd open up wide to synergies which Isaac is known for. Mean PvZ2 had a locked slot with a plant you had to use, and this game has many of the PvZ2 mechanics.

edit: an example of well synergies is when I obtained B. Bob + Multidimensional Baby + Pascal Candle. Using that combo together is very fun, yet I can't add an extra little defense, support, or, say, combining that with a curve to getting a harlequin baby behind that. I saw in a thumbnail on this page that there's likely a passive for an extra slot, but starting the game with one would really make such a difference. Otherwise I just keep using CHAD as defense, spamming it to stop the oncoming horde or to set off Mulliboom.


That one common item that makes babies fart back enemies when they died saved me multiple times, more so then any rare I got, thanks.

Bosses are coolio, the first one is best designed IMO, I don't know what chose you to limit the map so much on the later bosses, considering you have a larger arsenal I wanted to see the pretty colours. However they are a real danger to your chargers at round start as seed drops are complete RNG, since Charger loss is permanent, costing a full rare item for a replenishment of one, this is real unfair.

I've played a couple challenges, and that one with spikes and lil' loki is RNG dependent as hell sheesh I mean it was funny everytime Isaac got dropkicked by his mother NGL.

Other than that uh add more gambling I guess. Isaac without gambling is piss lame, there were multiple slots in PvZ too. Maybe if it was like Bumbo that had gambling I think idk never played it.

edit: Now I think did you replace harlequin with the wiz baby?... I may be missing something but it has it's shots. heinous. I am literally dying.

edit: nevermind harlequinn is in the game it's repeater alt

Does the shovel have a hotkey? With a frantic game like this that's advised. I don't think the pills do either? Those need a slight rework, as some others suggested.

This game also doesn't have indications of health on base enemies like in PvZ where limbs popped off, such a thing can tell the player how much more they have to support a lane early game. Even something simple like colour change gradient when they're just about to die.

Shovel hotkey is Q, IIRC. Also space is fast-forward.

(1 edit)

The game won't let me download it, my virus thing blocks it, is there a way to stop this

Click the three dots on the upper corner of the screen,then click settings,then click Security and Privacy.

You can reply if you have any questions.

Similar to normal pvz i suggest a pickup on hover rather than on click i tend to lose myself on the chaos of the screen when playing these kinds of games and would prefer an on hover to on click.

This game is simply AMAZING,one thing though...I would be happy if you added a change music option to the pause menu.

Also like everyone else said,MORE SLOTS.

Hello, can you make it so that when you are fullscreen your mouse cursor is locked inside this game? Cos I always accidentally click the Desktop on my second monitor while trying to click on babies, and the game gets minimized which is kinda annoying. Thanks.

(+1)

Also it would be nice to be able to pick hearts while you have a baby in your hand, so when you click on a heart with a baby in a hand it won't place it.

(+2)

slowing from webs and freezing should stack, or maybe combine in some other way

(+2)

Trash can for pills

The boss RNG at the start of the fight is very annoying and can get you to unavoidably lose a charger, which is very annoying if you're doing the  "don't lose chargers" achievement

ALSO make it so that you can't lose once you've finished the level, because I just lost on item shop screen after Giga Plum boss because Mom's Hands spawned enemies while Giga Plum had her death animation playing.

Obviously with it being in Alpha, I'll keep requests/Suggestions lol, But i love the idea of potential characters. Either have gimmicks, bonuses or different starting Towers. If you were to take vanilla characters or go the Bum-bo route and do original ones. there's so many ideas.


I genuine suggestion I do have is a proper Boss Title Card could be cool.

(+1)

How about the ability to change your style of playing the game by adding something like characters? For example, Isaac can reroll the items shown at the end of a game, Magdalene starts a game with more hearts (like 100 instead of 50), and Cain gains more pickups and can identify pills.

All this (reroll, more starting hearts, only good pills) already in the game, by passive items.

yeah that's literally how it works in issac, minus some character's restrictions and tainted characters

(+1)

freezer baby shoud freeze enemies if it kills them, frozen enemies would fuction as mini barriers

(+1)

A good thing would be an indicator kind of like pvz where a monster is at half health, for example a gaper's head blowing off leaving its body walking towards you or something.

Controller support would be sick but I understand if you can't/won't

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