make a bff item like from isaac

The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By
Hey, hello again! I have a cool unit design. He will be a "stone spectator" when the attacking babies shoot, he attracts most of the tears to himself and returns them, causing them damage. This works even for truckers. He cannot directly attack the kids. Thank you if you finished reading! Ps Lol, noticed one small jamb on the splice. Maybe I'll fix it later. 
I went through with another unnecessary idea. Add something like foresight by locations. For example, you have passed a level and you have 3 choices where to go, but you can choose one and you can’t come back, you can’t wait for example, the choice of kids or something else. I know it’s hard to add, but I just wanted to share.
translated using Google Translator™
Hi, again I have a good idea, the author of which is "Kapustinek". Alternative deck. I wasn't thinking about how to get it, I was thinking about one guy, just in case that idea was in the game. Sister Maggie - Shoots bloody tears, inflicts less than Brother Bobby, but when hit by an opponent leaves a bloody puddle that slows down and deals little damage, and disappears after 30 seconds. The rate of fire is the same. Here's the sprite and the GIF. 

I came up with a new baby. Brother Max. He has 1 unit of health, even a fly will kill him in a collision, but he has a shield, for 5 charges. When this shield breaks, Max emits a wave of enchantments that deal a bit of damage, and push all enemies to their starting point (Only works with those enemies that are on the same horizontal line as this kid). After this attack, the baby does not die, but remains until he is damaged. It costs 100 hearts, it is charged as much as the "Cube of Meat".


I threw some ideas and decided why not do something for locations…. well in the original game there are rooms well with water ,_,
you can also throw off your ideas for my answers, for example, water monsters or water babies.
(Upd) what is dark is deep water and what you see in the cells is shallow water.
Mom's shovel - replaces the usual shovel. It has two properties, the first of which was one discovered, mother's shovel digs a hole into which the enemy falls, and it closes, while giving 25 hearts. Second property: you can dig up one of the cells without dealing with a brother or monster. After ignition, a fossa in which a heart, a coin, a 5 coins, or a pill. But may nothing fall out. The hole is buried immediately after the object is lifted. Always damned, worth 99 coins. If a what, I translated it through a translator, so maybe there may be problems with the text. 
I have an idea for another good brother. Ghost Mask - worth only 100 hearts. It has two, even 3, new mechanics. It can only be put on another brother, while preserving the past properties of this brother. First, the mask can throw a chain, and pull the enemy to itself by 1 cell. It can do this if the enemy is no further than 7 cells, and no closer than 2. The second is complete invulnerability to the attacks of absolutely all enemies. Enemies who approach the brother with a mask, just pass through without causing damage. Mask can kill shovel only or "Altar of Sacrifices". Переведено при помощи Google translator.


Don't know if this has been suggested already, but what about adding Ice Cube Baby, a new defensive baby that freezes enemies that touch him. It could also be use for a new mini game/challenge, Ice Cube Bowling, like the Wall-nut Bowling in PvZ, you place down the Ice Cube Baby that will slides towards the enemies and then bounce off in other angle possible hitting another enemy
Or what if:
1: it could throw itself and bounce off the enemies while slowing them and then respawn and wait a lil bit to throw again
2: it would act like the grape thingys from PvZ2 where it would explode into shards what whould bounce through the field hurting enemies but it would kill itself in the process.
and 3: it could be placed and you, the player/isaac could push it to hurt the enemies
The challenge seems cool btw.
ok so basically, I love this game ok ok, y'know what else I love, slowing enemies, so I suggest a challenge, it works like this: blue room, a bit longer than usually, likely the room before the boss, with 2 babies, freezer baby (sorry if thats not the exact name, my memories horrid) and snowball, slightly increased heart drops, and the snowglobe (costing 150 instead of free because y e s) beating this challenge would give icecube baby, basically cube of meat with freezing, so like, 75 hearts. (Upon reviewing other peoples comments, my idea for icecube baby kinda sucks and I dont wanna erase anything because I'll probably screw up and delete something important i said without noticing)
new babi and item ideas!
Ok so baby idea, The bulletkin baby (wrng game!!!1!1!!!1!), ok so basically bulletkin baby would be just like brother bobby but instead, shooting yellow projectiles instead of the normal blue and having a slightly lowered fire rate, but would also have to reload every once in a while, after killing like, 50 enemies it can become a veteran bulletkin, which increases fire rate, and damage, it would also be able to shoot enemies in nearby lanes.
ok so, item idea, Rainbow chest, (I SAID, WRNG GAEM WHATS WRONG WITH YOU!!!!1!!1111!1!) Rainbow chest, upon buying, will send you to the first floor, with 4 babies the player had previously, it is the players choice on which 4, upon beating the first floor a choice of all unlocked babies would appear, prompting you to choose 2, this prompt would appear every single first floor of every single chapter.

Incubus - when the pill is applied, all the incubi present get the effect. But most importantly, the effect is saved and summed up between levels.
Dr. Fetus - works like PVZ2 coconut cannon, but with the catapult pattern; provides weak protection, equal to two ordinary babies
Epic Fetus is placed in the active item slot if there is a Dr. fetus in the deck and Doctor's Remote was selected as the active item. Works as PVZ1 Cob Cannon.