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I.RULE

The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

This game sucks and here's why

A topic by DoctorHummer created Feb 04, 2022 Views: 31,794 Replies: 354
Viewing posts 101 to 120 of 249 · Next page · Previous page · First page · Last page

There is a bug that makes every enemy that goes through purple portal immortal (they were just ignoring every baby). Becouse of it at first i lost a maggot then loose a game. Yes-skill issue-ratio. Still realy like this game (sorry if there are any mistakes, english isn't my first language)

I don't get items unlocked in collection after picking up them (Flip and Backpack)

(1 edit)

i kinda wish there were a way to upgrade the amount of seed slots we get, instead of just the four we are given for the entire loop...

-> c.h.a.d. is an absolute must for sun production
-> bob's brain is another must-have, since a lot of the better units are way more expensive, and require a c.h.a.d. spam gambit
-> you're pretty much left with two slots for other kinds of units, one of which is probably instalocked to cube of meat's defense (which. given that a lot of enemies can instakill, makes cube of meat kinda bad after looping)

i'd totally be fine if you could only buy one additional seed slot after looping the game, from the item shop at 99 coins, similarly to replenishing lawnmowers after a boss battle

addendum:
the hardys are stupid overpowered, and even two of them can easily break a run, let alone the many that are spammed at you...
i wonder if they break after three charges like usual? it doesn't really feel that way...

I usually go with 1. CHAD (Obv) 2. Attacking (Normally one good with crowd control) 3. Support Attacker (Like freezer baby) 4. Defensive (Cube of meat, ect...

Red Flies(?) Will use their flying ability to go over spike traps which would not even hurt them, thus flying over the entire map scot free. Also they just bloody suck in general, they are much more OP than the pogo or flying zombies in PVZ, as those had simple counters, and could be hit while flying over plants.
Lobber babies are not that useful, and all are rather weak.
Poop pushed onto walls should damage them, but not literally push the whole line, without Sanguine Bond or spikes they just destroy everything as they hide behind other monsters, pushing everything off the map. Even if they are killed it is hard to fix the damage as it means replacing almost the whole line. RIP if it happens on multiple lines at once.
Please more slots, or the ability to get more. PVZ excelled in complexity later due to having lots of special enemies and lots of slots, that still limited the player. Having essentially 1 or 2 actually combat babies is just annoying as hell, usually I have a cheap one that gets replaced with the second more expensive one,  or two that just fill one or two lines each.  Also it makes gimmick babies basically unusable later, as shields and heart producers are required, and the later levels go too hard to have just one offensive baby.

Oh and perhaps they should be called familiars and not babies, as a literal pile of meat or spikes are not even babies at all.

Иногда (предположительно, из-за атаки Hardy) полоса, на которую ставишь бейбиков, опускается. Из-за этого, если на полосе ниже уже кто-то стоит, (точно не помню, но вроде бы) нельзя поставить новых бейбиков. При этом враги продолжают идти по-нормальному, тем самым руиня забег.

bug / glitch - I was playing I.RULE and  I was at the Ark II and when i killed the last enemy it didn't end the level and I was just sitting there waiting for 5 mins and nothing happened. (This is on version 0.1.2 Alpha btw) Plz fix this thnx  *also note this game is sick so take your time to make it even better*

Eng: Too few slots, and the backpack does not always come across.

Рус: слишком мало слотов, а рюкзак попадается далеко не всегда.

hey i love the game so far! i just have a minor bug to report. i spawned a scorching baby with the monster manuel and placed a mongo baby in front of it, but the mongo baby didn't have the fire tears, only red ones.

I dont know how but sometimes a pill respawns infinitely as a diffrent pill after picking it up

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There is a limit of three pills. When you pick up fourth, one of the three is dropped

(+1)

This game plays and feels really good! Music and sounds are top. As someone who played both PVZ and BoI religiously it was really enjoyable, I feel the blend of the 2 games (plant row defense + roguelike unlocking various babies) works well together!  
Few comments though, which may or may not be based on my skill level...

- Heart drops can sometimes be hard to see quickly due to the fact they blend in with the red babies, so i often find later in the game I will miss a lot. Maybe a different shade of red or something else to make them stand out? 

- The Stone poop enemy seems a bit overpowered, especially when there are lots. Its got high health with the ability to push whole lanes back, pretty much killing everything without any hard counter. I might just be a bit rubbish and need to learn the enemy but it seems way too powerful!

