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I.RULE

The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

Your suggestions

A topic by DoctorHummer created Feb 04, 2022 Views: 22,170 Replies: 533
Viewing posts 261 to 280 of 356 · Next page · Previous page · First page · Last page
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Great game and really fun, though obviously being in alpha there are plenty of problems to iron out and most likely a lot more content coming eventually. As an up-and-coming gamedev myself, I understand how much work this project likely is. That being said, I do have a few suggestions that it'd be nice to see you implement as long as it's not too hard:

-More bosses (2-4 per floor, maybe even 5, probably following the same design schemes as current bosses (similar to regular Isaac bosses but different))

-Some sort of proper boss splash intro screen

-Maybe another floor or floor variants of some sort

-Minibosses (harder enemies that have a small chance of spawning, only one per level or possibly per floor, could be the sins or horsemen or something else)

Once again, while these would be great to see, I know how painful the development process can be so don't feel too pressured!

Great game. To balance out the overwhelming demand for more slots, I think that the 4 slot limit is great. It's limiting in a good way. As for suggestions, I had one idea. What if, every time you added a baby to the game, the method to unlocking it is a secret. Like, don't even give a hint that it's in the game. It would lead to avid fans searching for random things to do, and then sharing that answer with other people. I think it'd be a cool thing for people in the community to theorize about, wondering how many hidden babies are out there. Kind of like what is currently in the game for the brown ritual, but more likely to occur naturally. For example, you put dark bum in the game and the way to unlock him is to let 500 points worth of hearts despawn. No hints, just let people make their own discoveries and share the findings. I think it'd be fun.

what if there were multiple starting babies for each type and each had a slight difference

(I only have shooter so far)

Brother bobby (better firerate) OR Sister Maggy(better damage) (more possibilities? )

(+1)

Highlight items you have not yet seen. It will make 100%-ing the game a bit easier

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add Yum Heart as an activatable that gives you a reserve of hearts at the moment and that increases every time you use it in one level, when you move to the next the accumulation of hearts will restart

based on the Item of Inner Eye and Baby Brother create an approximate to the Inner Baby, which in exchange for tears, attacks 3 rows at the same time, but also has a slight increase in damage.

maybe you could add the buddy in a box? it could be something like random buddy but instead of every tear being random, every baby has a random effect.


maybe also a mysterious liquid baby, but im not a programer, so im not shure if any of those two could be possible


incredible game btw!

add as an active item the necronomicon, simple, when using it causes damage equal to 6 hits of brothers baby's

will act as an improved power up pill, in exchange for its use, the recharge of the usable item will be lengthened more for each use

gives you a random resource, pill, coin, mini hearts or hearts and very very very unlikely a passive or active item

gives invincibility to a baby that you choose but will avoid shooting, in return you can perform the effect to allied enemies (Gapper, Fatty, etc.) and will be given invincibility, and instead of the babies can attack.

Passive Item

Flat File

Effect : removes spikes on the Ark levels and you can put babies in their place

Price:(not sure)

As an option, it can be opened for 10 Spike Babies killed by a shovel or monsters

(+1)

One of the things that made Isaac so replayeble was the different characters you could unlock changing the players play style. Instead making different unlockeble characters though you incorporate their soul stones as a way of picking their default deck.


Eg: soul of Isaac

Default starting deck but includes the D6 (beat the game 3x to unlock this stone)

Soul of the lost 

Start with little Chad, ghost baby and spikey baby 

Starts with no charger s and salvation

As well as an active called the lost die (not in Isaac, I just made it up) an active that can change a baby to a random baby or kill it (unlock stone by killing 4 lost soul babies with sacrificial alter)


Soul of Jacob and Esau

Basically shape shifter challenge

(Unlock by beating shape shifter and limited edition)

and so on and so on 

Hope you see this post

Thanks for making an AWESOME game

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I like this idea a lot! The Jacob and Esau one just being a challenge is a little weird to me though. I think maybe they could start with double baby, multidimensional baby, the deserter, and brother bobby, as well as spawn 2 copies of a baby, that take twice as many hearts. Other ones I can think of:

Maggy: Starts with candy heart, and <3, but replaces little chad with double baby. Simple character.

Cain: All active items give you a bunch of coins instead, and you can buy babies at the shop. Also starts with Abel instead of brother bobby.

Judas: Start with no chargers. When you die, you come back, and all babies turn into shadow versions. Shadow versions gain double damage, but cost twice as much and have less health.

B.Baby: Start with the poop, and replace Lil' C.H.A.D. with a new baby called The Relic. This relic takes twice as long, but gives Soul Hearts, which count as double the hearts, but take up the same amount of space in hard mode and such. Meant to be a challenging character.

Eve: Start with a new item called Dead Bird. This makes it so when a baby dies, a bird spawns that harrases and deals damage to the baby's killer. Also, All babies start with lower base damage, but deal 2x the original damage at low health.

Samson: Whenever you lose a charger, all babies gain damage for the chapter. Simple character.

Azazel: Start with a new Lil' Brim baby. All babies have limited range, but can be placed on obstacles. Starts with a unique item called "Hemoptysis", which makes monsters in a 3x3 area take double damage from Lil' Brim.

Lazarus: Revives, but after revival, all heart producers give only 25 hearts each. Simple character.

Eden: Starts with little chad, a random defense baby, a random attacking baby, and a random support baby. Also starts with either 2 random quality 1 items, a random quality 2 item, or a random active item.

Lilith: All babies are blindfolded and have a little incubus floating around. These can attack monsters on the left or right of the baby. Start with lil' chad, demon baby, a new Gello Baby, that shoots normally but whips monsters that get within 3 tiles, and a succubus that boosts the damage of babies in a 5x5 area. Start with box of friends, which summons a second incubus on a baby (and would normally summon one extra incubus on a baby for other character).

The Keeper: All babies start with their shots alternating between triple and quad shot, but much lower health (Like 6 hits from a gaper). You can spend coins to heal your babies.

Apollyon. Starts with the normal deck, as well as a new "Void" Item. All babies start with slightly lower stats, however the void item destroys a baby to give random stat upgrades to babies in a 3x3 area around it. The more the destroyed baby costs, the more stat ups.

The Forgotten: the middle 4 slots are dug up, and cannot have things placed on them. In the middle of these 4 slots is a skull linked to the soul. The skull will attack enemies that get close, and you can use the mouse to move the soul, which shoots like ghost baby.

Bethany: Start with the relic instead of Bob's Brain. Soul hearts charge up the active item. Beth starts with Book of Virtues, which summons a low damage wisp baby. The wisp baby changes depending on what active item is combined with book of virtues.

I think it would be cool if The Lost also started with Lost Soul, allowing you to actually use the 666 hearts to summon it.

Petrifying baby, does not attack, being placed in a row, will infrequently petrify all the enemies of that particular row for 2-3 seconds

baby scissors, mechanics based on the carnivorous plants of pvz, will attack a single frame in front of it and after attacking will have rest/recharge time to attack again

(-1)

Hide health bars of Spider Mod for entities have full HP. They are annoying

When selecting babies after level there is a row of already obtained babies at the bottom, same row of obtained items at the top would be very useful, to fully understand what combinations one can do.

(+1)

Red Showel + Candy Heart synergy = on removing baby get full hearts back.

(1 edit)

Discord dead lol

maybe we can get some items permanetly?eg slightly increase babies' CD or damage...

AND,nerf Hardy PLZ!!!!!!!!

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