Ghost Baby's attack does not go through Mr. Shy's mask.
I'm just saying

The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By
hello, I would like this for the next patch: that the options are in a different menu than the initial menu (along with new options such as resolution, music volume and effects that interact with a bar instead of clicking where you want and finally an option to enlarge or minimize the HUD), that when you buy the items at the end of the boss it is with a store setting and you can interact with its environment, and the translation of the game into Spanish (they must do it as soon as possible since if a lot is added content to translate it, it will be hell).
I was thinking about how to do the alt floors and i thought about a level selection / progression like Slay the Spire or Inscryption, where you choose your path, i think that could give this game a new level of depth that would be perfect, and it would fit nicely with the Isaac theme, maybe you can put angel and devil deals in this choose your own path style gameplay ( i dont know how that way of selecting levels is called xD)
English is not my main language so sorry for all the gramatical and logical errors.
I've noticed that when I try to full screen on my computer it gets a little glitchy and stuff
besides that the only suggestion I have is the addition of a brimstone baby or lil monstro, I would like to see your takes on them for how they would work in a game like this (my idea is similar to citron from pvz2 for little monstro and maybe the coconut canon sort of mechanics for brimstone baby)
I think, what would be nice if after first loop and in hardmode we have +1 extra slot for babies.
Also I have an idea about "Horn Baby" which will be like a pit, and when enemy step on it, from pit will be spawn Big Horn's hand which take monster to the hell.
Oh, and I support idea about "Bloody Puppy" chargers, but maybe you realization it a bit different way.
add an alternate boss to Baby Plum that is set in the blue room, example: greasy blue.
mechanics: it moves inside its giant blue bagoneta where it joins or merges with it, attack 1: from there it will attack by opening its stomach and launching a whip of entrails. attack 2: will open his mouth to come out: a circle of Hush flies that last for a single tear / a blue yawn / blue boil (will summon a Hush fly every so often).
example:
A button to completely freeze the game, I do not mean the pause button, I mean actually that there should be a button to stop to everything happening in the game in order to consider a next move.
Endless mode in PvZ was always so frustrating because so much would happen at once and once one single lane got breached, I could never repair it in time and that would put an end to my runs. This, similarly, would benefit from a feature that just lets you freeze everything in case something goes terribly awry.
With that said, it does not need to be built directly into the gameplay, it could be an item that you can purchase, I would definitely buy it.
some challenge ideas
Alright if you have played pvz 1 you probably remember I.zombie, ya that's the whole challenge and if people like it enough you could possible make it a game mode. if you have never played I.zombie basically the roles are switch, in this challenge you would control the monsters trying to get into Issacs house.
"Backasswards", if you played Tboi you could probably guess what this is. You will start at Ark 3/the boss fight and when you win you will go up a floor, losing a baby each time you go up and losing an item/s when you kill a boss.
"Inflation", make all heart income haled or make everything cost 2x more. and if this is still to easy, make the falling heart not appear so your only heart production is from your chads
"Get active", you get a set of 4 active items, but you have no babys so you have to survive using only those active items. You can make it so they have half cooldown or you can choose what items you get, idk
"Pitch Black", basically everything is really dark and you can't see the enemies but you can use crispy baby, paschal candle, or anything that's on fire to provide light
"you heartless bitch", it uses the hard mode system of hearts, and you have to get to 40 hearts total before you die, and the wave you are in is endless and ramps up in difficulty.
"attack on titan", there's one huge fatty/stoner, like if you use mega mush, that's how big it would be, you have to select a team that can kill it before it can make it to the end, it can stomp on baby, killing it , and it can be hit from any row.
¡Hey! I think adding a warning when you're going to play without a heart generator is one thing that would be cool. It has happened to me several times that I didn't realize it and lost a game because I didn't play little chad. Pvz has that system, basically a "are you sure you want to play without a sun generator?" and helps avoid these problems, which hurt especially when you are very late in the game.