Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Easy FPS Editor v1.6

Simple way to create an old-school First Person Shooter! · By JessicoChan

Bug reports Sticky

A topic by JessicoChan created Jan 28, 2022 Views: 13,137 Replies: 450
Viewing posts 82 to 101 of 130 · Next page · Previous page · First page · Last page

You posted a screenshot of a 3d gun, but i have only option for sprites. How to i import gun models?

What do you mean by "option for sprites"? There's a Model Configurator in Advanced tools where you can assign 3D stuff for almost everything.

ok thanks I'll try it when I get home.

Clicking Audio in settings crashes the Game

make sure you have a Menu.ogg music file in the /Music/ folder. i made a dummy Menu.ogg with 2 seconds of silence to act as a placeholder. the engine seems to crash in the audio menu if you have no music loaded, atleast in my testing.

Hey it Worked! Thanks mate 👍

Hello, guys, help me please!

I'm having a problem displaying weapons! Sorry in advance for my English, I don't speak it very well. 
Problem: I set all the weapon sprites, animations and when I go to calibrate the X, Y and Scale axes, 
the weapon hands just don't show up. I'm attaching screenshots below, thank you all for your help in advance!


what is the size of your weapon?

i do this method to simplify my weapon sprite creation:

i make all my weapon sprites 320x180 and place the weapon in that sprite as i want it to appear on the screen



this makes it fit exactly as i want it to at scale 1, and i dont really need to fiddle with the position. setting the y position to about 30 to 50 compensates for the weapon bobbing. it also makes it easier to align my weapon animation frames cuz the images i am making represent exactly what is on the screen.

if your weapon sprites are huge, then at scale 1 they are just too big for you to see them without adjusting the scale to 0.1 or some such. just play with the scale if you are adamant about having large sprites for the weapons.

Thank you very much!!!

This method really helped me a lot! It's strange that nothing specifically 
was written about the size of the weapon sprites, so I set the 
resolution to 1280 x 720 and thought that it should be so. 
Once again, thanks a lot for your help!
(1 edit)

you are welcome

there is much with this engine that is learning tricks and such, and trial and error. the guy who made it has a fulltime job and documentation is an ongoing work in progress. i started a wiki to provide community documentation but there is not much there and its outdated, its all from the old version. just keep grinding, when you dont understand how or why something works, ask and if one of us knows we will try to help. and backup your project folder regularly, it can be easy to brick a project if you are not careful and learn how the engine works.

Developer

Yeah, bricking is.... often...

I wonder if I should make auto-backup option so it would back up the entire project when saving... would take a lot of space though...

once you get to know the engine, it's actually pretty easy to un-brick tho

every project i have bricked has been because the engine was looking for files that didn't exist anymore because i screwed up, and you can "un-brick" that by editing dat files

but editing dat files is definetely not recommended 

and i hear you on the weapon sprites not needing to have all the empty space. i just find it makes it much easier when actually making the weapon sprites, i can just add layers in paint.net and onion skin, knowing what its gonna look like on the screen, and i don't have to scale it in the editor cuz it already sits where i want it to sit. i imagine it wastes some memory, but i have never noticed any impact and its become a standard part of my workflow

Developer

There should be hardly any impact on performance, considering everything else engine does. 

Just loading time and memory usage will be higher. Also, not every GPU supports big textures, but I imagine it's not that big of a problem nowadays.

Developer

Actually resolution is not really restricted. You just have to scale your sprites properly. It's a good idea to crop your sprites (all of them should be the same size though) so it would show at the top left corner and then adjust their position by enetring X and Y values.

(1 edit)

Guys, hello again! I do not know where to turn, but I would like to ask you again for help! 
How to wrap text to the next line in VN mode? 
I don't understand how exactly the "string" variable is supposed to work. 
For example: 
I need to display the following text in a textbox: 
Joe: 
Hello! I see you! 
But I only get this: 
Joe: Hello! I see you! 
Can you post your example please?
My code:
vn 1 
text "Joe:Hello! I see you!" 255 153 51
map return

afaik you can't line break.

it will go to the next line when it's ready. you can scam this by adding a bunch of spaces after "Joe:" so that the line will wrap where you want it to.

ie:

text "Joe:                                      Hello! I see you!"

you will have to test and fiddle with it and get the number of spaces needed figured out

Use # to wrap it to the next line.

