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I.RULE

The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

This game sucks and here's why

A topic by DoctorHummer created Feb 04, 2022 Views: 32,016 Replies: 354
Viewing posts 181 to 200 of 249 · Next page · Previous page · First page · Last page

after unlocking the deserter i can safely say that is the worst unlock (i haven't  unlocked double baby, maybe is more tedious). its too rng dependant, yes eventually you will get lil loki and spike baby,  but that is only if you always choose the hidden option when you dont get them wich means that you will probably won't have a good deck by when you get it. i had to do a whole loop just to get lil loki, and before that i had to be like 20 minutes just reseting until i got spike baby as my first baby.

i hope the deserter is good enough, because it was REALLY tedious to unlock him.

I can assure you that he is really good

If game give choise only random baby. and u use d6, you don't get a new baby and choise is canceled 

thats because if you see a baby you won't fin it anymore
so when you reroll you are removing the posibility to get that baby anymore
and because that one was the last one, you dont get more

По какой-то причине, если во время игры отключить что угодно из USB разъёма, то игра виснет на 2сек., после чего крашится. Это было на ноутбуке, на компе не проверял. Это только с Айрул так, так что дело в игре.

Hey so the installer dosen't work for me.

Please, could you make another toggle (like adding a keyboard -related toggle) for rotating the shapes in the new challenge? 

Since I'm on a laptop, I have a touch pad instead of a mouse, so I can't rotate the shapes (don't have a wheel). 

The challenge is doable without (I just did, lol), but it's definitely harder, and it doesn't seem right...

Using Flip on a Mystery Egg still sends the charmed Gaper/Fatty to the right instead of to the left.

Not sure if it's a bug tbh, but yeah.

Ball of Bandages can potentially cause very long stalling in some cases because the enemies stop moving when attracted to another lane. It'd be good to either nerf the Ball to apply its effect less often or have enemies not stop moving for a short period of time when attracted.

Ball of Bandages sometimes drags Trites twice instead of once.

I don't know if this is a bug or it's intended but the mulligans with masks dont damage your babies.

it is a feature

The biggest issue I am having is the sheer amount of bulky enemies that are thrown at you in The Ark after the first loop (Hardies, Hardheads, Whales). I think reducing their health or speed would be a really good way to balance it. 


Or, as people above have said, make it so that the Hardies take damage when hitting babies. They are the most annoying enemy in the game (for me anyways).

I have a problem, the essence of which is that I cannot select other baby`s in my run, is it possible that this happened after picking up an item? Or is it a feature for loop?

Once you've encountered every baby, no more will show up. In future situations like this, try to get mystery gift, as it will give you a very strong baby if you use it after finding every other one.

I get this error every time I run the new launcher.

I get this error every time I run the new launcher.

i got this type of enemy layout at the start of the 2nd loop, but during the level gapers also showed up
 

Been loving the game a lot, it is really great and I look forward to seeing it grow further. I have found two issues. First, sometimes while mid-level the game freezes suddenly while fullscreened (that's how I usually play, not sure if it has to be FS'd), and nothing I do will let me leave the game. Not Control + alt + delete, not the windows button or anything, a computer restart seems to be required. I don't know if crash reports are a thing or not since I have to close everything to regain control. Second, during the third chapter, I have had three instances of enemies coming off of teleporters in-between lanes, where they would not stop to attack anything but could usually be shot. First was a gaper, killed it, second and third were hardies?/the stone poop enemies, each making it to the end in the same lane, one to get the charger and later another to finish me off. I had the stopwatch activated during these incidents, might have been a weird momentum thing pushing them further up than intended. I could imagine that the stone enemies' charging into the teleporter could have done something, the gaper might have been pulled into the teleporter by a stoner? That's what I've got, hope it helps.

(1 edit)

I'm only on my first playthrough, but as a PvZ fan, I LOVE this game so far. I have some critiques, though:

  • There doesn't seem to be a set hotkey for either the pills or canceling an action. While you can re-press the hotkey you used to get out of an action, and the mouse is there to use the pills, this all makes collecting coins and hearts more of a hassle. Having hotkeys for these would be a great quality-of-life change
  • Maybe it's because I haven't started experimenting with them yet, but there isn't much of a reason to use any of the other active items other than Candy Heart. The babies themselves are strong enough to handle vicious waves without active items, and the Candy Heart gives you a strong start to support that notion Edit: of all the items, Notched Pickaxe has been saving me a lot. Candy Heart is still great, but I wanted to retract my statement on it being "better" than the other items. It was kind of a farfetched statement anyway
  • Bob's Brain (contrary to their usual appearance) is kind of cracked. Potato Mine was already a staple of most PvZ strategies, but the increased AoE combined with how many hearts you save up relative to how much you actually need lets Bob's Brain launch you ahead of where you should be. Instead being mid-construction by the time the first wave comes in, you may already be trying to make space to spam more of your best tower. Reducing the AoE and making it cost a little more (I'd say 50 Hearts) would reduce how effective it is. Though, this isn't considering the other difficulties/challenges, and my experience with this game is limited

Again, I love this game so far. you combine so many elements of PvZ 1 and 2, and renovated the mechanics, to make this game so much fun to play. These are just some suggestions I have on first glance

not sure if it was intended or not but i used the d6 before mines 2 in the first loop and the screen just went black, there were no picks for me to choose from and all i could see was the broken d6, thankfully it did progress after a bit; i'm assuming it happend because i encountered every baby option at least once before.

Yeah the same happened to me, for me it felt like a jumpscare because i was like: AHH- oh uhhhhhh.. what?

It seems like the game is a lot slower in the 0.1.8.2 update, it feels like the normal time is slow-motion and the fast forward button is normal speed.

Yeah the loading, animations, quiting/reseting and more!

When I loaded a run, its acting like it is the first level and automatically making me use brother bobby, lil chad, cube of meat and bobs brain

*Hard mode/Starter babies only mode activated* (not a real mode btw)

The game is slower then before after the 1.8.2 update + when i loaded my run then ALL of my starting babies were just like. gone. Very sad because i was using a strategy with Cube of meat in it (Also like, loss of Little C.H.A.D. but i have Double baby lol also the loss of Bob's brain and B. Bobby but i'm in the 3rd loop soo yeah lol.)

(1 edit)

My top shelf babies disappeared. This happened after I reloaded my save.
(I then played a round and continued to get babies)

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