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The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

This game sucks and here's why

A topic by DoctorHummer created Feb 04, 2022 Views: 31,792 Replies: 354
Viewing posts 61 to 80 of 249 · Next page · Previous page · First page · Last page
(1 edit)

I got this message when I started the game (v0.1.3)

#########################################

FATAL ERROR in Vertex Shader compilation

ShaderName: shBlackNWhite

D3DXCompile failed - result

at gml_Object_o_card_Draw_0

##########################################

Developer

yeah sorry i fixed it in 0.1.3.1 i hope

it is still there :(

(1 edit)

I got this message when I stared a run (v0.1.3.1) Im playing on WIndows 10

###################################

FATAL ERROR in Vertex Shader compilation

ShaderName: shBlackNWhite

D3DXCompile failed - result

at gml_Object_o_card_Draw_0

###################################

When a shot from a brain worm shoots into multidimensional baby it won't change directions anymore

after first boss, when worms starts spawn game just crashes at 2nd when it touches any tower

There is no sound in the entire game for some reason. Not a huge problem but I thought I might share it

sound in this game is really good and has a lot of reference for both games it was inspired, so if you can fix it by yourself, you definetely should

The game crashes when bob's brain explode.

https://s2.loli.net/2022/02/14/WUi6cAEo3B7Qg1e.png

(1 edit)

on the first wave in mines

___________________________________________

############################################################################################

FATAL ERROR in

action number 1

of  Step Event0

for object o_sorbet:

Push :: Execution Error - Variable Get 105355.totalwaves(100243, -2147483648)

at gml_Object_o_sorbet_Step_0

############################################################################################

(1 edit)

 idk if its intentional but if you place a mongo baby in front of a fire baby it fires red tears instead of fire ones

This isnt a suggestion page it is a bug report page

fixed

good job

either that is a bug or its meant to represent the shots getting "buffed" by passing through the fire baby.

Not sure what exactly happened but a few rocky poops kept pushing my defences and it somehow misaligned the grid slightly downwards and to the right, it was on the first loop (after beating middle horn once) in the second level of the ark.

Also i feel like allowing the player to get more babies after looping would be nice, maybe just make it so you get one in the shop that you can buy after a boss?

(And might be just me but i feel like mulibooms and the rock poops are a pain to deal with and there is entirely too many of them)

Snowball freezes the whole screen instead of the designated 3x3 area

in my opinion hollow ground is too expansive and underwhelming 

it should be op, as it gets more and more expensive with every use. but the problem is it doesnt give that massive damage for it to be carry in usual waves. if level is fast with a lot of dangerous enemies in first 3 waves it is better not to use it.

every time i start a new run it gets stuck and here's the error info:

FATAL ERROR in Vertex Shader compilation

ShaderName: shBlackNWhite

D3DXCompile failed - result

at gml_Object_o_card_Draw_0

whenever i try to start a run i get this error, please fix because i love your game<3

___________________________________________

############################################################################################

FATAL ERROR in Vertex Shader compilation

ShaderName: shBlackNWhite

memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER

at gml_Object_o_card_Draw_0

############################################################################################

(1 edit)

Minor(?) Bug: Occasionally, Spider Baby's shot just... stays right above the ground, until another enemy hits it.

Update (?): Possible cause found, when the Spider Baby's shot hits an enemy that blocks lobbing shots, if its at the end of the track, the shot will just keep bouncing until it eventually "hits" the ground, without actually hitting it.

My game crashes each time final wave appears in mines 1.

FATAL ERROR in

action number 1

of  Step Event0

for object o_sorbet:

Push :: Execution Error - Variable Get 101117.totalwaves(100243, -2147483648)

at gml_Object_o_sorbet_Step_0

can you add some sorta almanac? you can call it Monster Manual for bonus points. it could basically tell you the fire rate and health of babies, cuz idk if freezer babies shoot slower or brother bobby reloads faster. could be pretty helpful

not sure about stats but almanac already exists, just click some buttons in statistics menu

The Hardies push the slots that they hit down. The effect is permanent for the rest of the level.

(1 edit)
You can be forced to lose / softblock with the flying ghost with black tunic if you choose Mystery egg and spike, they don't suffer damage from spike and they will forever back off when a friendly monster are after them, here is a photo, they are shooting forever off screen and gave me time to put the map full of mystery egg (I love the game btw!)
(1 edit)

The baby slots feel very limiting, maybe you could buy extras for 99 coins at the end of a chapter instead of gaining one from a single item, of course the difficulty should be tweaked to accomodate the mechanic better, another idea, instead of it costing 99 coins extras could cost something like 50 or 60 and go up every time you bought one

this is a bug report page not the suggestion one

"as well as your opinion about some mechanics and things that infuriate you. Since the game is still in the alpha stage of development, a lot can change, and you can contribute to this"

i said my opinion on the slot count and gave an idea on a way to improve it

Viewing posts 61 to 80 of 249 · Next page · Previous page · First page · Last page