Example:

text "Hello. # How can I help you?"

Thank you very much, guys!

I am truly grateful to all of you! Sorry for the importunity 
and maybe the fact that I'm posting in the wrong topic!

Really not sure if these have been mentioned before or not, if they did then I apologize, but these are detractors I found while using the engine:

-The ammunition you have on you when you die stays in your inventory when you respawn; if you pick up a pistol with 10 bullets, then die with it, when you respawn and pick it up again you will have 20 bullets

-Enemies can occasionally chase you in their hurt state, this happens by default even when creating them with the in-engine editor. The basic FSM for enemies from the manual is even worse, enemies just keep walking around with idle, attack, and hurt frames instead of properly reacting. I managed to sort of fix the hurt movement by making them default to idle rather than chase upon getting shot, but the rest are still a mystery to me. I understand the states are adjustable and with some work, this could be fixable by the user, but still, tighter, closer to default in-engine behavior from the get-go would be preferable for editing.

I really hope to see these issues resolved, I love this engine so far and these minor issues are the only negatives I can even think of.

Developer

FSM manual had some errors on the base states for enemies. Will be fixed in the next version someday. Until then, you can try asking people who made a working one since I can't provide one ATM.

Thank you for the response, I suppose I will do just that. Best of luck with development on the updates, by the way!

Hello when ever i try to test a level or play a game I download made with this tool i get this message I tried installing the latest  microsoft visual c++ redistribution but I am still unable to start any game

I got this problem too on my new laptop. I think I finally fixed it by downloading both the 32 bit AND the 64 bit (x64) version of the visual studio c++ redistributable. I think the error occurs when only 1 version is on your computer, you need both versions. 

thanks bro 

the text game button does not work the only way I was able to play my game was to build it and then open the exe

I have encountered many MANY other bugs in the last few hours of play unfortunately i was not keeping track

2 others seemed to be resizing the weapon sprite would make the editor crash and and changing the weapon fire sprite would also make the editor to crash

Developer

There are many reasons why your game can't be played in test mode.

Most probably - you have windows defender restricting it from launching an EXE from the editor. You can actually just use a bat file (or create a shortcut) and put "-file YOURPROJECTNAME" as argument to launch your project. The exe should already be in the "projects" folder. If there is none - that is the reason for being unable to test your game.

OR you may not have your projects saved in the /$EFPSEInstallFolder/Projects/

if you try to save your projects elsewhere it will bug out on you

hi I found another bug if you give enemies speed over 370 they can sometime run through walls

Developer

Yes, that is a limitation of collision checking, not a bug.

Just don't set the speed to a high value.


When I try to load a project on my FPS editor 1.5 pro it is saying something is going horribly wrong and crashes, how do I fix this?

you probably have space or special character in your folder or one of your files, that is usually what this means.

go through your project folder and look at all your files, see if there are any spaces or special characters

all folders and all files need to be strict alphanumeric characters only.

Ok so how do I add my textures so they go in the game? I add a new texture and it won't show up also when I load the game I saved it crashes and won't let me play. Obviously because those textures aren't in the game? I was told to put them in the menu file? And which menu file do I put them in, the project file I created and saved?

who told you to put them in the "menu file"? and what is a "menu file"?

all you have to do is import textures using the editor, and they will go where they are supposed to go


Hello, there is a problem on the engine if you put transparent textures, then the game will not be displayed on the floor , not the wall , not the bottom and top is not displayed

(1 edit)

this is a known issue.

try using custom modifiers and place them on the transparent textures.

i managed to get a transparent textured fence to work using modifiers

also: mad props to you for using my hand in your test game. it is a hand that i am very fond of, it has been been my.... right hand man..... for 38 years now. gotta hand it to ya.

