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Threshold: the Beginning disasterous RPG dev log

A topic by ViolinEnthusiastFromADistance created Mar 25, 2016 Views: 252
Viewing posts 1 to 1
(9 edits)

Hi, i get that it's a bit late to start a dev log here as it's already on 50%, but for sure we could use some attention as Sim-plistic is rather new and frankly can't really wait any longer to share what we have going on, for our first full and well, real game. Here's some information on the game, a checklist on what we have prepared and what's left to do on the game.

What is sim-plistic all about?

Not to brag but we care for simple, playable, easy going games, and intend to widen our experience to develop better games over time.

The game

The game revolves around certain characters in a realm with a lot of unknown potential, potential for danger, mysticism and corruption, where the law is obviously insufficient and power is overwhelmingly reflective on individuals. As the theme goes rather dark and twisted at times, there should be a wide grin of hope and brightness too. The genre is in the end, fantasy/sci-fi hybrid RPG.

Aside from the information we've already given, in details the gameplay will be a combination of tasks on map, trait selection, and turn based battles between groups up to 3 characters. And hopefully some nice music people will be fond of.

Work details:

Engine: Unity

Art: photoshop/krita

Intro video


Complete: Menu integration, autosave system.

Waiting for the final touches: Battle system, Character AI, Intro/Trailer (nothing fancy mind you), Inventory system, In game panels, ability system, madness driven storyline prologue.

Incomplete: Level design, Game Balance, Demonstrative Material (A demo game, yep), character creation/customization screen, 2 remaining storylines, GUI design.