- Definitely needs more than 4 slots, or an easier way to unlock additional slots (maybe having the option always present in the shops but at a high price?) Though I beat 2 cycles without it, it meant I had to rely on the same 4 babies throughout which didn't feel as fun, and a bit challenging when there are multiple enemies where specific babies are needed (i.e. red flies).

- Found that the bean(?) active item was a bit OP and recharge time was fairly quick? It made my runs easier so i cant complain, but it meant I never needed another item. I suppose in a way thats the point of these roguelikes, randomly find an OP item and cruise through to the end!

- the freeze shooter enemies (sorry cant remember name!) play out a bit weirdly, when using the bean on these enemies they seem to permanently stay on screen, which appears helpful but they dont seem to do much damage and cover the screen making things harder to see (as well as lots and lots of sounds!). 

Again might be based on me getting used to the game and learning the enemies but hopefully at least some of these points will be helpful!

Hi, I just beat Loop 3, and i have run out of items to buy, so when i reach a shop, the game crashes

this is the error message:

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object o_reward:

Wrong argument types for ini_write_real

at gml_Script_save_run

############################################################################################

--------------------------------------------------------------------------------------------

stack frame is

gml_Script_save_run (line 0)

gml_Script_start_new_level

gml_Object_o_reward_Step_0

I Cannot Download The Game And Play It Because It Says "It's A Virus Blah Blah Blah Is Bad And More Annoying Stuff*" And It Doesn't Let Me Download It Also If I Try To Report It As Safe It Doesn't Let Me.

This game is pretty fun but there are some iffy balancing decisions, bosses are way too punishing, leading to fights that can end almost immediately. Charger Tokens are too expensive, to the point where I never buy them. The amount of familiar slots you have is nowhere near enough, especially for later in runs (I know Backpack exists but I've only ever seen it once). Also, Brother Bobby is a little bit too weak, meaning eventually most boss fights become "get lucky spawns with the first handful of B. Bobbys until good babies drop." 

I used a speed up pill while in hallowed ground white poop expecting a double speed up and my guys just permently stopped shooting.  Had to shovel them

juicy sack dosent count as a defensive item for the spike item thing

bug: wiz baby doesn't shot backwards when using flip

when i was playing on the mines, i got in a fight with the boss there, betwen the babies spawned, was the wiz baby, which i placed on a minecart, during the battle, some enemies when to the last rows on the back, so i fliped them in hopes they would hit them enough to kill them.

but, apparently, not matter if you use flip on them, the wiz baby will shot foward... well, diagonally foward.

Whenever an enemy teleports via the special tiles and there´s a bob´s brain in the middle of both tiles, it activates and blows up inefectively

There's an issue in which the hologram babies from able can be frozen. I don't think it should be able to do that. I also found a weird glitch when enemies go through portal tiles and they exit out of one, they no longer eat the babies on the row they land on. They just walk through. Might be a weird hitbox thing after they go through the portal.

great update tho it now doesn't take too long to start

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..because there's no linux version even though with most game engines it's just two extra clicks and asking a friend to make sure it works.

Edit: Oh, it's game maker. Rip.

(2 edits)

I know im bad a videogames but, getting spammed by hardy's and the ice man and sperm whales all at the same times seems a bit much. I need to place stuff to stop the icy bois and sperm whales but if I do so I die to hardy's. Not to mention constant spam from all of them by the time. I got to the final wave but died because all of my chads died to sperm whales and hardy's. While ice men just killed all of my defensive units and was starting to freeze my attacking units too. The problem was I couldn't pick any counters, because I didn't have any slots, I do not think you should increase the slots as you need to get a little creative, but sometimes it just seems the game can throw too many things to counter (This was Ark 3 on the loop). Also theres a bug with hardy's, it seems to happen with spikes and minecart paths, but when they ram into your units sometimes it pushing stuff slightly down in the grid in that row no too much to be in the next row though, I am pretty sure it's only visual. Also why can the game spawn multiple sperm whales, in most of the lanes? (The same goes for hardy's by the end of the game most of the lines were filled with at least 2 of them.) Some weird change I might make is changing the cube of meat into ball of bandages (If it doesn't already exist) sometimes I place chads instead of cube of meat because when you need to spam out defenses they can look very similar.

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