I brought a copy of itch.io but today it will not recognize my license

everything is placed into C:/pro


Developer

You have to run it through Itch.io client

hello i have another problem i cant test play on the editor its not working is there a fix for it

Developer

Check that you created your project in a proper folder: it should be inside "Projects" folder inside root folder of editor. eg. "C:/EFPSE/Projects/MyProject"

Hey! Loving the editor so far. Got two quick questions:

1. When going to the next level, the player keeps whatever weapons they've acquired, but the ammo doesn't carry over. They only have one stack of ammo. Happens in-editor and in the build. Not sure if that's a bug or just a limitation (I'm currently using Free).

2. Planning on buying the Pro version, and was curious if I could import projects over (by copying the project folder), or if I will have to rebuild.

Thanks!

Developer

Ammo should be properly carried over to the next level. If it doesn't it might be a bug.

And yes, you can just copy your files to move your project over to PRO version.

It seems to be happening across all my projects. Even starting a new one doesn't fix it. Any idea what could be causing it?

I've figured out the problem! Though I don't know how to solve it. It only happens when you set the weapon's magazine to 0 (to remove reloading). When you have reloading enabled, it starts your gun fully reloaded on the next level and keeps the correct total ammo. My guess is that when reloading is disabled, the total ammo and magazine ammo are read as the same thing by the engine, and sets your "magazine" to one stack, overwriting your total ammo.

Can't get Splashscreens to work. I followed the manual's directions and put "Authors1.png" in the Titles folder, but it doesn't play in the Editor or in the Build. Building without packing shows that it doesn't even copy the "Authors1.png" file to the build's Titles folder (the cutscenes are there).

if you put an Authors1.png into the data/titles folder of the unpacked build, does it work then?

Got it working! Not sure what the issue was. I tried a fresh install, and it's all good. Thanks for the assist!

(2 edits)

КАК ИСПРАВИТЬ СРАЗУ ГОВОРЮ Я ПРОБОВАЛ ПЕРЕУСТОНОВИТЬ И ОПЯТЬ ДЕЛАЛ КАРТУ НО ВСЕ ВРЕМЯ ЭТО ЭДИТ ( У МЕНЯ ТЕПЕРЬ ПОСЧЕМУТО ВИНДОВС ЗАВЕРШАЕТ ЕГО РАБОТУ

НУ НЕ ЗНАЮ НАВЕРНОЕ НАДО ОПИСЫВАТЬ ЧТО ТЫ КОНКРЕТНО ДЕЛАЕШЬ

я просто посроил карту из таилов и когда нажал тестировать то нажад new game и получилось то что на картинке . 

можешь показать туториал как ты его установил

вот поменял фог

стены кстат полностью пропали и даже колизии не осталось

Is entity spawn script working? It is doing nothing. Is it a bug? What Iam doing wrong? " entity spawn spider 14 6 2 "

entity spawnat spider 14 6 2


spawnat not spawn

Oh, Thank you Very MUCH! Finally it works! :) many thanks you saved me. ( I was trying to find out for hours)

yah i think the old manual has it wrong (cuz it was changed at some point) so make sure you have the new manual from the stickied post in the community forum

Yes, I was using old manual. Thank you again :)

Hey! I have been testing around with easy fps editor the last couple of days and learning the ropes. I really like it .
However yesterday when testing my game I tried just for the fun of it to go into settings and change the game to fullscreen.

Ever since nothing happens when I try to run my game. No crashes or anything , nothing just happens.

It worked just fine before I ran it in fullscreen. Is there a way to turn the game back to window mode without having to start the game and change it in the settings?

Thanks! <3

Config.ini

I am really bad at this techincal stuff so had no idea what to do at first. But in the config file I tried changed the 1 to 0 on fullscreen and it did work! Thank you! :>

Viewing posts 82 to 101 of 130 · Next page · Previous page · First page · Last page