You posted a screenshot of a 3d gun, but i have only option for sprites. How to i import gun models?

Simple way to create an old-school First Person Shooter! · By
Hello, guys, help me please!
I'm having a problem displaying weapons! Sorry in advance for my English, I don't speak it very well. Problem: I set all the weapon sprites, animations and when I go to calibrate the X, Y and Scale axes, the weapon hands just don't show up. I'm attaching screenshots below, thank you all for your help in advance!




what is the size of your weapon?
i do this method to simplify my weapon sprite creation:
i make all my weapon sprites 320x180 and place the weapon in that sprite as i want it to appear on the screen

this makes it fit exactly as i want it to at scale 1, and i dont really need to fiddle with the position. setting the y position to about 30 to 50 compensates for the weapon bobbing. it also makes it easier to align my weapon animation frames cuz the images i am making represent exactly what is on the screen.
if your weapon sprites are huge, then at scale 1 they are just too big for you to see them without adjusting the scale to 0.1 or some such. just play with the scale if you are adamant about having large sprites for the weapons.
you are welcome
there is much with this engine that is learning tricks and such, and trial and error. the guy who made it has a fulltime job and documentation is an ongoing work in progress. i started a wiki to provide community documentation but there is not much there and its outdated, its all from the old version. just keep grinding, when you dont understand how or why something works, ask and if one of us knows we will try to help. and backup your project folder regularly, it can be easy to brick a project if you are not careful and learn how the engine works.
once you get to know the engine, it's actually pretty easy to un-brick tho
every project i have bricked has been because the engine was looking for files that didn't exist anymore because i screwed up, and you can "un-brick" that by editing dat files
but editing dat files is definetely not recommended
and i hear you on the weapon sprites not needing to have all the empty space. i just find it makes it much easier when actually making the weapon sprites, i can just add layers in paint.net and onion skin, knowing what its gonna look like on the screen, and i don't have to scale it in the editor cuz it already sits where i want it to sit. i imagine it wastes some memory, but i have never noticed any impact and its become a standard part of my workflow
Guys, hello again! I do not know where to turn, but I would like to ask you again for help! How to wrap text to the next line in VN mode? I don't understand how exactly the "string" variable is supposed to work. For example: I need to display the following text in a textbox: Joe: Hello! I see you! But I only get this: Joe: Hello! I see you! Can you post your example please? My code: vn 1 text "Joe:Hello! I see you!" 255 153 51 map return
Really not sure if these have been mentioned before or not, if they did then I apologize, but these are detractors I found while using the engine:
-The ammunition you have on you when you die stays in your inventory when you respawn; if you pick up a pistol with 10 bullets, then die with it, when you respawn and pick it up again you will have 20 bullets
-Enemies can occasionally chase you in their hurt state, this happens by default even when creating them with the in-engine editor. The basic FSM for enemies from the manual is even worse, enemies just keep walking around with idle, attack, and hurt frames instead of properly reacting. I managed to sort of fix the hurt movement by making them default to idle rather than chase upon getting shot, but the rest are still a mystery to me. I understand the states are adjustable and with some work, this could be fixable by the user, but still, tighter, closer to default in-engine behavior from the get-go would be preferable for editing.
I really hope to see these issues resolved, I love this engine so far and these minor issues are the only negatives I can even think of.
the text game button does not work the only way I was able to play my game was to build it and then open the exe
I have encountered many MANY other bugs in the last few hours of play unfortunately i was not keeping track
2 others seemed to be resizing the weapon sprite would make the editor crash and and changing the weapon fire sprite would also make the editor to crash
There are many reasons why your game can't be played in test mode.
Most probably - you have windows defender restricting it from launching an EXE from the editor. You can actually just use a bat file (or create a shortcut) and put "-file YOURPROJECTNAME" as argument to launch your project. The exe should already be in the "projects" folder. If there is none - that is the reason for being unable to test your game.
Ok so how do I add my textures so they go in the game? I add a new texture and it won't show up also when I load the game I saved it crashes and won't let me play. Obviously because those textures aren't in the game? I was told to put them in the menu file? And which menu file do I put them in, the project file I created and saved?
this is a known issue.
try using custom modifiers and place them on the transparent textures.
i managed to get a transparent textured fence to work using modifiers
also: mad props to you for using my hand in your test game. it is a hand that i am very fond of, it has been been my.... right hand man..... for 38 years now. gotta hand it to ya.
Hey! Loving the editor so far. Got two quick questions:
1. When going to the next level, the player keeps whatever weapons they've acquired, but the ammo doesn't carry over. They only have one stack of ammo. Happens in-editor and in the build. Not sure if that's a bug or just a limitation (I'm currently using Free).
2. Planning on buying the Pro version, and was curious if I could import projects over (by copying the project folder), or if I will have to rebuild.
Thanks!
I've figured out the problem! Though I don't know how to solve it. It only happens when you set the weapon's magazine to 0 (to remove reloading). When you have reloading enabled, it starts your gun fully reloaded on the next level and keeps the correct total ammo. My guess is that when reloading is disabled, the total ammo and magazine ammo are read as the same thing by the engine, and sets your "magazine" to one stack, overwriting your total ammo.
Can't get Splashscreens to work. I followed the manual's directions and put "Authors1.png" in the Titles folder, but it doesn't play in the Editor or in the Build. Building without packing shows that it doesn't even copy the "Authors1.png" file to the build's Titles folder (the cutscenes are there).
Hey! I have been testing around with easy fps editor the last couple of days and learning the ropes. I really like it .
However yesterday when testing my game I tried just for the fun of it to go into settings and change the game to fullscreen.
Ever since nothing happens when I try to run my game. No crashes or anything , nothing just happens.
It worked just fine before I ran it in fullscreen. Is there a way to turn the game back to window mode without having to start the game and change it in the settings?
Thanks! <3