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The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

Your suggestions

A topic by DoctorHummer created Feb 04, 2022 Views: 24,189 Replies: 533
Viewing posts 321 to 340 of 356 · Next page · Previous page · First page · Last page

make a bff item like from isaac

make a found soul baby that would be able to copy any tower but EEHH in one hit and can change what it copies with a 25 second cooldown

(7 edits)

Hey, hello again! I have a cool unit design. He will be a "stone spectator" when the attacking babies shoot, he attracts most of the tears to himself and returns them, causing them damage. This works even for truckers. He cannot directly attack the kids.  Thank you if you finished reading! Ps Lol, noticed one small jamb on the splice. Maybe I'll fix it later.  

I went through with another unnecessary idea. Add something like foresight by locations. For example, you have passed a level and you have 3 choices where to go, but you can choose one and you can’t come back, you can’t wait for example, the choice of kids or something else. I know it’s hard to add, but I just wanted to share.

translated using Google Translator™

Ля прикольно

Yeah, that's a really cool idea! If you add the differences between the locations, and the features, then this can change the race quite well, because it is very cool when each race is coordinated from each other. Just like in Isaac. 

(1 edit)

Hi, again I have a good idea, the author of which is "Kapustinek". Alternative deck. I wasn't thinking about how to get it, I was thinking about one guy, just in case that idea was in the game. Sister Maggie - Shoots bloody tears, inflicts less than Brother Bobby, but when hit by an opponent leaves a bloody puddle that slows down and deals little damage, and disappears after 30 seconds. The rate of fire is the same. Here's the sprite and the GIF. 

Thats a good idea and i like how you already made some sprites for it :D

:) 

I came up with a new baby. Brother Max. He has 1 unit of health, even a fly will kill him in a collision, but he has a shield, for 5 charges. When this shield breaks, Max emits a wave of enchantments that deal a bit of damage, and push all enemies to their starting point (Only works with those enemies that are on the same horizontal line as this kid). After this attack, the baby does not die, but remains until he is damaged. It costs 100 hearts, it is charged as much as the "Cube of Meat".  


Good idea! Its pretty original and looks cool.

(2 edits)

Thank you! But it seems to me that the sprite with animation is so-so.

(1 edit) (+4)

I threw some ideas and decided why not do something for locations…. well in the original game there are rooms well with water ,_, you can also throw off your ideas for my answers, for example, water monsters or water babies.

(Upd) what is dark is deep water and what you see in the cells is shallow water.

I have an idea, if there is water in the location, then you can put a water kid in it, which attacks enemies on neighboring lines. It is placed only in water. Or something like that. 

cookie clicker inspired item that allows me to click on the monsters. maybe it takes up a baby slot and uses one heart (or so) per click

I didn't play TBoI but what if it would be like Crack the sky or any other holy beam item because a heart per click must deal some good dmg so like what if where you whould click then a holy beam would strike and deal dmg to the place you clicked

(+1)

Maybe a Slay the Spire like progression map thing

Or maybe a inspired gamemode?

(+2)

Brother Polyphemus shoots huge tears, but he has a low rate of fire. Costs 150. Personally, I think that this toddler would be useful in many combos, but by itself it is not very good. For this, the price is low. 

lol eye boi

It looks so friendly

would it have piercing like polyphemus if it kills the enemy with a shot (example: a gaper that has 50% of its hp as dmg is killed and the shot will continue but have 50% until it hits a enemy unless it kills the monster with the weaker shot)

Probably not. 

it looks like a mr. i so how about giving it 360° rotation but make the price higher

(5 edits)

Mom's shovel - replaces the usual shovel. It has two properties, the first of which was one discovered, mother's shovel digs a hole into which the enemy falls, and it closes, while giving 25 hearts. Second property: you can dig up one of the cells without dealing with a brother or monster. After ignition, a fossa in which a heart, a coin, a 5 coins, or a pill. But may nothing fall out. The hole is buried immediately after the object is lifted. Always damned, worth 99 coins. If a what, I translated it through a translator, so maybe there may be problems with the text. 

I have an idea for another good brother. Ghost Mask - worth only 100 hearts. It has two, even 3, new mechanics. It can only be put on another brother, while preserving the past properties of this brother. First, the mask can throw a chain, and pull the enemy to itself by 1 cell. It can do this if the enemy is no further than 7 cells, and no closer than 2. The second is complete invulnerability to the attacks of absolutely all enemies. Enemies who approach the brother with a mask, just pass through without causing damage. Mask can kill  shovel only or "Altar of Sacrifices". Переведено при помощи Google translator. 

(1 edit)

If the chain attack doesn't do dmg then it just makes it harder for the familiars behind the one wearing the mask and the invincibility for shots is cool i guess but imagine giving the mask to a Red Maw what basically makes it better cause it can't die but it can still eat the enemies

You're right, and the mask does do a bit of damage.

But if you think about it, in many decks it is useful to use a mask. 

yeh :D

Is it just me does that mouth look kind SUS?

angery dream mask xd

(+1)

Don't know if this has been suggested already, but what about adding Ice Cube Baby, a new defensive baby that freezes enemies that touch him. It could also be use for a new mini game/challenge, Ice Cube Bowling, like the Wall-nut Bowling in PvZ, you place down the Ice Cube Baby that will slides towards the enemies and then bounce off in other angle possible hitting another enemy

(+2)

Or what if:

1: it could throw itself and bounce off the enemies while slowing them and then respawn and wait a lil bit to throw again

2: it would act like the grape thingys from PvZ2 where it would explode into shards what whould bounce through the field hurting enemies but it would kill itself in the process.

and 3: it could be placed and you, the player/isaac could push it to hurt the enemies

The challenge seems cool btw.

(+2)

Vs. mode.     that would be kickass

I second that!

(1 edit)

ok so basically, I love this game ok ok, y'know what else I love,  slowing enemies, so I suggest a challenge, it works like this: blue room, a bit longer than usually, likely the room before the boss, with 2 babies, freezer baby (sorry if thats not the exact name, my memories horrid) and snowball, slightly increased heart drops, and the snowglobe (costing 150 instead of free because  y e s) beating this challenge would give icecube baby, basically cube of meat with freezing, so like, 75 hearts.   (Upon reviewing other peoples comments, my idea for icecube baby kinda sucks and I dont wanna erase anything because I'll probably screw up and delete something important i said without noticing)

new babi and item ideas!

Ok so baby idea, The bulletkin baby (wrng game!!!1!1!!!1!), ok so basically bulletkin baby would be just like brother bobby but instead, shooting yellow projectiles instead of the normal blue and having  a slightly lowered fire rate, but would also have to reload every once in a while, after killing like, 50 enemies it can become a veteran bulletkin, which increases fire rate, and damage, it would also be able to shoot enemies in nearby lanes.

ok so, item idea, Rainbow chest, (I SAID, WRNG GAEM WHATS WRONG WITH YOU!!!!1!!1111!1!) Rainbow chest, upon buying, will send you to the first floor, with 4 babies the player had previously, it is the players choice on which 4, upon beating the first floor a choice of all unlocked babies would appear, prompting you to choose 2, this prompt would appear every single first floor of every single chapter.

Nice Enter the Gungeon ideas btw (wait isn't killing 50 enemies too much?)

It  honestly could be, thinking of it, but a low number would make it op so, Uh.

Incubus - when the pill is applied, all the incubi present get the effect. But most importantly, the effect is saved and summed up between levels.

Dr. Fetus - works like PVZ2 coconut cannon, but with the catapult pattern; provides weak protection, equal to two ordinary babies

Epic Fetus is placed in the active item slot if there is a Dr. fetus in the deck and Doctor's Remote was selected as the active item. Works as PVZ1 Cob Cannon.

Okay that's cool ngl

add a restart level button

You can restart the level by simply going to the menu during the round.

Add A Fiend Folio Content. (This Mod Contains sooo many enemies and items sooo... I Think its good idea.)

And Another Idea: Add character selection. (Like I choose Isaac, and you can change items in the store. I chose Magdalene, you can treat units, etc.)

Or because the player is Isaac then it could make the character selection difirent ways to play the game because magdalene doesn't need to have the same perspective of the game as like Isaac. So for example playing as Magdalene could give the game more of a kind vibe (or even gameplay)

Maybe make the Percs shielded babies be unmovable by hardies, like the shielded baby doesnt get moved and the baby infront of it gets crushed instead when it gets pushed into the shield. Would make the percs pill and blanket more useful for dealing with hardies, especially when during hardmode.

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